Nothmere
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Title | Build |
|---|---|---|
| v1.12 The resonance focus in the Echo Vault sublevel now stays properly disabled once you solve the maze puzzle and won't reactivate once you complete the quest. | — | |
| Patch v1.11 Patched an issue where the thief class could loot the Glimmerbark repeatedly from Richard's room, even if you don't need it any longer. | — | |
| v1.10 Fixed an issue with the Shardglass Thorn respawning once used if the Faerie portal ritual hasn't been completed. Also added a check to keep the player from using too much Void Essence on the altar during the ceremony process and wasting the essences. Increased the size of the interaction area on the pillar puzzle in the Crypts to make it easier to place the 4 stone reliefs in their stone holders. | — | |
| Update v1.09 Modified the quest logs for the Crimson Conspiracy questline to clarify that you need to find a second piece of evidence about who is behind the plot if you've only found one. Previously the quest log would simply say you should 'continue investigating'. This way the player isn't waiting for Dervin to continue the questline when there is still a second piece of evidence to find. Fixed the issue… | — | |
| v1.08 Addendum Missed one item in v1.08, and adding it as a quick addendum: In the large outdoor-looking area of the Echo Vault, the level up image was turning invisible instead of being removed, which was causing a blocking to the pathway. | — | |
| Patch v1.08 Fixed an issue when returning from battle in one of the cave scenes where it would place the player in a non-walkable area. Adjusted the image of the bag in the initial sewer tutorial level to be more in-line with the graphics on the screen (more pixelated). Fixed the battle entry on the tutorial section so that the initial slime corpse doesn't spawn a split second before the fight starts. This… | — | |
| Patch v1.07b Fixed a placement issue on the screen immediately to the right of the farm. When returning from battle, it would place the player in a non-walkable area, making them unable to move. Fixed a typo in the Inn. | — | |
| Small addendum to 1.07 (1.07a) Quick emergency patch to v1.07 to resolve issue with the game being in a paused state when game saves are made now that the main menu pauses the game. That was being passed into the save state. Removed that functionality to saves and restores work properly. | — | |
| Patch v1.07 Fixed a bug where if you pressed Escape on the Game Stats screen, it would not close the menu. Fixed a bug when breaking into the house by Richard's in the Town Square by using the Open spell instead of lockpicking, it would put the player in a place that is non-walkable, effecting scale and maneuverability. Fixed a typo in the house by Richard's in Town Square. The book on the table now, if re… | — | |
| Update v1.06 Fixed a glitch in the selling of the Void Essences that had to do with the incorrect initial amount being allocated when turning in the initial goop from the sewer to Gregor. The player can no longer sell more void essences to Gregor than they have and go into the negative amount. Fixed an issue where drinking a phoenix potion direct from your inventory would not reduce total number owned by 1,… | — | |
| Patch v1.05 Fixed a bug with the time passage where the time was not rolling properly from Pre-Dawn Hours to Morning. Now if the player stays awake all night, the day will properly roll into the next day in the morning hour. Fixed a bug in the Silent Key quest for the Shaded Sigil. When breaking into Gregor's bedroom the chest is now able to be opened with a lockpick or the open spell. Fixed a bug where yo… | — | |
| Addendum to patch 1.04 Quick incidental patch, resolving a crash issue in the Arcane Codex where opening one of the chests causes a crash error if you receive the rare loot with additional coins, as I referenced a string variable instead of the integer in the code. It now rewards the funds appropriately. | — | |
| Patch v1.04 Released Patched a scaling issue where the player might become very large if they walk into a specific area in some of the forest screens. Fixed a crash bug while on The Silent Key quest for the Shaded Sigil. Now when you break into Gregor's room and don't steal the key, and then leave, the next time you arrive outside the game won't crash. You also cannot ask Robyn to help boost you to the window unles… | — | |
| Small Update 1.031 Released a new quick patch that does two things. 1 - Saved games from previous versions are now available again for playing. v1.02 accidentally moved the save game location. It is moved back. 2 - Defaulted the game to start in full-screen mode instead of windowed for those who haven't reconfigured the startup settings or used Alt Enter to change to full screen mode. | — | |
| Update v1.03 Addressed an issue where the game could sometimes crash while entering combat mode or when a mob begins following on a screen. Added a half second delay on room load scripts to ensure code finishes executing. Fixed an exploit where the player could repeatedly pick the lock on the tutorial sewer gate to gain unlimited experience. Addressed issue where the game could sometimes crash while opening… | — | |
| Update v1.02 Fixed minor bug where under certain circumstances the player could sell more Void Essences than they had to Gregor. | — | |
| Changelog v1.01 Addressed one minor issue to clarify something in the tutorial stage, and fixed one game-crashing bug: On the tutorial locked gate, when the use action is performed, added a textbox to let mages know they can use a spell to open the gate, and a thief know they can pick the lock. Fixed a crash bug when the animation of the blacksmith beginning to hammer again at the same time the user tries to o… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Feb 2026 | Fri | 00:32 | No patch notes · unannounced build | 21806515 | public | 1 | — |