Warriors & Castles
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
810 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
810 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | New Assets, Bot AI reformulated, Dev Updates So, yeah. How you guys doing during quarentine? As the title says, we stayed a long time without posting stuff for you. And we apologize for that. Today I bring a video about our progress in reformulating combat, AI and ingame assets. We hope finish this ASAP. And again, sorry for our delay. Best Regards PS: Don't worry, the music ingame will be different from the one in the video XD [/previewy… | — | |
| Community | Testing Mounts I've always wanted to put mounts in Warriors & Castles, so now I'm using the moment that we are reworking the game to do just that! This video shows testing if its random skin code is working, movement (in diverse terrain slopes), animations, and (obvious) if the player can mount it and control it. Hope you guys like it! Steam Matchmaking is proving to be kind of a pain in the ass to implement… | — | |
| Community | Hello (Just to say we're not dead) Hello Forks. I here to tell you we're working on new content, but we're not releasing it because bugs, tons of bugs, big and evil bugs that consume our souls. So, since the devs are busy with stuff like that, here is some preview of the new art for the game. Best Regards, and To Victory! ~Mariochi PS: I forgot to say: A and D turns the camera Space changes equips | — | |
| Community | Hey Hey Hey (Some art for you) Hello guys. I'm working to finish the dedicated server for the current version of the game, and our artist are running free with his work. Checkout it | — | |
| Community | Hey Hey Hey (News for the developer) Hello guys. I have somethings to say: First of all: I apologize for the long time without news and patches. As you may know, the game isn't enough to pay our bills, so part of us have a second job (and that consumes a lot of time, sorry about that). But that will be not a big problem anymore, since the developers take vacation at same time, and we'll try rush the most possible amount of stuff d… | — | |
| Game update | Sorry Guys! Bug Fix! I know Patch 1.9 was a pure bug! Huge FPS drops and the game was unplayable with lots of bots. I worked hard since I've launched the patch and managed to fix most of them! I'll keep on working on more fixes, but I've managed to make the game playable again! · Fixed (partial) huge fps drops · Fixed turned stones · Fixed bots trying to attack an already opened gate · Fixed some floating plants ·… | — | |
| Game update | Patch 1.9 Launched Patch 1.9 · New Shaders (now using toon shader) · New Textures (more detailed textures) · New details on maps (new plants, new rocks, new dead tree...) · New Loading screens (with the map objective) · New auto balance option (now you can co-op against bots, just turn off auto balance) · Scene Level of Detail · Sun shafts · Bots A.I. tweaked (they stopped running to the same objective)… | — | |
| Community | Hey Hey Sorry for the long time without news. One of the Developers Grandfather passed away this year, and this bring some trouble to us. Bad news first: -Our Masterserver is closed for now, so even if you create a match, people couldn't see it. We're trying to fix it ASAP, but for now only singleplayer. (Sorry) Now the Good news: -We'll have some visual upgrades soon, since our Artist worked when the… | — | |
| Community | Hey Hey Hey We are trying to make dedicated servers become more stable . There are still some crashes , but was able to several hours without interruption and with changing scenes. In the next patch , the program for the dedicated server will be available, as well one new class. To victory. | — | |
| Community | Hey Hey Hey Hello, people. Mariochi here. We're a little late with new content, but you know, Christmas and family, things like that. Because the code remake will take too long, we'll keep him in the background, and return to bring new content to the game. We are planning two new classes, perhaps another gamemode and bots less "bots". Thats all I can announce right now. To victory! | — | |
| Game update | Version 1.5.0 We know it's been a long time and some people thought we abandoned the game. But we didn't we are working on better coding, optimizing everything and coming with new ideas. And we are a team of 3. We decided to throw in some of the things we've been working on, but we haven't finished the coding rework. We also got a dedicated server in test, so now there is a server always online. But it's sti… | — | |
| Game update | Version 1.4.0 Changes: · New terrain textures; · New tall grass texture; · New flowers; · Help Screen now can be closed imediately, no need to wait it disappear; · Warm-up time before battle begins now reduced to 60 seconds; · Objectives now shown on in-game map (M); · Ragdolls and arrows lifespan reduced. Added: · Added a Loading screen; · Added Occlusion Culling, no more hidden scenary being rendered; · Ne… | — | |
| Community | Please, spread the news to the winds We know, the game community still little. ːsteamsadː So, we need your help! Tell your friends. If you like us, share us on Facebook, twitter, make gameplay videos. Help our community grow. More players, more servers, more fun ^^ To victory! | — | |
| Community | Hello folks. No, we're alive ^^ Mariochi here, just for fresh news! -New Gamemode is coming! -chat commands are coming! -Dedicate servers are coming! -Balanced bots are coming! We pretend warn you guys more often. To victory! | — | |
| Community | Public Steam Group Hello everyone! We created a Public Steam User Group for our game ( Link ). Join, invite friends to join, find people to play with, kill each other, have lots and lots of fun! Let's help our little community to grow! Have fun, DevTeam | — | |
| Game update | New Animations In this patch 1.3.2 we will try new animations for the Knight class and, new footstep sounds. The new animations will reduce the feeling of sliding. In the upcoming patches we will be working on new animations for the archers and mages. We just hope it's better than before. | — | |
| Game update | Version 1.3.0 *Game modes -Domination mode now available *Warrior -Health increased: 150 -> 160 -Move speed decreased: 7m/s -> 5m/s -Shields block: blocked 15 front damage -> blocks all front damage *Archer -Health increased: 75 -> 80 -Move speed decreased: 6m/s -> 4.5m/s -Traps snares the target for 1 sec -Traps damage increased: 40 initial damage + 20 damage overtime (2 times) -> 50 initial damage + 30 dam… | — | |
| Game update | Version 1.2.1 Hello Everyone! Since it's still in Early Access expect a lot of updates coming. Here we go: · Fixed the glitching flying bots when connecting into a server · Added some angle variation in the bots aim, so now they aren't OP and hit every arrow and magic missile. · Added some more lighting effect to the koth_DawnVillage map, so it doesn't look so dull. Enjoy the game and thanks for the support! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.