Entity Strike · published
👋 Hey everyone!
It’s time for another dev log, and this one comes packed with important changes and improvements based on your feedback:
🔦 Flashlight Upgrade Rework
The flashlight's brightness and range upgrades have been adjusted for a better tactical experience, making exploration more immersive and visually striking.

🎨 Temporary UI Overhaul
We’re currently testing a new placeholder UI, created by a commissioned artist. This isn’t the final version, but a visual step forward while we plan to hire a full art team (or at least someone who feels like a whole team 😄).

🛡️ Armor System Update
Armor is no longer purchased as an upgrade — it now drops during runs, creating more dynamic and rewarding gameplay.
💥 New Dash System + Explosive Dash
We’ve added a brand-new dash mechanic!
For returning players who already purchased upgrades in the Score Store, we recommend using the Refund Score feature to reassign your points so the dash works properly.

There’s also a Meta Upgrade Rank 2 now available, unlocking an Explosive Dash variant!
Watch on YouTube
🛠️ Bug Fixes