The Magic Circle Original Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Update With A Small Fix This update is just a small fix for a location in the intro level where it was possible to get stuck in the geometry if you were really testing the edges of the game. Since we actively try to encourage this in players, we wanted to address it even though it is a pretty rare occurrence. We are grateful to everyone who has given The Magic Circle a chance, and welcome to the new players who found… | — | |
| Update With Some Bugfixes Today we are updating with an important (if very rare) bugfix. There was an issue where *spoilers ahead* damage done by the parasite ability did not properly send life back into the crack system . This could be made into a spiral of fail (by a truly dedicated player) that might create an impossible to recover from resource situation. We have a fix, as well as an attempt to correct the problem i… | — | |
| June Update with a Number of Tweaks and Fixes This update focuses on a few technical issues that could have affected framerate in certain conditions, some usability and training improvements, a fix for overlays on creatures not updating properly in certain cases, and a number of other minor tweaks and stability improvements. For the full list of changes check out the tech support forum. Thanks to everyone who has been playing and those who… | — | |
| Small Update With A Puzzle Tweak and Small Fix This update has a fix for a rare problem that could occur if you crash or quit out of the game during a certain level transition. It also has a small visual tweak to one of the puzzles to try and better communicate why certain strategies won't work. The detailed change list can be seen on the forums as always. Thanks to everyone who bought the game during the recent sale, we hope you have a gre… | — | |
| Humble Monthly Update: Welcome New Players! We are pleased to have a new update to welcome all the new players that have found us via the Humble Monthly program. This update features a significant balance tweak to some of the creatures in the game, numerous small bug fixes, as well as some localization corrections. As always you can find the full list of changes in the Tech Support forum. We are very happy to have so many more people che… | — | |
| Ides of March Update, IGF Nomination, and SXSW! This update has a bunch of miscellaneous tweaks and fixes to various systems as well as some usability improvements. Some of the highlights include improvements in the way music is delivered, D-Pad support in all parts of mindspace (for our gamepad players), some AI improvements, and some unobtrusive control reminders if we detect you have been away from the game for a while. The full list can… | — | |
| Update With Numerous Small Fixes and Tweaks The biggest change in this update is some significant work on pathfinding to make it smoother and more predictable, especially in the endgame sequence. What was there before worked fine, but we were never completely happy with it, so we took this opportunity to make it better. There are also a number of small geometry and texture tweaks, as well as some fixes to how the player behaves in certai… | — | |
| Fix For Rare Endgame Bug and Some Tweaks This update is to address a rare pathfinding bug that could affect the endgame. In addition it includes some tweaks to make movement feel smoother on very high framerate machines, some geometry fixes, and a few other small tweaks. The full list of changes can be found on the forums. As always, thanks to all the players who have given the game a chance and enjoyed it! -Question | — | |
| Small Change To How Default Language is Determined This update is based on some feedback from users pointing out that we could use Steam to determine the language that the game defaults to, rather than the system settings. Hopefully this results in a smoother experience for our players whose computers might be set to one language, but choose to run games in another. Thanks for playing and the feedback! Question | — | |
| Update With Fixes for Minspec Machines and More This update focuses on some issues that were recently discovered on machines near the minimum specifications for the game. It fixes some problems with cutscene timing and subtitles and includes some performance improvements for players running with "Simple" shader settings. As always the fill list of changes can be found in the Technical Support forums. We hope this makes the game accessible to… | — | |
| Small Update With a Few Bugfixes We have a small update today with a few bugfixes for some rare issues that have come up on the forums. Thanks to everyone for playing and helping us continue to improve the game! Full change list can be seen as an addendum to Update #8 on the forums. -Question | — | |
| Update #8: Major Addition To The End Of The Game! Without spoiling too much, we have just updated The Magic Circle with a bunch of new content for the final section of the game! There are now nearly twice as many options available there, which is something that a number of players have requested since we launched. In particular a hidden aesthetic from the main game is now properly represented :). In addition to the new content, there are also… | — | |
| Post-PAX Prime 2015 Update It was great meeting so many people at PAX Prime 2015 who liked The Magic Circle and genuinely want to see us succeed enough to make another game. Special thanks goes out to those who bought the game directly from us at the booth. Your submitted names now manifest in the game as promised. September 4th Update Notes · fix for controller dpad issues with the combobox in the options screen · fix f… | — | |
| Update #8 Is Live! It's A Big One. This is a pretty huge update, highlights include the previously mentioned edits to the longer speeches in the game, re-mappable key and button bindings, and some really cool (in our opinion) bonus content added to the end game. There are also MANY small bug fixes and tweaks, see the forums for the full list of changes! Thanks to all the early access players and streamers for helping us find way… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||