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Space GruntsNewsVersion 1.2.0 - aka update 37: Tricorder (monster health)
Game update

Version 1.2.0 - aka update 37: Tricorder (monster health)

Space Grunts · published 8 Feb 2016, 12:09 UTC

All newsPlayers around this dateRead on Steam

First a little news bit: Space Grunts is now also available to take with you on the road! Available on the App store and Google Play - www.spacegrunts.com for the links.

Now to the important stuff:

So it seems there is a big divide in the players between wanting the monsters showing their status/health in some way, and those that like it the way it is.

Originally I had this code in the early versions of the game, but I actually removed it many months ago simply because I didn't want it in my game.

This is not a generic turn-based game, I'm trying to create something different (and I think I did that) by adding an arcade/action feeling to it. Statistics and numbers in a game turn me off, so why would I want them in my game. This is the turn-based game that I, as arcade action lover, want (and still fanatically) play.

BUT I can see the advantage it gives in some situations during the game, so my solution is: The Tricorder!

It's an item that give you those stats for an X amount of turns, and yes in some situations that can be a pretty good thing to have. It adds another layer of tactics about when to use the item and all that without turning the complete game into a numbers-game (play one of the thousands of other TBS games if you really need that to make a game fun).

So a small but interesting update this time :)

Full update list:

interface:

  • moved “Credits” to options menu
  • changed versioning to 1.2.0 from “update x”

game:

  • added new item: Tricorder; detects life and energy forms (showing health of enemies for X turns)
  • fixed issues with many explosion sounds triggering
  • rewrote audio handling
  • added “loading” message to the initialization state
  • fixed small framerate issue
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