Crabmeat
Playing now
1Sampling since 07:29 UTC
17%of peak
All-time peak
6Jul 2026
Playing now
1Sampling since 07:29 UTC
All-time peak
6Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch 0.4.02 Hello Fellow Penal Colony Workers, I'm heading to Korea in August to exhibit Crabmeat at BIC so I wanted to get another round of improvements in before that and continue to improve whats already there. More Localisation Improvements · Journal entries now have fully integrated localisation, so instead of a baked texture in english i'm rendering it all in engine with localised text. This was hard… | 24250354 | |
| In-game event | Patch 0.4.01 Hello Fellow Penal Colony Workers, So after Bitsummit and watching players for 3 days straight I had some clarity around some issues with the game I wanted to address as well as noticed some smaller stuff I wanted to tackle. Navigation/Input Change Thanks to our discord community for helping find a bunch of edge cases and provide feedback to refine this. · Allow the player to click on a signifi… | 23793410 | |
| Major update | Patch 0.4.0 Hello Fellow Penal Colony Workers, My apologies for the delay, the state has been working me hard and this patch ended up being much more work than anticipated. Future of Crabmeat This is the last planned feature/content update for the game. I have been working towards getting the Steam Deck green tick which I believe I'm quite close to. Expect future patches to be improvements to UI for said S… | 23039280 | |
| Game update | Patch v.0.3.23 Just pushing out a small one to hopefully fully resolve this steam cloud issue. Fixes · Actually updated Steam Plugin and validated a fix for it not initing properly and preventing saves from loading from the cloud location · If after you get this patch your save is now incorrect it is likely because your save is in the non-cloud location, you can copy it across from DRIVE\\Users\\USERNAME\\App… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| 22371415 |
| In-game event | Patch v.0.3.22 Hello Fellow Penal Colony Workers, This time a mid sized update fixing some issues raised by the community and also addressing feedback around the time limit. Time Extension Some players have asked for an "Infinite Mode" and I've also observed players running out of time due to getting distracted (ie. streamers) or just generally not understanding how to play efficiently. I don't believe infini… | — |
| Game update | Steam Connection Hotfix This is a potential fix for issues with Steam not connecting when the game boots up. If this fix sticks it will resolve save files not being loaded reliably and fix achievements not popping reliably. This has been an issue since launch so I really hope it works. -Nick | 22321406 |
| Game update | Patch v0.3.21 Hey Everyone, Just a small update addressing some more issues. I had to spend a lot of today on marketing work so I wasn't able to get as much done as I would have liked. · Updated the bait refill station icon on the map to no provide ambiguious directions · Made the bait refill panel button brighter when blinking · Added a sound to the bait refill panel button when it's active · Improved Brach… | 22307317 |
| Game update | Patch 0.3.20 (Spoilers) Hey Everyone, Thanks to everyone who's already picked up the game. If you haven't already please consider leaving a review, it helps a ton. Here's just a few fixes for lingering issues and a tiny bit of polish. Where it's relevant these changes have also been patched in the demo Improvements · Made debt randomised, now it's unique to each player · Return to menu now fades to black instead of in… | 22290485 |
| News | Crabmeat is Out Now Hello Fellow Penal Colony Workers, It's finally out, you can pick up Crabmeat now. Please leave a review on the store page if you do, every bit helps. Thanks to everyone who checked out the demo, gave feedback, sent bug reports or has been helping test in the discord. I'm going to keep my eye out for bugs or issues to fix in the short term, so please report anything you run into as the full gam… | — |
| Game update | Demo Patch v0.3.19 Hey Everyone, This is just another small patch, focused on recently polish work and bringng the demo build into alignment with the full game. Speaking of the full game release is very soon, check the store page to see the time in your timezone. Improvements · Updated inventory icons to better match games style, and more accurately reflect the 3d model · Some art polish around the ship · Made ma… | 22274664 |
| Game update | Demo Update v.0.3.18 Hey All, This is just a quick update to fix some bugs we've found through testing and watching streams. · Brachys now attempt a small backup when player is super close and they're not mid attack · Brachys respond to gunshots nearby · Fixed double click lock up (only noticeable if you hammered the double click) · Fixed Brachys getting too close if they're approaching vertically · Fixed brachys t… | — |
| Game update | Demo Update v.0.3.17 Hey Everyone, Time for a medium sized update. Yet again we've jumped some version numbers as I've been testing with the community. Again the focus is mostly on stability and performance since launch is getting ever closer. Save Update Unfortunately this build does need to break saves in order to move to a more stable system going forward. This comes with me discovering some issues with how I wa… | 22172976 |
| Game update | Demo Update v.0.3.12 Hey Everyone, Just rolling out a small one, Fixing some regressions from the previous patch and addressing the known issues. Features · Sensitivity Slider (sorry this took so long to go in) · Option added to menu · "Camera lock on Drag" option removed as it's now redundant · Any time the player is attached to a fixed camera hotspot (excluding the Hook Gun), sensitivity will not apply as we want… | 22050368 |
| In-game event | Demo Update 0.3.11 Hello Fellow Penal Colony Workers, Update 0.3.11 brings a bunch of changes as I've both been working on getting the game closer to launch in 2 weeks and address demo specific issues. (We skipped versions as I validated build candidates) I want to thank everyone who's played the game so far and shared their feedback and experience. I especially wanna shoutout our testers on discord who have been… | 22029323 |
| Game update | Demo Update 0.3.8 Hey All, Thanks so much to everyone who's played so far. Here's a small update to just resolve some visual issues and regressions since launching the demo. · Fixed Janky arm animations, this used to be fine but i clearly broke it before releasing the demo · Fixed a few culling pop in cases · Added a few more props to the culling system, this should boost framerates a tiny bit in many cases · Ex… | — |
| Announcement | Crabmeat Release March 10th Hello fellow Penal Colony Workers, I'm happy to finally announce a release date for Crabmeat! You'll be able to play the full game March 10th this year! Keen to play the game right now though? The demo is available now! Check out this new trailer mitch and I put together to announce the date. Devlog 6. So what have I been working on? In the lead up to the announce we developed the new trailer (… | — |
| Community | Devlog 5 - The Ocean Hello fellow Penal Colony Workers, Welcome back from your government mandated December breaks. I hope you've all actually gotten a chance to chill and take it easy. I for one was enjoying a whole lota cooking and catching up on some games. Right before I went on break I ended up starting what became a bit of an odyssey to try and update my ocean shader to improve how it looked both in terms of… | — |
| Community | Devlog 4 - Polishing Hello fellow Penal Colony Workers, I'm back - This time with more sickness! Ok so, MIGW and my holiday were great but I did also get a flu that stuck with me for almost a month. Dev is finally back on the menu. The Goal Between now and the end of the year I've got a list of features that I would consider critical for moving the game from MVP to a less shit MVP. This video shows off a few of the… | — |
| Community | Development Update: 3 Hello fellow Penal Colony Workers, It's been another month since I last updated ya'll on development progress so here it is. Dev has been pretty full on as I've been working towards a hard deadline to wrap the MVP (minimum viable product) of the game by the 3rd of October. Whilst this is not the release it marks a shippable build that if i got hit by a bus tomorrow my ghost wouldn't be sad got… | — |
| Community | Development Update: 2 Hello fellow Penal Colony Workers. It's been about a month since the last update so I wanted to get something out to keep ya'll up to date on how dev was going. Over the last month I've been going pretty hard trying to the narrative content in the game locked down as that's one of the last things I need to do to complete the next MVP build. Now I can't share much of what that looks like but her… | — |
| Community | Development Update: 1 Hello fellow Penal Colony Workers. First off, I'd like to thank everyone who's wishlisted the game so far and shared it on socials. It was a bit of a bumpy announce but I got through it. I thought I'd take the time to give you a little update on the state of production. I am not yet able to announce a release date but the game has been tracking nicely. My hope is to have it out in 2025 but I ha… | — |