This update primarily focuses on improving early‑game experience, with three key objectives: refining the early‑game positive‑feedback curve, delivering more consistent and reliable build options, and enhancing combat fluidity.
Revised numerous card effects for the Penitent Knight. These changes are aimed at improving build stability for the Penitent Knight and providing better support for the card‑fusion system, so fused cards yield more impactful results.
Redesigned most trinket effects for the Penitent Knight, allowing trinkets to synergize more meaningfully with the Knight’s card kit.
Rebalanced the combat difficulty curve for the First Dream to deliver more reasonable early‑game challenge.
Sped up card‑play animations and damage resolution to make combat feel smoother during fast‑paced decision‑making.
Revised the card‑socket system: card sockets are now exclusively tied to card fusion, and all cards come with all three sockets by default. Card upgrades are now handled entirely through map events. When upgrading a card, its stat gain scales proportionally to its total base value — higher‑point‑value cards will receive larger numerical bonuses. This change intends to give every card a fair chance to be viable through upgrades.
Reworked several reward‑granting map events.
This build may still be unstable. Further adjustments are planned for future updates — stay tuned.