Space Grunts
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
115 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
115 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | New Orangepixel game is coming! I'm currently wrapping up work on my new game: Gunslugs:Rogue Tactics, and will be doing a public-beta soon! The fight against the Black Duck Army continues in a much more serious way: Gunslugs:Rogue Tactics is coming and it introduces the game to stealth, sneaking, tactics and much improved gameplay! You can wishlist the game now, and jump onto Discord.gg/Orangepixel to be part of the upcoming… | — | |
| Community | You can wishlist Ashworld starting now! - a new game from Orangepixel An open-world action adventure is coming: Ashworld! Check it out, and wishlist it starting now: | — | |
| Game update | v1.6.0 - the big level 12 fix Version 1.6.0 is here! and this one hopefully fixes the level-generation bugs that have been haunting level 12 for so long. Please test out the new version, and if you still run into the problem where levels are not completable because of walls blocking your movements or doors not being there or even monsters walking through/on-top of walls, then let me know! IF you run into those problems, try… | — | |
| Community | 20% discount by pre-ordering my new game: Meganoid - now! Meganoid is about to be released (March 30rd) and you can now grab 20% discount by pre-ordering! Find the pre-order and information here: Meganoid is a challenging platformer, generating new levels on every play session. Find many items to enhance your character and his abilities while you descend down into the Meganoid space ship. Steam page: | — | |
| Community | New game: Heroes of Loot 2 now in Early Access Hey guys, just a quick update to let you know my new game Heroes of Loot 2 is now live on Steam: It's a "dungeon crawling rpg action adventure" where you control a range and melee character and use them to survive in the dungeons, complete quests, solve puzzles, defeat bosses and grab LOOT! check it out ! | — | |
| Game update | version 1.4.1 - the dreaded end boss problems A quick little fix, that hopefully ends all the end-boss problems people have been getting (a.k.a: the missing-switch). Let me know if you still run into the missing-switch problem in the end boss level. I'm 90% sure this fix does away with it, but I've been sure before ;) I also added a setting to the options menu to toggle between the old resolution and the new resolution as was introduced in… | — | |
| Community | new game: Heroes of Loot 2 - pre order now for 30% discount Hey Guys, My new game,Heroes of Loot 2, is almost ready for an Early Access release, and as with my previous games I'm doing a pre-order discount for the early-birds, loyal Orangepixel fans, and followers.. and that means you! The Pre-order comes with a Steam key, which will be usable as soon as the game hits Early Access. Early Access will be in week one or two of May, at which time you can al… | — | |
| Game update | version 1.4.0 - more screen space Some minor, much overdue, fixes in this version and a big update to the graphics. The internal game resolution is increased about 5%-10% depending on your display settings. Meaning the graphics are now a bit smaller on the eyes but also come up more detailed and less pixelated without losing their pixel-art nature. It also means I could increase the amount of scores shown from 10-20 and combine… | — | |
| Game update | version 1.3.6 - captain b-skin unlocking and other fixes Big oops! It seems that the unlocking of the Captain B-skin was failing more than it was working (for the few who would have unlocked it otherwise) So that should be mostly working now ;p I also posted some unlocking-spoiler-tips to the Orangepixel forums so if you really want to unlock them and have no clue how, come drop by: So the list of changes: interface: · added “back” button to CPU acce… | — | |
| Game update | Version 1.2.0 - aka update 37: Tricorder (monster health) First a little news bit: Space Grunts is now also available to take with you on the road! Available on the App store and Google Play - www.spacegrunts.com for the links. Now to the important stuff: So it seems there is a big divide in the players between wanting the monsters showing their status/health in some way, and those that like it the way it is. Originally I had this code in the early ve… | — | |
| Game update | update 36: small cleanups + important question / poll A little maintenance update here, fixing some minor bugs and issues. So some remarks have been made about adding a health-bar to the monsters for tactical reasons. On one side I understand why, as I originally had that in the early builds, but I also think it's not required for this game. My idea is that first the datacards are part of that information, they have the info on what average health… | — | |
| Community | Need your help Hey guys, Besides releasing Space Grunts and updating it, I've also been working on Heroes of Loot 2, and I could use your help getting it onto Steam. So if you have a few seconds, please give it a vote on Greenlight : thanks! | — | |
| Game update | update 35b: blocked hallways Just a quick fix as I'm trying to make sure the recycle device starts behaving and not messing things up ! interface: · fix: crash on character select screen · fix: removed “beta” from titlebar game: · fix: recycle device wasn’t (always) solid · fix: bug with recycle device sometimes blocking the path | — | |
| Game update | update 35: release version, and welcome to new players! Welcome to the new players :) hope you enjoy the game and join the forums if you have idea's or questions (cause there are a lot of mysterious things in the game) Just a quick update here: interface: · fix: input settings not saving correctly game: · fix: attempt to fix the NPC spawning in-front of a door / blocking hallways · fix: skitter does less damage in direct-hit situation · fix: changes… | — | |
| Game update | Update 34: recycle your items into ammo! I can't help but keep updating the game, even tho I'm releasing the game officially on Tuesday (leaving early access) I do plan to push some more updates like this one! Many people complained about sometimes running out of ammo in later levels.. and a few people actually came with a great solution! Which I also liked so here it is, "the recycler"! These devices are randomly found around the moo… | — | |
| Game update | update 33: input delay and editor improvements Welcome in 2016! and more importantly, welcome to the last update pre-release.. Next week (12th of January) the game will see an official release on Steam, hopefully bringing a lot of new players to the game. I do need to fix a few things, so that's what this update hopes to do.. please let me know if you run into anything! Most of the new stuff is in the editor (see previous announcement) whic… | — | |
| Game update | update 32: fixing and editing This update is really more a maintenance update as I don't want to do a lot of changes just two weeks before the full release (leaving early access: woohoo!) So as for the game stuff, just some minor fixes nothing big. Few visual bugs with your "Best score" stuff in the leaderboards, and a possible crash at startup caused by mouse movements. BUT this version does come with a little extra fun: a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.