Due to the increased complexity of interactions in the recently released Sandbox, we've found the need to push out regular bug fixes over the past week.
Below you'll find a list of the contents for these updates.
Thank you for your patience and support in providing bug reports!
0.75b-p3
- Fixed issue with save panel interface in Sandbox for new players
- Added 'snap to grid' modifier when moving custom shape points in Sandbox
- Added a preview of your bridge when loading a savefile
- Added ability to move/zoom the hydraulic controller window
- Increased 'speed change' range to 10%-500% on checkpoints
- Fixed issue with 'reverse' checkpoint flag resetting the vehicle's speed to default
0.75b-p2
- Fixed issue with Hydraulic Controller not saving/loading correctly in Workshop
- Improved behavior of Hydraulics to minimize pushing and breaking after a split joint merge happens
- Fixed 'Change Speed' behavior on Checkpoints, it now sets the absolute speed rather than adding/subtracting to the current speed
- Fixed up/down key stroke issue with Workshop Browser
- Added a 'Ordered Checkpoints' toggle on a vehicle's checkpoints list
- Hitting a vehicle's target flag no longer triggers a fail if all checkpoints haven't been collected yet
0.75b-p1
- Fixed issue with Event Re-triggers not loading correctly in Workshop
- Fixed issue with Custom Shapes showing vertices in Workshop
- Fixed issue with Checkpoint Reverse modifier on a flipped vehicle