StarFear Playtest
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
112 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
112 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 2026.09.07 Patch Notes Tutorial · More Star Wars references because why not · Tractor beams are cool · Screen flashes are also cool · Items can no longer be dropped during the tutorial · You get some loot from the tutorial you can take into your first raid Bugs · Fixed getting stuck in the tutorial if you never zoomed out · Fixed an exception when going straight from the tutorial into your first raid · Fixed missing… | — | |
| Game update | 2026.09.04 Patch Notes Tutorial Redesign · The tutorial has been rebuilt from scratch as the opening for the story · Game systems are now taught within the context of a real mission · HUD instructions with highlighting of the required action to help with ramp-up Hints · Hints about one thing on screen now point right at it instead of opening a modal · New hints for extract zones and for fast weapon swapping · The Sta… | 25126825 | |
| Game update | Balance Pass for Final Playtest Weekend As we move into the final weekend of our first playtest, it's clear the act 1 difficulty is still too high, so we're addressed it in two ways: · Nerfing Act 1 Soldiers · Reworking Upgrades (run meta progression) to much more significantly increase your power Balance • Act 1 boss HP reduced 25% • Sniper turret damage 65 → 60 • Act 1 soldiers nerfed: less health, slower projectiles, slower fire r… | — | |
| Game update | Early Game Balance Pass We've been analyzing some of our analytics for first half of the playtest so far and it's clear we have a problem: No one is making it out of Act 1 (~Threat Levels 1-5): I like the direction of the difficulty trend line, but it's too many walls too early. Let's look at the culprits... Changes: · Act 1 · Turrets · Decrease HP from 60 -> 40 (2-shot kill with starter weapon now) · Decrease rate of… | 23164320 | |
| Game update | Minor Update General • Added framerate cap setting Bugs • Fixed Blink costing more fuel than normal for mouse users • Fixed framerate cap not reapplying on scene/connection state changes • Fixed run economy graph desyncing across runs and multiplayer • Fixed clicking launch counting toward the store tutorial hint • Fixed font size on end game screen | — | |
| Game update | Playtest First Week Update General • Added run economy graph showing fuel earned/lost across missions • Added hub slider for choosing how much fuel to bring on a run • Added "Hold Shift to split" hint on stack split tooltips • Performance improvements with many enemies on screen Balance • Act 1 boss stays rotation-locked 25% longer after a charge attack • Level ship spawns now scale with player count and scatter across s… | — | |
| Game update | Minor Update Added missing glyphs for rebinding keys · Find-it story objectives are less placeholdery | — | |
| Game update | Minor Update Players can now rebind keyboard keys (thanks Devlin!) | — | |
| Game update | Minor Update Added experimental controller support for flying the ship only - no menu/inventory support · Loot chance now scales somewhat with increased player count · Fixed an issue where Bruisers / Enforcer Captain would sometimes not have a shield | — | |
| Game update | Minor Fixes • Fixed players carrying tutorial state into the hub • Fixed bindings for a few ships | — | |
| In-game event | Playtest Goes Live Tomorrow at 10am EDT We're very excited to turn it on and see who (not counting our mother) turns out to play! Prizes At the start of the Playtest, we have three Steam leaderboards for you to compete in: · Hub Gauntlet Best Time, a short race to help you practice piloting, but there are no rules in terms of what loadout you use to complete it! · Best Run (Solo and Co-op separately), looking the pilot who finds vict… | 22994791 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.