Game update

0.75b Hotfixes

Poly Bridge · published

Due to the increased complexity of interactions in the recently released Sandbox, we've found the need to push out regular bug fixes over the past week.

Below you'll find a list of the contents for these updates.

Thank you for your patience and support in providing bug reports!

0.75b-p3

  • Fixed issue with save panel interface in Sandbox for new players
  • Added 'snap to grid' modifier when moving custom shape points in Sandbox
  • Added a preview of your bridge when loading a savefile
  • Added ability to move/zoom the hydraulic controller window
  • Increased 'speed change' range to 10%-500% on checkpoints
  • Fixed issue with 'reverse' checkpoint flag resetting the vehicle's speed to default

0.75b-p2

  • Fixed issue with Hydraulic Controller not saving/loading correctly in Workshop
  • Improved behavior of Hydraulics to minimize pushing and breaking after a split joint merge happens
  • Fixed 'Change Speed' behavior on Checkpoints, it now sets the absolute speed rather than adding/subtracting to the current speed
  • Fixed up/down key stroke issue with Workshop Browser
  • Added a 'Ordered Checkpoints' toggle on a vehicle's checkpoints list
  • Hitting a vehicle's target flag no longer triggers a fail if all checkpoints haven't been collected yet

0.75b-p1

  • Fixed issue with Event Re-triggers not loading correctly in Workshop
  • Fixed issue with Custom Shapes showing vertices in Workshop
  • Fixed issue with Checkpoint Reverse modifier on a flipped vehicle
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