Battleplan
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Battleplan - Dev Diary #9 | Zone Orders We have a new way of issuing orders – ZONE ORDERS. This is an OPTIONAL way of commanding your troops in addition to the previously described TIMELINE orders. The default zone order is a Regimental Plan. REGIMENTAL PLAN You draw an area, which is then split into multiple ZONES based on the number of regiments you have. In the example below, each Infantry Regiment is assigned a zone, whilst the d… | — | |
| Community | Battleplan - Dev Diary #8 | Army Constructor Upon starting a new campaign, you first create a fictional officer, choose a country and create a fictional corps. Your country determines your initial division, however you can recruit units from any of the three Allied countries (U.S., U.K. & Canada). Battleplan uses real-world officer photos, with most photos having associated background research of who they were. You can select division/cor… | — | |
| Community | Battleplan | Checkpoint Live Event - Recap Yesterday, we hosted a live event on our Twitch channel to share an update on development progress of Battleplan. If you missed it, you can re-watch it: | — | |
| Community | Battleplan - Dev Diary #7 | Playing as the Germans Playing as the Germans After you beat each mission, you can play it again as the Germans with unique objectives and additional challenges. WHAT’S VICTORY? After the successful D-Day landings on June 6, the German army had no realistic chance of victory on the Western front. To reflect that we’ve had craft unique objectives that constitute a ‘victory’ when playing as the Germans. These objective… | — | |
| Community | Battleplan – Release Patch Demo v0.8.8 out now Steam Next Fest has come to an end, and we would like to say thank you for the warm welcome and the positive feedback we have received so far! As you know, the team is working hard to deliver a high quality experience, and we’re carefully taking your feedback into account. To thank our amazing community, we have released a new demo patch (v0.8.8) that fixes several bugs and improves the overall… | — | |
| Community | Battleplan is joining Steam Next Fest You’ve been asking for it… and now the time has finally come! Join the battle and experience the Battleplan Demo firsthand Step into the role of a General, where your responsibility is not to micromanage units on the field, but to make high-level strategic decisions from headquarters. Operational and tactical execution is delegated to your officers: your job is to plan, anticipate, and command.… | — | |
| Community | Battleplan | Dev Diary #6 is now available An army without leadership is an unruly mob. Let’s talk about Officers. OFFICERS Why do you need Officers in Battleplan? - Formations require an Officer to be deployed - Officers provide bonuses to troops under their command. SKILLS & BONUSES Officers pass down ALL stat bonuses (or penalties) to ALL units below them in the chain of command. Every Officer starts with a random skill, and earns ad… | — | |
| Community | Battleplan | Dev Diary #5 – Engineers MINEFIELDS Engineers can place minefields. Minefields are incredible defensive tools. Enemies inside of minefields receive a myriad of penalties. Their movement speed is drastically slowed, and when in combat take extra casualties, receive less defence, lower firepower and lower morale. Pictured below is the defensive line in Operation Veritable, with minefields and bunkers littering a swamp. M… | — | |
| Community | Battleplan is coming to Steam Next Fest During Slitherine Next , we revealed some exciting news for all Battleplan players and strategy enthusiasts that a free Battleplan demo will be available during Steam Next Fest from February 23 to March 2. This will be your first chance to get hands-on with the game and experience the depth, tension, and tactical planning at the heart of Battleplan. Don’t miss this opportunity to try the demo a… | — | |
| Community | Battleplan at Slitherine Next Our biggest annual showcase returns to bring you exclusive news, gameplay reveals, and updates from some of our most anticipated titles. Whether you’re a long-time commander or new to the battlefield, this is your chance to see what’s next in the world of strategy gaming. This year’s edition will be different from anything we’ve done before. Expect a fresh format, new surprises, and a closer lo… | — | |
| Community | Battleplan Dev Diary #4 | Supply You may have heard the saying “Amateurs talk about tactics, but professionals study logistics.”, so let’s talk about logistics. SUPPLY Each individual company keeps track of its own Supply. Supply represents ammo, fuel & food. When a unit is LOW on supply, they receive stat penalties. If they run completely out of supplies, they start taking attrition and lose health (soldiers deserting, wounde… | — | |
| Community | Battleplan | Showcase Event on November 7th Greetings commander, join us on November 7th at 17:00 CET for an exclusive Battleplan Gameplay Showcase , streamed live on our Slitherine’s official Twitch channel During the event, we’ll offer a first look at the latest updates to Battleplan , including a deep dive into how players can prepare and execute their own operations : from high-level strategic planning to frontline decision-making. A… | — | |
| Community | Battleplan | Dev Diary #3 – Air Support Let’s go over the basics so you too can enjoy all the perks aircraft have to offer! AIRCRAFT Aircraft are special units – they obviously cannot take territory, and don’t fight like regular ground units. You’ll recruit different types of aircraft to perform different tasks. CLOSE-AIR SUPPORT Fighter-bombers armed with rockets, cannons & machine-guns swoop down and strafe enemy units, inflicting… | — | |
| Community | Battleplan | Dev Diary #2 – Offence In most battles you’re going to have to attack. Let’s go over the most efficient ways to take territory while conserving troops. ESTABLISHING A TIMELINE First, are you in a hurry? Do you need to take that objective city RIGHT NOW, or can you wait? Read the mission briefing carefully, and look at the remaining time in the mission. Your approach will vary depending on how much time you have. QUIC… | — | |
| Community | Battleplan | Dev Diary #1 – Defence Welcome to the Battleplan developer diaries! We’ll cover various topics to help you understand the game better and give you an edge against the enemy! Today we’ll cover defence – holding territory and vital landmarks. POSITION UNITS DURING DEPLOYMENT Planning your defence starts before the mission does! In the deployment phase you can position your units anywhere in friendly territory. Your uni… | — | |
| Community | Battleplan is coming soon We are excited that during the Slitherine Next 2025 – 25th Anniversary we have revealed our latest title: Battleplan is not just another World War II strategy game. It's a real-time strategy experience at army level that brings together everything we love about historical depth, tactical planning, and immersive gameplay. It’s ambitious, it’s innovative, and it’s designed to give you the tools t… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.