Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Warriors & Castles›Events›Version 1.4.0
Game update

Version 1.4.0

Warriors & Castles · published 11 years ago

All eventsPlayers around this dateRead on Steam

Changes:

  • New terrain textures;
  • New tall grass texture;
  • New flowers;
  • Help Screen now can be closed imediately, no need to wait it disappear;
  • Warm-up time before battle begins now reduced to 60 seconds;
  • Objectives now shown on in-game map (M);
  • Ragdolls and arrows lifespan reduced.

Added:

  • Added a Loading screen;
  • Added Occlusion Culling, no more hidden scenary being rendered;
  • New Donkey Game Mode;
  • New map for the new game mode.

Fixed:

  • Jumping difficulties on rough terrains now fixed;
  • Bot targeting method.

Notes:

Bots still drag FPS down, we are still working on optimizing them, we did some progress.

The New game mode is a Tug of War game mode. A donkey with tresure chests is placed on the map and the team to bring it back to base wins.
Very simple game objective that gave us a lot of work.
We'll be soon working on more maps for the game modes we have right now.

Thanks for your support!! Call your friends and HAVE FUN!!!

PS: Found a little bug with the Archer's Multishot skill and fixed it!

Version 1.4.1

  • Corrected a bug that prevented the red team from winning the donkey map.
More from Warriors & Castles

Other announcements

All events
News31 Aug 2026The Beta is Here!A new experimental version of Warriors & Castles is now available for testing on Steam. This branch contains the current development version of the game and may still include bugs, balance issues, unfinished features, and other changes while development continues. To access it: · In your Steam Library, right-click Warriors & Castles . · Select Properties . · Open Game Versions & Betas . · Selec…Community8 Aug 2026The Beta is Coming!After an extensive reconstruction of the original game, the new version brings improved multiplayer through Steam, redesigned combat, customizable equipment, new skills, dynamic objectives, and AI soldiers capable of coordinating in squads across large battles. You can expect: · Large team-based battles with players and AI-controlled soldiers · Three combat styles: Warrior, Archer, and Wizard ·…Community31 Jul 2021Gameplay UpdateGreetings Warriors, As our title says, our new arrow system is working. The system is now lighter, has more accurate and faster arrows. We hope this will bring a better performance in matches with a lot of players. Our soldiers will also have a stamina bar that will be consumed by some skills, and health will slowly regenerate while out of combat, to make the game less dependent on support char…