Wyrd World
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch 21B: so much stuff This patch has been in the works since around May 9th, and while there is still work to do, I felt it was time to bring the Live version of Wyrd World up to speed with the test version. Alongside countless optimizations, the following bugs have been fixed. WEeeeee Shift key + Left Clicking food in your inventory allows it to be eaten without being placed on the hotbar. Only when you are not sta… | 23832098 | |
| Game update | Patch: 21A - Lots of small fixes This ones pretty passive so not a lot of flash just functionality tweaks and fixes. Fixed a bug with guest players when placing items into or removing items from crafting tables. Fixed brightness issues on the main Map screen Fixed an issue when dying and respawning caused the player to lose the ability to move. Fixed collisions on some armors. Also fixed the Helmet of Baldification. Fixed an i… | — | |
| In-game event | Patch 20c: Finally-ish This patch has been a mountain to climb. most of my patch notes usually contain about 30-40 items but this one has already climbed up to 174. Not all are fixes but they will be carried over to patch 21A. I wanted to get this one out because it's been a while and there's a lot of cool things going on. Ill just start from the top. You can now sit in many pieces of furniture across the kingdom. Yo… | — | |
| Game update | Patch 20b Hotfix A simple hotfix to include the remaining items on the list for floating meshes when items are dropped. 10/10 no notes | — | |
| Game update | Patch 20B (technically) I wanted to push out the work i've been doing since it's been a couple of weeks since the mount update. The main features included in this patch off the top of my head are : All items dropped in the world now have respective meshes to easily tell you what the item is, instead of a generic bag. This doesn't include loot bags from enemy deaths because those are composed of multiple items in one d… | — | |
| In-game event | Mount fixes and Stable master merchants This one has a lot packed into it. Primarily, each starting city now has a mount vendor who will sell you a variety of colorful mounts you can ride to travel faster. They're kind of tucked away in each town so you'll have to search a little bit to find each one. Mounts already existed in the form of a spell you could loot from enemies or chests but that felt unbalanced, and they came with a ton… | — | |
| Game update | Patch19c Hotfix Just a hotfix to remedy the mount system bugging out after the player retries to mount it. Now the mount is destroyed on dismount and a brand new one can be summoned with the spell. It's Theseus' mount. | — | |
| Game update | Patch 19c Hello all! Today's patch is an exciting one. The biggest reason is it brings replicated rideable mounts to the game. At the moment they exist as a spell which can be found from enemy loot or looted from treasure chests found around the world. It's a spell that lets you summon the mount, then just approach and press E to interact and saddle up, and E once again to dismount. If your mount gets st… | — | |
| Game update | Patch 19b HotHotFixFix This quick hotfix remedies an issue with the Hotbar that arose from giving it a make-over. Could no longer put items ON the hotbar to use them. It was silly, and i fixed it once, then got distracted working on something cool that turned into a huge spaghetti mess and caused me to do a whole restore of the day, which included whiping the fix on the hotbar, so now it's -refixed. Also included: Fi… | — | |
| Game update | Patch19b hotfix of the hotfix This one fixes a bug with water bodies drowning the player when they are well outside of the water body. My bad lol. ok no more tiny patches i swear this was just infuriating because I was traveling from Winds Perch to a far away land and I had gotten further than I ever have on foot, when I drowned while NOT EVEN BEING IN THE WATER so that was unacceptable and i loathe to imagine someone buyin… | — | |
| Game update | Patch19b hotfix Sad waterfall noises I had to remove the new waterfalls for now because of unpredictable performance issues. No other changes to mention. | — | |
| Game update | Patch 19b I didn't want to be uploading a new patch so soon, but during a recent test play I couldn't take it and rebuilt the NPCs and their spawners from the ground up. This was to prevent an infinite loop where the spawner could not detect the landscape to spawn npcs, so instead of just failing and stopping it would infinitely repeat. NPCs in towns and in the wild now and going forward will have dedica… | — | |
| Game update | Patch 19a Patch 19a is a smaller one but very important. I don't like to do back to back patches and multiple hotfixes so im just calling it 19a. It's the thought that counts. Changes today include: Water fountains in friendly starter towns can be interacted with to gain +1 water for drinking, and limitless aesthetic value to the town. Waterfalls in the game have been redesigned to be more visually pleas… | — | |
| Game update | Patch 18c Hotfix Because no plan survives first contact: A hotfix! This was mainly to intercept a bug with the buying and selling mechanic introduced in today's patch. The value sold was incorrect if items were placed in the wrong order in the vendor's inventory. This should be resolved now. But also: Fixed socketting for 1 handed weapons, and spellbooks when sheathed/unsheathed. Fixed some collisions on the sm… | — | |
| Game update | Patch 18C - Weapons, loot & economics Hello all, Todays patch comes with a large variety of changes and additions. I guess I'll get the most exciting ones out of the way first: Two new weapon styles are introduced, the Greatsword and the Katana. They can be purchased from blacksmiths found in the lands or have a small chance to drop from most enemies encountered. also a new spell type floating around in enemies' pockets to be loote… | — | |
| Game update | Patch 18b (hotfix) Hello all, just a quick hotfix. Wolves were no longer despawning on death because of a sequence issue which has been resolved. Minor adjustments to a few other things such as: Player first person camera FOV set from 105 to 115 for visual fidelity Goblin enemy types received a new stealth variant Fixed an issue with bow damage not incrementing based on the quality tier of the bow. Thats all for… | — | |
| Game update | Patch 18b a little cake and a little frosting Hello all, very excited for this patch. Balanced the health of some enemy types to match the recent weapon update, more of this to follow. Fixed an attenuation issue when some enemies spawn, making their audio loud regardless of distance to the player. Fixed an issue with goblin enemies getting stuck in the thousand-yard stare after being hit hard enough. Fixed some structure continuity issues… | — | |
| Game update | Patch 18a Hello all, This patch comes with the standard ratio of quality of life fixes and cosmetic changes to the world. I will just start from the top. Fixed an issue with the elven region not spawning choppable trees for starting resources. Wildlife now have damage numbers when attacked with melee or ranged attacks to better scope how weapons perform. Fixed a bug with crafting an Iron cooking rack mak… | — | |
| Game update | Patch 17c hotfix for the hot-fix This minor patch was an attempt to make a shortcut for an issue with the game not registering the newly added player stat "Oxygen", by simply deleting prior saves that did not have it, but it created more issues than it fixed. If you go swimming for the first time and you find yourself immediately taking health damage, I recommend storing your belongings in a storage box, and letting the water… | — | |
| Game update | Update 17b (Hotfix) Hellooo Quick hotfix for todays update that included swimming and climbing. Older save files couldn't recognize that the player's lungs now require oxygen to function, and players were drowning instantly upon entering the water, which led to this hotfix. Some additional bug fixes include: Crafting recipes both player-made and from crafting benches now properly recognize all material requirement… | — | |
| In-game event | Update 17b: Swimming and Climbing! Hello all, This update is kind of a small one but an important one, as the world now has a couple of new ways to kill you while you explore. I've now added swimming to Wyrd World! As of right now any body of water you find, you can explore. Some locations contain hidden treasure, and some will just get you killed if you swim too far. Going forward I will be expanding the number of locations to… | — | |
| Game update | Patch 17a WHEW December has been busy so I haven't been able to progress development as much as i'd have liked to until now. Between setting up a new work station and getting crazy sick there wasn't much time to jump in and create. UNTIL NOW This patch comes with a variety of content additions, bug fixes and overall style touch-ups. I have more in the pipeline that deserves better testing so it's not bei… | — | |
| Game update | patch 16 hotfix Regretfully, one of the new enemy types was causing huge issues in the packaged version of the game so he is shelved for now until I figure out why. | — | |
| Game update | Patch 16c: Lots of Stuff Ohhh man. The real patch 16c was uploaded as a beta build thats available on steam to mess around with, but since then I've added a lot of additional stuff between fixes, and content so I decided to make a good solid Live checkpoint update. The following changes are included in this patch as well as probably a few i am forgetting. The two big things are: Added a floating damage text feature to… | — | |
| In-game event | Update 16b - oooooo I am very excited to be finally posting this update as it comes with lots of upgrades: A whole new world map to explore. Twice the size and optimized to fit. I was scared to redesign the world map because of all the work that went into the original, but it needed it for optimization purposes. This new one came out better than expected and I feel like it has a lot of opportunity for a deeper poe… | — | |
| Game update | patch 16a This patch is more full of QoL than it is new features, but there are also some new sights and sounds to see. Face paint colors work properly regardless of skin color. Hair color, beard color, and eyebrow color now obey you as their master in character customization. For the time being, You can re-customize your appearance with the 'Q' key, it will offer to spawn you back at a starter town thou… | — | |
| Game update | Patch 15c This patch comes with some quality of life updates and several bug fixes, just carving away at the issues before the next large content drop Reorganized Weapons and armors to the respective benches, renamed accordingly, can now be crafted in the basic bench. Fixed a crafting cost for the basic bench showing the ingredients twice adjust position of shields and bows when sheathed on back to make… | 20228457 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.