Reboot Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Build v1.0.0 is here! We're pretty much ready to go to retail! Thank you all, so much, for your help in addressing bugs and balancing issues during our time in Early Access. I'm going to give it another few days, during which time I'll be playing through the game again in the hope that taking different customisation paths will open up some more opportunities to fish out and tweak any abnormalities throughout. Thanks… | — | |
| Game update | V0.9.8 Change Log We're at a point now where I'm relatively happy with the content level of the game, though I do have some ideas for free DLC updates after the retail launch. Now all that's left to do is thoroughly test the game to ensure balance and compatibility! To do this I'm doing a thorough play-through myself, as well as taking on board the observations of the other beta testers. I'd like to take this op… | — | |
| Game update | V.0.9.5 Change Log There's a lot of new content to be feasted-upon guys. Before the full release, I still need to add some more content such as Trioarch Cards, Steam Achievements and a couple of other bits, then run through and do a thorough difficulty test... then we're ready to go to retail! # v0.9.5 Change Log: # New Content and Additions: # Added two new 'Fighter' skills - Feral and Primal Chants. They drain… | — | |
| Game update | v0.8.1 Change Log # v0.8.1 Change Log: Tweaks and Bug Fixes: # Usual typo, text-wrapping and collision tweaks/fixes # Fixed a bunch of typing inconsistencies # Some enemies now have a weakness to Dragonfire # A large amount of tweaks to skills and classes, including descriptors for buffs # Addressed an out-of-place border graphic error in Vic. # Removed some of the apartments from Metros, which gives a clear pat… | — | |
| Game update | V 0.7.6 Patch Notes # v0.7.6 # Usual typo fixes and collision tweaks # Changed the window skins to something a lot nicer, in-theme and sleek # Greetings guy in Utania no longer causes the game to crash # Cemetary Caretaker now only gives rewards once. # Adjusted Damasc's Pickpocket to identify and target specific items # Also adjusted the skill to have a lower success rate # Added a 'steal buff' to certain classes… | — | |
| Game update | v0.7.5 Patch Notes # v0.7.5 # Fixed a number of typing errors # Addressed more collision-box issues # Fixed overlay issues in Utania, Metros, # Can now exit the Vessel without Ghost Mode (works for me, be sure to report if it doesn't work for you) # Changed Soothsayer's class description # Invoke Speed is now a target-ally skill # Fixed Anyia and Lucile's Data Hacks # The transition from Ornatice to victorium no… | — | |
| Game update | v 0.7.4 Change Log Here's your latest update! This is so awesome, you guys. Thanks so much for getting involved with the early access version! # v0.7.4 # Fixed a numnber of collision errors # Fixed a bunch of typos # Fixed a bug with the TAC augment core # Reduced Cava Ska's HP and Endurance attributes. # Lowered Data Alpha's Intellect attribute. # Stopped "I should head straight to the inn" speech from repeating… | — | |
| Game update | V 0.7.3 Change Log So! I intend to be releasing patch notes every time I make a significant update to the game. Today is mostly fixes and tweaks, but most notably, I've dropped the script that was used to fullscreen the game, in favour of one that resizes to the monitor's proportions. For those of you with an existing save file, you can save your preferences (that would normally be set at game start) by opening u… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.