Poly Bridge
Playing now
58−22 vs. yesterday
1.4%of peak
All-time peak
4,106Mar 2020
Playing now
58−22 vs. yesterday
All-time peak
4,106Mar 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.0.5 Patch Dear fellow engineers, after a brief period without updates we're back with another patch! This patch focuses on fixing a few pesky bugs, some of which could be exploited to submit invalid scores to the leaderboards. We'll be focusing our attention over the next couple of weeks on leaderboards to make sure they stay clean and valid for everyone to enjoy. Do keep in mind we have an automatic ban… | — | |
| Game update | 1.0.4 Patch Another day, another patch! In today's patch we introduce some small improvements requested by players, as well as fixing a few minor bugs and tightening security around leaderboard submissions. New launch parameters Two new launch parameters have been added: · -noscaling : prevents the UI from automatically scaling since it can cause issues on some Linux multi-monitor setups · -nobackground :… | — | |
| Game update | 1.0.3 Patch Another patch today, bringing you a couple of player-requested features and a few bug fixes. Budget Auto-save Many have asked for it, so here it is! Every time you complete a successful simulation run and the "Level Complete" dialog is displayed, the game will automatically save the bridge design to a new "Budget Autosave" slot available in the Load panel, only saving when the budget is lower t… | — | |
| Game update | 1.0.2 Patch Another small patch today, primarily to address some crashing that users were experiencing on specific AMD CPUs, and also adding a feature that a few players requested: automatically load 'Autosave' when loading a level. Changes · Player Request: Automatically load 'Autosave' when loading a level (off by default, toggle in the Load panel) · AMD CPUs fix · Small User Interface fixes · VSync shou… | — | |
| Game update | 1.0.1 Patch After a very busy and successful final release day, here's the first patch to address a few issues that some of our players were experiencing. · Fixed a bug what was preventing players from editing their existing Workshop Items · 'Esc' key now will always ask for confirmation before exiting a level or the game · Very wide aspect ratios (such as 21:9) now show the correct zoom-level when transit… | — | |
| Game update | 1.0 - Crossing the bridge out of Early Access! After a wildly successful year of community-driven development during our Early Access period, Poly Bridge launches today in its final version, bigger and better than ever, with more levels, new artwork, improved game modes, leaderboards, a greater variety of bridge-building functions, and even a revolutionary take on Twitch-streaming integration. We would like to extend a huge warm thank you t… | — | |
| Game update | Build 0.77b-p3 Hello again fellow engineers! A small patch today, mainly to correct a small issue introduced in yesterday's patch, and also an improvement with the colliders for the environment. Collidable Environment The environment is now fully collidable, so you will no longer see vehicles mysteriously disappearing and popping out the other side. Instead, you can do fun stuff like smash vehicles into this… | — | |
| Game update | Build 0.77b-p2 New Road Changes As you may be aware we made some fundamental changes last week to how the roads are simulated, which resulted in introducing a new mechanic: reinforced roads. We've spent the last week tweaking values and improving the reliability of road simulations. Leaderboard Reset As we iterate over new road changes we need to ensure leaderboard entries stay relevant; because of this we ha… | — | |
| Game update | Build 0.77b-p1 (Reinforced Roads) Hello again Engineers, another quick update today as a follow-up to yesterday's changes about how roads are simulated. After more testing and receiving very useful feedback from the community, we're introducing a way to allow road reinforcement. This should greatly minimize the current issue of roads being over-loaded while keeping the game's balance mostly unchanged. Before Notice how the left… | — | |
| Game update | Early Access Update #9 - Build 0.77b We have a quick update for you Engineers. We’re releasing this update a little earlier than usual because we want to test out a new method of calculating the physics of roads, further details below. But first, a couple new features! Δ Achievements Each level has a new goal 'Under Budget and Under 100% Stress'. The mark of a true engineer is building structures that can stand up to repeated use.… | — | |
| Game update | Early Access Update #8 - Build 0.76b It's time for a new update Engineers! Art Overhaul The artwork has had a major update and features a brand new fresh look, with unified colour palettes and levels of detail, which includes all the Worlds and also all the Vehicles. We’ve also included a great looking Ambient Occlusion pass which really brings out the detail and depth of the environment. The lighting and background colours have a… | — | |
| Game update | 0.75b Hotfixes Due to the increased complexity of interactions in the recently released Sandbox, we've found the need to push out regular bug fixes over the past week. Below you'll find a list of the contents for these updates. Thank you for your patience and support in providing bug reports! 0.75b-p3 · Fixed issue with save panel interface in Sandbox for new players · Added 'snap to grid' modifier when movin… | — | |
| Game update | Early Access Update #7 - Build 0.75b - Sandbox 2.0 Welcome Engineers to another edition of Poly Bridge! Sandbox 2.0 The new Sandbox 2.0 is finally here! The level creator has been overhauled with dozens of new features including the highly requested checkpoints, a completely new visual style, a node-based event system, custom objects, unbreakable contraptions, and more! We've also included the ability to tag your Workshop submissions with a dif… | — | |
| Game update | Early Access Update #6 - Build 0.74b Welcome back Engineers! New User Interface We've completely redone the User Interface. The tool wheel has been removed and new icons have been integrated throughout the UI, complete with tooltips. As a result, the Tutorial has had a complete overhaul and expansion. New features are explained as well as a few existing concepts. Access it from the World Map, we highly recommend you give it a play… | — | |
| Game update | Biggest update ever! Build 0.73b (Early Access Update #5) Hello our Dearest Engineers! We're very excited to bring you another update to your favorite bridge-building game, and this is a large one so make sure to read all the juicy details! You can also view a video where we talk about the major features and improvements of this update Cut, Copy, and Paste! Cut, Copy, and Paste commands are now available! Finally you can build that mega-structure you'… | — | |
| Game update | Early Access Update #4 - Build 0.72b Welcome back for another update of Poly Bridge, engineers. We have a lot of great new features and bug fixes for you so let's dig in! Opt-in beta adopters: This build fixes a number of issues found during the beta-testing period of 0.72b, thanks for helping us! New World: 80s Funland We've unlocked 12 new levels with some challenging puzzles. Many of these levels aren't traditional bridges, but… | — | |
| Game update | Opt-in beta for 0.72b * For details on enabling the beta, please visit this page . Welcome back for another beta patch of Poly Bridge, engineers. We have a lot of great new features and bug fixes for you so let's dig in! New World: 80s Funland We've unlocked 12 new levels with some challenging puzzles. Many of these levels aren't traditional bridges, but we feel a large portion of the fun of Poly Bridge is about hav… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.