
Hello Fellow Penal Colony Workers,
I was recently exhibiting Crabmet over in Busan, Korea at BIC and noticed a few issues while I was there. Also shoutout to our buddies at Bada Games (the games Korean translators) for helping me out during the event.
Fixes / Improvements
Fixed Credits not supporting skip after recently input code changes broke it
Updated Crab Hopper Text in Korean
Fixed Afterburner not shutting down when it destroys the engine
Fixed bad normals on windy shader (storage tarps and flags)
Made the hull damage indicators on the map a bit smaller but also randomise their rotations and made the mesh "pointier"
Tweaked damage node positions on ladder and engine
Tweaked parasite positions on engine
Tweaked navmesh around engine
Performance
Split UI canvas' up to improve runtime CPU performance
Fixed GC Allocations in input icon code
Reduced GC Allocations in UI code
Fixed smoke emitted by broken engine/afterburner going through the deck of the ship and optimised other broken smoke FX to not use collision at all since it wasn't needed