Angels Fall First
Playing now
8−4 vs. yesterday
0.5%of peak
All-time peak
1,492Jul 2026
Playing now
8−4 vs. yesterday
All-time peak
1,492Jul 2026
| Published | Title | Build |
|---|---|---|
| The Morning After Hey there AFF Community! So the release went surprisingly smoothly given how scrappy of an endeavour this is! There's still obviously a bunch of things we'll have to hotfix - but a lot of people seem to be having fun with the game and we're eternally grateful for all your input and reactions and reviews and how much the Community is growing right now! The online matches have been awesome, we've… | — | |
| Angels Fall First 1.0 !major Hey there AFF Community! The wait is over, after 10 years of Two Weeks ™ Angels Fall First 1.0 is here! Ten years ago, we launched Angels Fall First into Early Access with a ridiculously ambitious goal: build the large-scale combined-arms sci-fi shooter we always wanted to play ourselves. Today, that journey reaches its destination! It all started with the fantastic sci-fi universe and stories… | — | |
| Update 30, The Final Early Access Onemajor Hey there AFF Community! So we're almost there! The Big Day! Our Discord won't stop laughing at us for this silly joke but AFF is actually coming out of Early Access in Two Weeks ™ Angels Fall First will hit 1.0 on July 11 2026! Over the years AFF has grown into something enormous, and as we prepared for 1.0 we found ourselves with pages and pages of changelogs - improvements that simply deserv… | — | |
| Update 29major |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 19 Jul 2026 | Sun | 09:41 | No patch notes · unannounced build | 24281767 | public | 1 | — |
| 18 Jul 2020 | Sat | 22:36 | No patch notes · unannounced build | 5305510 | uncooked | 1 | — |
| 12 Oct 2018 | Fri | 20:29 | No patch notes · unannounced build | 806844 | legacy | 1 | — |
| — |
| Update 28major Hey there AFF Community! It’s been a while, hasn’t it? You’re all probably wondering what happened, what caused this almost-2-years-long hiatus in AFF’s updates. Truth be told, there’s no single reason - some team-members got more busy at day-jobs, some switched jobs, some got covid troubles, some moved away from AFF to other projects, stuff happens. However, it doesn’t mean there hasn’t been a… | — |
| Update 27major Hey there AFF Community! New update is here, with a lot of tweaks, fixes and new mechanics. As we mentioned last time, we continue to polish the game to a state in which we can start promoting it. We can already say the next update will contain the long awaited tutorial, as well as more optimization and quality-of-life changes. That’s not all, though - we have a couple cool things to announce b… | — |
| Update 26major Hey there AFF Community! It’s April 1st guys and girls but it’s not exactly laughing matter this year, is it? We did include something more light-hearted in the update for this occasion but first and foremost in these difficult times... stay safe, everyone. Stay at home, wash your hands, act responsibly. We’ll try to offset the boredom of this planet-wide quarantine a bit with some cool AFF upd… | — |
| Update 25 is live!major Hey there AFF Community! Have a spooky space Halloween everyone! For the duration of the Halloween sale you can get AFF at 40% off. Business as usual. Now for the exciting stuff: New map - Poranti A brand new Incursion map consisting of 4 diverse phases to shake things up. ULA is on the offensive again and required to destroy a heavily fortified asteroid-mining installation from the inside. The… | — |
| Apollo event ends, small patch drops Hey there AFF Community! We are back with a small update, as well as bringing our Apollo event to an end. We’re happy to say that as a community we managed to launch the Saturn V 325 times! We saw you all having fun with the event and you guys and girls can definitely expect more events like that in the future. With the new experience gathered from running the event we’re now back to work on ne… | — |
| Apollo duct tape Hey there AFF Community! We’ve just released a small patch to address a few issues you guys and girls mentioned during the Apollo anniversary event. Huge thanks to everyone who participated thus far, hope you’re all having a great time! The in-game event will be online at least a few days more, regardless of the Steam Sale, so there’s still plenty of time to launch some rockets! Patch changelog… | — |
| Update 24 - Apollo 11 Anniversary Hey there AFF Community! This time we have something special for you. As usual the update comes with significant changes and improvements but we’re also running an awesome event in the game to coincide with Steam’s Space Exploration Sale! Apollo 11 Moon landing anniversary event It’s the 50th anniversary of the Apollo 11 Moon landing and we think this awesome feat of human ingenuity needs to be… | — |
| Update 23 is live! Hey there AFF Community! Once more we’re back with a big update. Lots of changes shaking the balance of the game up but that’s not all. It’s no secret that AFF has been in development for quite a while and one of the most common complaints we get is that one has to lead the shots to hit anything online. That’s not how modern games handle things. So this time we’re introducing: Lag compensation… | — |
| Update 22 hotfix #3 Hey there AFF Community! Turns out one more intermediate patch is very much in order. With the previous update for the first time in AFF history we’ve introduced a major crash to the game. Not a terrible statistic perhaps but we’re truly sorry nonetheless, was a nasty memory-management/packaging bug and took us a good chunk of Easter to fix. Should be taken care of now and we’re throwing in a b… | — |
| Update 22 hotfix #2 AKA we should really number those things more sensibly Hey there AFF Community! We’ve just released a few more tweaks to the last update. Changelog: · Fixed misbehaving packages causing server crashes · Fixed issue where non-existent chatbox would capture player input · Fixed issues with weapon lock getting lost very easily, especially on infantry guns (RID, MLI), and improved the prioritization of lock targets · Fixed Anaster's skybox · Temporaril… | — |
| Update 22 hotfix Hey there AFF Community! Just a quick patch today, a bunch of fixes and tweaks to accompany the latest update. Changelog: · Fixed not being able to recapture LZs in Incursion · Buffed GU34 to be more accurate, hold 20 slugs in the mag, reduced its loadout cost to sit between faction rifles and special rifles as intended · Fixed mechs not being able to jump and barely move, got introduced while… | — |
| Update 22 is live! Hey there AFF Community! Last time we mentioned rolling out the more experimental, risky and game-changing stuff so here we go! Commencing a series of updates that will kick AFF into overdrive and definitely fix more stuff than they’ll break! In all seriousness though, yeah, April Fools’ Day was just the other day but there’s not a single lie in this post. We’re really releasing a bunch of cool… | — |