Entity Strike
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
03 Nov 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
03 Nov 2026
| Published | Title | Build |
|---|---|---|
| Massive Visual Update + New Wave XP System!major Hey everyone! We’ve been hard at work improving Entity Strike , and this update is one of our biggest yet in terms of visuals, gameplay clarity, and user experience. 🆕 What’s New: · Wave-based XP System: Now you gain XP killing enemies this makes progression cleaner and more rewarding between combat waves. · New HUD Layout: · XP Level is now displayed at the top left . · Wave Counter sits at t… | — | |
| New Update is Live!major We’ve just added 2 new weapons to your arsenal: · LMG — suppress your enemies with a relentless barrage! · Shotgun — get up close and personal with devastating shots! All these weapons can now be unlocked as upgrade drops during your runs — adapt your build and dominate! 🎯 New Effects & Feedback We’ve added improved screenshake and enhanced impact feedback — making every shot, hit, and explosi… | — | |
| Quick Update - Entity Strike Additions: · New death screen with a smoother transition — no more harsh cuts. · Added punishment for “run-to-win” players — but you'll have to discover what it is in-game 👀 · Music and sound system reworked: · You can now control effect volume separately. · Added an enemy direction indicator when you’re struggling to find the last ones. Rebalancing: · Enemy count per wave and ammo drops adjus… | 18526074 | |
| MAJOR UPDATE: Full Controller Support + Auto Attack Systemmajor What's New: 🎮 Full controller/gamepad support! UI and input icons adapted for controllers. · New auto-attack system : replaced auto-aim with auto-fire. You must still aim manually — enemies in your line of fire will be shot automatically. · Note: Controller sensitivity settings are not available yet, but they’re coming soon! · Fixed a bug where the game could be paused during the upgrade selec… | — | |
| DEV LOG #05 – Explosive Dash, Temporary UI & Loot Overhaulmajor 👋 Hey everyone! It’s time for another dev log, and this one comes packed with important changes and improvements based on your feedback: 🔦 Flashlight Upgrade Rework The flashlight's brightness and range upgrades have been adjusted for a better tactical experience, making exploration more immersive and visually striking. 🎨 Temporary UI Overhaul We’re currently testing a new placeholder UI, cr… | — | |
| Small update! Enemies now cast real 2D shadows, thanks to the new shadow casting system in URP. This adds a stronger sense of depth and presence, especially during chaotic battles. Combined with the new muzzle flash visual aid, the game feels more dynamic and intense, helping players better read the action and enjoy the visual impact of every shot fired. Try it out and let us know what you think! | 18435770 | |
| Small hotfix Fixed a bug where there was unused assets at the dead scene · Added muzzle flash to gun as an additional visual aid · Improved bullet prefab | 18435438 | |
| 🎉 New Content Alert! We've just added 5 new wave-based achievements — can you survive long enough to unlock them all? 💥🔥 Time to prove your skills! | 18432537 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 18 Jul 2025 | Fri | 22:33 | No patch notes · unannounced build | 19281029 | public | 2 | — |