Nothmere
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update v1.09 Modified the quest logs for the Crimson Conspiracy questline to clarify that you need to find a second piece of evidence about who is behind the plot if you've only found one. Previously the quest log would simply say you should 'continue investigating'. This way the player isn't waiting for Dervin to continue the questline when there is still a second piece of evidence to find. Fixed the issue… | — | |
| Game update | v1.08 Addendum Missed one item in v1.08, and adding it as a quick addendum: In the large outdoor-looking area of the Echo Vault, the level up image was turning invisible instead of being removed, which was causing a blocking to the pathway. | — | |
| Game update | Patch v1.08 Fixed an issue when returning from battle in one of the cave scenes where it would place the player in a non-walkable area. Adjusted the image of the bag in the initial sewer tutorial level to be more in-line with the graphics on the screen (more pixelated). Fixed the battle entry on the tutorial section so that the initial slime corpse doesn't spawn a split second before the fight starts. This… | — | |
| Game update | Patch v1.07b Fixed a placement issue on the screen immediately to the right of the farm. When returning from battle, it would place the player in a non-walkable area, making them unable to move. Fixed a typo in the Inn. | — | |
| Game update | Small addendum to 1.07 (1.07a) Quick emergency patch to v1.07 to resolve issue with the game being in a paused state when game saves are made now that the main menu pauses the game. That was being passed into the save state. Removed that functionality to saves and restores work properly. | — | |
| Game update | Patch v1.07 Fixed a bug where if you pressed Escape on the Game Stats screen, it would not close the menu. Fixed a bug when breaking into the house by Richard's in the Town Square by using the Open spell instead of lockpicking, it would put the player in a place that is non-walkable, effecting scale and maneuverability. Fixed a typo in the house by Richard's in Town Square. The book on the table now, if re… | — | |
| Game update | Update v1.06 Fixed a glitch in the selling of the Void Essences that had to do with the incorrect initial amount being allocated when turning in the initial goop from the sewer to Gregor. The player can no longer sell more void essences to Gregor than they have and go into the negative amount. Fixed an issue where drinking a phoenix potion direct from your inventory would not reduce total number owned by 1,… | — | |
| Game update | Patch v1.05 Fixed a bug with the time passage where the time was not rolling properly from Pre-Dawn Hours to Morning. Now if the player stays awake all night, the day will properly roll into the next day in the morning hour. Fixed a bug in the Silent Key quest for the Shaded Sigil. When breaking into Gregor's bedroom the chest is now able to be opened with a lockpick or the open spell. Fixed a bug where yo… | — | |
| Game update | Addendum to patch 1.04 Quick incidental patch, resolving a crash issue in the Arcane Codex where opening one of the chests causes a crash error if you receive the rare loot with additional coins, as I referenced a string variable instead of the integer in the code. It now rewards the funds appropriately. | — | |
| Game update | Patch v1.04 Released Patched a scaling issue where the player might become very large if they walk into a specific area in some of the forest screens. Fixed a crash bug while on The Silent Key quest for the Shaded Sigil. Now when you break into Gregor's room and don't steal the key, and then leave, the next time you arrive outside the game won't crash. You also cannot ask Robyn to help boost you to the window unles… | — | |
| Game update | Small Update 1.031 Released a new quick patch that does two things. 1 - Saved games from previous versions are now available again for playing. v1.02 accidentally moved the save game location. It is moved back. 2 - Defaulted the game to start in full-screen mode instead of windowed for those who haven't reconfigured the startup settings or used Alt Enter to change to full screen mode. | — | |
| Game update | Update v1.03 Addressed an issue where the game could sometimes crash while entering combat mode or when a mob begins following on a screen. Added a half second delay on room load scripts to ensure code finishes executing. Fixed an exploit where the player could repeatedly pick the lock on the tutorial sewer gate to gain unlimited experience. Addressed issue where the game could sometimes crash while opening… | — | |
| Game update | Update v1.02 Fixed minor bug where under certain circumstances the player could sell more Void Essences than they had to Gregor. | — | |
| Game update | Changelog v1.01 Addressed one minor issue to clarify something in the tutorial stage, and fixed one game-crashing bug: On the tutorial locked gate, when the use action is performed, added a textbox to let mages know they can use a spell to open the gate, and a thief know they can pick the lock. Fixed a crash bug when the animation of the blacksmith beginning to hammer again at the same time the user tries to o… | — | |
| Community | Nothmere has released! After several years of development and rigorous beta testing my dedicated crew of testers, Nothmere has officially been released to the public! I hope you enjoy this retro point and click adventure RPG! | — | |
| News | Playable Demo Released! The Nothmere playable demo is now available for all to play! | — | |
| News | Beta Testing Beginning The game's development has wrapped. I'll be sending out invites soon to those who request and are selected to be Beta testers for the game. If you're interested in joining the playtesting, select the link from the game's storefront. Stay tuned! | — | |
| Community | Development Update The Thieves Guild questline has been fully implemented. All that is left to do now are general housekeeping, one-off minor quests and dialogs to build immersion in the game, and then a demo will be released. | — | |
| Community | Mage's Guild Questline Mage's Guild questline has been completed and implemented. | — | |
| Community | Development Update The complete Crimson Shield (Warrior's Guild) questline has been completed and implemented into the game! | — | |
| Community | Development Update All 3 separate endings are now completed! The 'good' ending also has an adaptive scene that will be different depending on whether you complete a set of side quests or not. I'm now working on adding in the remaining guild questlines and side-quests from the Nothmere villagers. | — | |
| Community | Development Update This evening I finished scripting Ending #2, and am now beginning Ending #1, the "good" ending. Once the three endings are complete, I will be focusing on the guild progression for all 3 guilds, and adding some of the final one-off side quests from the townsfolk in Nothmere. | — | |
| Community | Development Update This weekend I finished scripting Ending #3 (the “bad” ending), and am now knee-deep in Ending #2, the “mediocre” ending. Once done with the endings, I will be focusing on the guild progression for all 3 guilds, and adding some of the final one-off side quests from the townsfolk in Nothmere. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.