Dreamix Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
17 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
17 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | [0.966]MicroUpdate: Bug fixes This update primarily focuses on improving overall stability for the Playtest build. Full patch notes are listed below: - Locked unfinished content. Any content outside the playable demo scope will be available in future releases. - Added a survey entry point on the title screen — please take a moment to fill it out if you can. - Fixed a bug preventing players from memorize Skill Cards outside… | — | |
| Game update | [0.965]MircoUpdate: Bug fixes This update addresses several experience-breaking bugs alongside minor balance adjustments. Full details below: -Fixed a bug where the shop item Reward Key would generate useless rewards during the starting reward selection screen. -Fixed an infinite loop glitch involving Wraiths from enemy chests combined with certain trinkets, which created unwinnable encounters. (Post-update, this effect can… | — | |
| Game update | [0.964]Small Update: Adjustment for cards' fusion This update primarily improves the experience of the Card Fusion system. Under the new fusion rules, you no longer need to compare card values. Both the effects and values of material cards will be appended to the slots of the base card. This means you have far more chances to craft composite-effect cards with outstanding stats. (For balance purposes, cards with similar values will appear more… | — | |
| Game update | [0.963]MircoUpdate:Bug fix Fix bugs. | — | |
| Game update | [0.962]Update: Change of Hand-Cards mechanics In version 0.962, a significant systemic change has been implemented: After you play a card, all unselected cards will be discarded, and new cards from the reserve zone will be drawn to refill your hand up to the hand limit. This change was introduced for three key improvements: It greatly accelerates hand rotation, aligning better with the game’s core "cycle" design philosophy. Players typical… | — | |
| Game update | [0.960]ImportantUpdate:Skill Card With the goal of simplifying gameplay complexity while preserving fun, this update brings major systemic overhauls to the game. 1. **The original skill system has been fully restructured into Skill Cards** Starting with this version, skills are now integrated as cards and function alongside other cards within your deck. You may drag and play any card from your hand freely — only Skill Cards req… | — | |
| Game update | [0.953]MicroUpdate Adjust Sin-Knight's default deck. Adjust all dream quest's reward distribution. Adjust the first dream quest's difficulty. | — | |
| Game update | [0.951]MicroUpdate:balance adjustment & bug fixes Adjusted the knight's skill Sin Slash to improve its practicality. Added a new card Endless Sins for the knight, granting the class a new way to deal massive burst damage using Sin stacks. Revised the effects of the card Fate. Several new useful random effects have been added, and duplicate results will no longer appear in consecutive draws. Fixed a bug causing incorrect counting for Moonlit La… | — | |
| Game update | [0.950]Update:Ajustments for Sin-Knight And Visual Effects upgrade This update includes the following major changes: 1.Extensive adjustments have been made to the character Sin-Knight with a focus on game balance and fun. The revamp is designed to enrich the gameplay experience for warrior players by encouraging strategic planning of card and ability sequences, while curbing its original ability to deliver excessive burst damage that could defeat tough enemies… | — | |
| Game update | [0.935]NEW HERO BIG UPDATE The brand-new character, the Armless Scholar, arrives with numerous balance changes and improvements! Brand-new map mechanics! Brand-new enemies! A fresh hand-cycle system alongside an all-new swap mechanic! New card enhancement system and skill fusion mechanic! Dozens of new visual effects for skills and cards have been added! Alongside the arrival of the Armless Scholar, gameplay for the Peni… | — | |
| Game update | [0.913]SmallUpdate Functional Updates · HP UI has been standardized and is now uniformly displayed as a red dot count. · Improved the distinction between icons for regular enemies and elite enemies. · Health bars of different types now have color differentiation, making it easier to intuitively gauge health status. Additionally, when the number of health bars decreases, a health bar destruction animation and soun… | — | |
| Game update | [0.912]SmallUpdate 1.Optimized the display effects of some interfaces: Added special effects for cards/skills, etc.; optimized the animations and display effects of the Skill Enhancement interface; increased the text size in the Memory Skill interface; for skills with inherent enhancement effects in the Martial Arts Hall, the "+1" indicator is no longer displayed (as it was misleading). 2.Added a tutorial for the… | 20170565 | |
| Game update | Buf fix Fix bug of accelerate mode. | 20140323 | |
| Game update | [0.910]SmallUpdate Adjusted the map structure of the First Dream (for experience optimization). · Fixed the bug where the healing amount of the level-up reward "restores 4/6 of maximum HP" was incorrect. · Accelerated Mode is now enabled by default, and the overall pace of Accelerated Mode has been further increased. | — | |
| Game update | [0.909]Update:Ajustment for gameplay/balance I. Gameplay Updates · New Universal Skill System : Added the Martial Arts Hall facility, providing more opportunities to purchase skills and generating universal skills via random combinations. Strengthening and fusing these universal skills onto other skills often grants a steady boost to skill power. · Free Skill Enhancement Times : You can now spend 1 gold coin (increasing by 1 gold coin eac… | 20129818 | |
| Game update | 0.906MajorUpdate-The Sixth King have altered the rules! 1. The rules of the Dream have been rewritten: The dream world can no longer contain numbers exceeding 6. You cannot possess more than 6 coins, your deck cannot hold more than 6 cards, your maximum HP cannot exceed 6, your armor cannot exceed 6... Everything is governed by the number 6. Experience a new adventure under these unprecedented constraints! 2. The structure of the new Dream World has… | 19939280 | |
| Game update | 0.895大型更新说明 Completely redesigned enemy skills : The enemy's current action patterns will become more controllable, and their strength will no longer increase positively with the strength of the player's deck. In addition, enemies will no longer be able to hold more cards than the upper limit of their action points; any excess cards will be discarded to prevent situations where enemies hold a large number… | 19144834 | |
| Game update | 2025.5.24SmallUpdate Fix some bug in Chinese language. | 18593770 | |
| Game update | 2025.5.24UpdatePack 1.Adjustment of Sin-Knight's skills 2.Add Guild-Task System 3.Complete English support. 4.Fix bugs. | 18593311 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.