Galaxy Engine
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18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | Galaxy Engine 1.9.0 Beta 1 This beta update includes upcoming features like AVX2 optimizations for the fluids, Naive Gravity and multiple smaller changes. Changelog: · Optimized fluid simulations with AVX2 (might not activate on all computers) · Made overall optimizations to fluid simulation · Added Naive Gravity simulation with AVX2 · Removed Density Radius slider · Added domain friction for fluid mode · Set minimum par… | — | |
| Major update | Galaxy Engine 1.8.0 - Improved Physics Update I have been working on implementing Leapfrog or Velocity Verlet integration for a while now and I have finally figured out how to implement it correctly. This enhances the overall physics quality and stability. Now planets can have stable moons, fluids are much more stable and solids break in more realistic ways! I also managed to slightly optimize the performance. Changelog: · New Velocity Ver… | 21548736 | |
| In-game event | Galaxy Engine 1.7.3 - Gravity Field Update This new regular update includes a brand new Gravity Field visualization mode and some minor bug fixes as well as new presets. Changelog: · New Gravity Field mode · New Gravity Field Dark Matter button · New Field Resolution slider · New Gravity Display Threshold slider · New Gravity Display Softness slider · New Gravity Display Stretch slider · New Gravity Display Custom Colors mode · New Grav… | — | |
| In-game event | Galaxy Engine 1.7.2 Hello! For this update I have worked mainly on optimizing the gravity algorithm and adding GPU support. Currently GPU doesn't grant a massive boost but any extra FPS are welcome! The performance on CPU has improved by roughly 63% and with the help of GPU, the total performance gain is roughly 82% with density color on (this is the most computationally expensive color mode and the one I used for… | — | |
| News | Galaxy Engine 1.7.2 - GPU Beta 1 This new beta update features some of the new changes and additions for the next 1.7.2 regular update which will mainly include a new GPU mode and several performance improvements. Current changelog: · Added obj file export feature (Found in the "Fun Tab" in the Tools Menu) · Added GPU button to enable GPU physics (currently work in progress) · Optimized quadtree creation process for the gravit… | — | |
| In-game event | Galaxy Engine 1.7.1 Small update with some additions, bug fixes and UI changes. Changelog: · Added merger simulation mode · Added exit button · Worked on the UI's right side · Added drop down menus for color, simulation modes and materials · Moved fluid materials to the right side · Moved "Ship Gas" button to the "Fun" tab in the tools menu · Fixed camera following dark matter particles · Particle size now doesn't… | — | |
| Major update | Galaxy Engine 1.7.0 - Optics Update This new major update brings light simulation with ray tracing, as well as some quality of life additions and bug fixes. Changelog: · Added ray-traced light simulation · Added "Optics" tab · Added new tools menu · Added "Long Exposure" feature · Added new presets showcasing the new optics features · Added new basic stats for optics (enable optics to see them) · Improved UI readability · Galaxy… | — | |
| News | Galaxy Engine 1.7.0 - Optics Update Beta 5 This new beta update brings some quality of life features: · Tool menu · Optics selection tool · Optics eraser · Now optics elements can be modified after being placed. Use the select tool to select the assets you want to modify and then just adjust the settings from the lighting tab. · Deleted alpha contribution for lights and walls colors · The scene now renders after adjusting the lighting s… | — | |
| News | Galaxy Engine 1.7.0 - Optics Update Beta 4 Building optical instruments like telescopes, cameras and more is now possible in Galaxy Engine! · Added lenses · Added drawable shapes · Fixed diffuse lighting appearing with full refraction · Made default global light absorption more subtle · Added "Show Normals" button · Added "Symmetrical Lens" button I plan on adding more features before releasing the full 1.7.0 update. I want to add stuff… | — | |
| News | Galaxy Engine 1.7.0 - Optics Update Beta 3 Refraction is fun, this is the first step towards building telescopes in Galaxy Engine! · Added refraction · Added new refraction color editor · Added new refraction roughness slider · Added new refraction amount slider · Removed specular amount slider · Set default samples to 1 | — | |
| News | Galaxy Engine 1.7.0 - Optics Update Beta 2 This new beta release includes more light simulation features: · Added specular reflections · Added fresnel simulation · Added IOR slider · Added roughness slider · Added specular color editor · Added light color editor · Separated specular reflections from diffuse lighting | — | |
| News | Galaxy Engine 1.7.0 - Optics Update Beta 1 This upcoming release will include light simulation as well as some other visual improvements. These are a list of features that are included in the beta 1 update: · 2D Ray tracing with global illumination · New "Lighting" tab · Modified internal rendering to use 16 bits per channel. This greatly improves color visuals with dark colors or large particles · Added new "Max Dynamic Size" slider ·… | — | |
| In-game event | Galaxy Engine 1.6.3 - Sound Update This regular update includes a new official soundtrack for Galaxy Engine as well as menu sounds and some bug fixes. Changelog: · Added menu and intro sounds · Added Galaxy Engine official soundtrack · Added new "Sound" tab · Added new intro · Added new config file system for parameters like sound · Made controls and information windows resizeable · Fixed bug that caused a crash when using Fluid… | — | |
| Game update | Galaxy Engine 1.6.2 Minor changes Changelog: · Fixed draw brush bug which caused position correction to not work when using different particle sizes · Made rock material 25% lighter | — | |
| Game update | Galaxy Engine 1.6.1 Minor patch Changelog: · Fixed materials leaking through pinned particles · Fixed pinned materials velocity bug | 18904943 | |
| Major update | Galaxy Engine 1.6.0 - Solids Update The 1.6.0 update features a new constraint system to simulate solid and soft materials like metal, rock and rubber! This new update also brings multiple new fun and useful features for the players to explore, which include enhanced brush drawing, pin feature, mesh visualization and more! Here you can check out new video showcasing some of the new features: Changelog: · Added constraint physics… | 18904125 | |
| News | Galaxy Engine 1.6.0 Beta 2 This beta update include some progress on the constraints system. Now constraints react to temperature. New visualization modes were added too: · Visualize Constraints · Visualize Mesh Adding constraints to solids is possible from the right-click menu now too | — | |
| News | Galaxy Engine 1.6.0 Beta 1 This new beta update includes the upcoming constraint physics system. How to enable the beta branch: · Right-click on Galaxy Engine. · Go to properties. · Go to Betas. · Select the "betafeatures" branch How to test out the new constraints: · Enable "Particle Constraints" · Select the particles you want to add constraints to. · Press "P" on your keyboard · Now the particles are tied together Thi… | — | |
| Game update | Galaxy Engine 1.5.2 Changelog: · Set fullscreen to default · Fixed icon not showing bug | — | |
| Game update | Galaxy Engine 1.5.1 Changelog: - Set default threads amount to user's max available threads - Fixed transparent screenshots/frames bug | — | |
| Major update | Galaxy Engine 1.5.0 - Temperature Update This new major update includes temperature simulation as well as some new visual modes, statistics and more! Note: Any saved scenes prior to this version will not be compatible with the new version. Here is a video showing the new features: Changelog: · Added temperature simulation · Added Temperature Color mode · Added Temperature Gas Color mode · Added temperature sliders · Added temperature… | — | |
| Major update | Galaxy Engine 1.4.0 - Better Fluids Update This major update adds a lot of new features and improvements like better fluids, more materials, a UI redesign, expanded recording functionality, and more! The new fluids use a basic variant of the PCISPH algorithm, which enforces incompressibility much better than before. This stops fluids from collapsing and makes materials behave in a more realistic manner. These new fluids are a step close… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.