Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BattleplanEventsBattleplan - Dev Diary #7 | Playing as the Germans
Community

Battleplan - Dev Diary #7 | Playing as the Germans

Battleplan · published 2 Apr 2026, 08:59 UTC

All eventsPlayers around this dateRead on Steam

Playing as the Germans

After you beat each mission, you can play it again as the Germans with unique objectives and additional challenges.

WHAT’S VICTORY?

After the successful D-Day landings on June 6, the German army had no realistic chance of victory on the Western front. To reflect that we’ve had craft unique objectives that constitute a ‘victory’ when playing as the Germans. These objectives will never be ‘wipe the Allies off the map’. Instead they’re a combination of ‘hold out for longer than they did in real-life’, inflict significant casualties on the Allies or perform a minor counterattack.

EXAMPLE: CHERBOURG

Playing the Cherbourg mission as the Germans gives you freedom to win in two ways: hold out for two weeks, or hold out for one week AND counterattack to capture & hold Carentan for a day. You are significantly outnumbered, and have no armoured divisions. Performing any attacks will be difficult without fast-moving armour.

One strategy would be to completely pull back, give up the frontlines and mass all divisions around Cherbourg itself, constructing minefields & fortifications.

A different strategy would be to use tactics like ‘Defence in Depth’ to preserve your forces and retreat when attacked. Let the enemies push deep towards Cherbourg, and then launch a counterattack from the sides to cut-off their supply lines if they over-extend. A regiment could be split off to try skirting the edges and break through to Carentan.

EXAMPLE: CAEN

The Germans are mostly on the defence, but not always! Caen has you start outnumbering the Allies. You also have several elite Panzer divisions ready for a powerful attack on Bayeux. It still won’t be an easy attack - you’ll have to face dug-in British infantry along with the 7th Amoured Division on counterattack duty.

You can win either by capturing Bayeux for several days, or simply holding Caen for several weeks. The Allies will be getting a new division each day, so you’ll lose your numerical advance by the midpoint of the mission.

HISTORICALLY ACCURATE OFFICERS & DIVISIONS

Each mission features historically accurate divisions for both Axis & Allies. Divisions have set ‘veterancy’ levels, and are led by their historically accurate officer as well.

You can view details about each historically accurate officer, including a short biography (it’s interesting seeing who survived the war).

DIFFERENCES FROM THE ALLIES

When playing as the Germans, normally you’ll be outnumbered, outgunned and on the back foot. You’ll by defending more than attacking. You won’t have access to air support (the Luftwaffe has been destroyed in the West by this point), so your recon and close-air support will be lacking. There won’t be many reinforcements. In summary, you’ll have to do more with less.

CAMPAIGNS UNITS

Our campaign follows the Allies, so unfortunately you won’t be able to bring in your own customized & veteran Officers or Divisions.

BALANCE

Playing as the Germans is viewed as ‘bonus’ content, and as such won’t be as polished as the regular Allied campaign missions. Additionally, the Germans lost these battles, so expect some ahistorical balance changes to make it possible (and more fun).

Slitherine Checkpoint – Upcoming Live Event

Next week, on Tuesday the 7th at 5:00 PM CEST, we will be hosting a live event called Checkpoint on our Twitch channel.

The event will feature a live chat with Michael Long from Foolish Mortals Games, developer of Battleplan.

During the session, we will answer your feedback and questions raised during the playable demo at Steam Next Fest (February edition).

To wrap up, the developer will also share the latest updates and ongoing improvements currently in development.

Don’t miss it!

Wishlist now:

More from Battleplan

Other announcements

All events
Community3 Jul 2026Battleplan - Release Date DelayedGreetings, commanders, First of all, thank you for the incredible support and enthusiasm you've shown for Battleplan. Your input has been implemented throughout development and has helped us shape the game. Today, we need to share an important update regarding the release of Battleplan. Following a recent round of additional testing, we received very positive feedback overall. However, some are…Community17 Jun 2026Battleplan - Release Date AnnouncementMark your calendars, because the day you have been waiting for has officially arrived. We are happy to announce that Battleplan will be releasing on July 14 . Prepare to take control of armies and tactically draw up your plans in some of World War II’s largest battles. Relive history and dictate your path to victory. Wishlist NowCommunity12 Jun 2026Battleplan - Dev Diary #10 | Combined ArmsEach unit has different strengths & weaknesses. Victory will require using ALL unit types at your disposal. In this dev diary we’ll talk about combined arms tactics. Stat Bonuses To simulate units supporting each other, unit of different types within ~1sqkm give other nearby friendly units stat bonuses. This encourages you to make regiments of mixed types. Ex: Mechanized Infantry, Tanks & Anti-…