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Galaxy Engine›Events›Galaxy Engine 1.4.0 - Better Fluids Update
Major update

Galaxy Engine 1.4.0 - Better Fluids Update

Galaxy Engine · published 15 months ago

All eventsPlayers around this dateRead on Steam

This major update adds a lot of new features and improvements like better fluids, more materials, a UI redesign, expanded recording functionality, and more!

The new fluids use a basic variant of the PCISPH algorithm, which enforces incompressibility much better than before. This stops fluids from collapsing and makes materials behave in a more realistic manner. These new fluids are a step closer to a more realistic simulation

Note: Any saved scenes prior to this version will not be compatible with the new version.

Here is a video that shows some of the most relevant new features: Watch on YouTube

Changelog:

  • Made major improvements to fluids by using a variation of the PCISPH algorithm for better incompressibility
  • Added new SPH ice material
  • Added new SPH mud material (previous mud is now named soil)
  • Added new SPH delta slider, which controls overall incompressibility of SPH materials
  • Added new SPH max velocity slider, to avoid particles getting flung at very high speeds
  • Added new advanced stats tab with many new fun graphs and statistics
  • Added new Pressure Color visuals
  • Added max Pressure Color slider
  • Added max Velocity Color slider
  • Added new record functionality
  • Added new record tab
  • Made new presets for this version
  • Redesigned the entire UI
  • Renamed DeltaV Color to ShockwaveColor
  • Improved color customization in the right-click menu. This means that now the colors are explicitly modified instead of using a basic color multiplier. This makes color customization much easier and intuitive
  • Right-click color customization now works in SPH color mode too
  • Reduced brush minimum size
  • Fixed description text for some visuals buttons
  • Made minor optimizations
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