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StarFear PlaytestNewsBalance Pass for Final Playtest Weekend
Game update

Balance Pass for Final Playtest Weekend

StarFear Playtest · published 15 May 2026, 13:33 UTC

All newsPlayers around this dateRead on Steam

As we move into the final weekend of our first playtest, it's clear the act 1 difficulty is still too high, so we're addressed it in two ways:

  1. Nerfing Act 1 Soldiers
  2. Reworking Upgrades (run meta progression) to much more significantly increase your power

Balance


• Act 1 boss HP reduced 25%
• Sniper turret damage 65 → 60
• Act 1 soldiers nerfed: less health, slower projectiles, slower fire rate, less damage (now 2-hit with starter weapon)
• Laser Mk 1 (starter weapon) is now automatic instead of semi-auto
• Stinger is now semi-auto instead of automatic

Upgrades Tree Rework


• Reworked the perk tree into three trees: Combat, Piloting, and Loadout, significantly increasing the power of each node
• The new Loadout tree allows you to permanently unlock a different starter weapon / ship in the hub store

General


• Moved bug report shortcut to F10

Bugs


• Fixed Act 1 boss sometimes spawning without his shield
• Fixed fuel delta not displaying on the end game screen when host had high latency

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