Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
StarFear PlaytestNewsPlaytest First Week Update
Game update

Playtest First Week Update

StarFear Playtest · published 6 May 2026, 19:47 UTC

All newsPlayers around this dateRead on Steam

General


• Added run economy graph showing fuel earned/lost across missions
• Added hub slider for choosing how much fuel to bring on a run
• Added "Hold Shift to split" hint on stack split tooltips
• Performance improvements with many enemies on screen

Balance


• Act 1 boss stays rotation-locked 25% longer after a charge attack
• Level ship spawns now scale with player count and scatter across spawners
• Reduced loot drop scaling per extra player
• Gauntlet targets are now more reliable about spawning

UI


• Crewable ship equipment slots now show a colored dot for the slot owner
• Refined equipment slot positions to make room for crew indicators
• Gauntlet leaderboard refreshes for all players after a run completes
• Added controller glyph prefix to the objectives header

Bugs


• Fixed enemy EMP projectile VFX showing in the wrong place
• Fixed an issue where objective rewards were giving too many items
• Fixed enemy EMP sometimes disabling your ship even when the projectile looked like it missed

More from StarFear Playtest

Other announcements

All news
Game update10 Sep 20262026.09.10 Patch NotesMissions Expansion · A new INTEL BROKER band in the Starbase store sells one-off sector contracts for fuel · Each Intel Pad names its sector, mission type, difficulty and payment before you buy · Purchased side missions stay active until you complete them, making that sector more difficult · Unlocks at level 12 · Mission objects are already in the world when you arrive instead of appearing arou…Game update8 Sep 20262026.09.08 Patch NotesBugs · Fixed the tutorial showing up as a selectable sector during a run · Fixed the end screen missing all of its textGame update8 Sep 20262026.09.07 Patch NotesSpecial thanks to Ellotheth for finding a lot of these issues. New Weapons ( thanks BlackBox ) · Blunder Buss: launches a shrapnel ball that detonates at range · Sonic Cannon Mk2: fully automatic twin sonic slug projector Balance · Damaged items now sell for less, with a floor of 20% for scrap parts · Increased charge cannon fire rate to account for fire-on-release General · You can still fly t…