Final Outpost: Definitive Edition - Art & Wallpapers
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All-time peak
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Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 2.3.25 Patch Fixes • Fixed issue with the Honest Traders (cheaper trading) modifier causing the Motorhome parts to be free • Fixed issue with the language dropdown setting caused by the system language not being recognised • Fixed minor exploit where you could keep trading with the Trader after they’ve left | 20011790 | |
| Community | How did the launch go? Easy Mode is now... Easy? Today we are releasing the v2.3.21 update for Final Outpost. We heard your feedback that easy mode wasn't a whole lot easier than normal mode, so we're introducing some changes today to make the easy mode experience a little more relaxed. · Buffed the Fragile Zombies (weaker zombies) modifier to reduce zombie health by 33% (from 20%) · Increased the delay between zombi… | — | |
| Game update | 2.3.21 Patch Changes • Buffed the Fragile Zombies (weaker zombies) modifier to reduce zombie health by 33% (from 20%) • Increased the delay between zombie hits to 1.5s (from baseline of 1s) in Easy difficulty Fixes • Fixed missing zombie tutorial tips • Fixed light on Radio Tower level 2 | 19381388 | |
| Game update | 2.3.15/2.3.16 Patch Fixes • Fixed missing zombie tutorial tips | 18852657 | |
| Game update | 2.3.14 Patch Fixes • Fixed another case of mistaken unlocking of the Rifles are Rife achievement | 18792121 | |
| Game update | 2.3.13 Patch Fixes • Fixed rare mistaken unlocking of the Rifles are Rife achievement on the first night | 18763873 | |
| Game update | 2.3.11/2.3.12 Patch Changes • Added filler bars to show resource capacities in the top part of the HUD • Changed the That’s a lot of “Final” Outposts achievement to require 5 regions completed (from 10) Fixes • Fixed issues with unlocking the Rifles are Rife achievement | 18735176 | |
| Community | Steam Deck Verified & Trading Cards! Steam Deck Verified We‘re excited to announce that Final Outpost: Definitive Edition is now officially verified on Steam Deck! The game has native support for the Deck‘s resolution, button glyphs, gamepad controls and runs at a buttery smooth framerate. Trading Cards FO:DE now has trading cards! Collect the 10 cards for each job type in the game, and craft 5 badges to unlock wallpapers and chat… | — | |
| Game update | 2.3.10 Patch Changes • Increased arrival frequency of groups of survivors later in the game • Easy mode: swapped Beginning of the End (more outsiders) for Fragile Zombies (weaker zombies) • Fragile Zombies now reduces zombie health by -20% (from -10%) • Busy Forests now increases deer population by +10 in each forest (from +5) • Improved migration error message | 18671980 | |
| Game update | 2.3.9 Patch Changes · Prevent input switching to touchscreen mode when using a touch screen | 18624214 | |
| Game update | 2.3.8 Patch Changes · Added launch option to reset player settings to default. Just use “—default-settings” in the game properties · Improved migration error message | 18580356 | |
| Community | Final Outpost is out NOW! We're a bit nervous, but also very excited for you to play the game! For the last 10 months we've been working on the Definitive Edition and it's been nearly 7 years since I started Final Outpost as a project. Buy the game here: Launch Trailer Steam Deck Support The game has full controller support and we are planning to have the game verified on the Steam Deck. Our testing indicates that the g… | — | |
| Game update | 2.3.7 Patch (launch version) Changes · Moved Radio Tower below the Mine and Stone Store in the construction menu · Fine tuned scroll sensitivity in construction, crafting, and skill menus · Difficulty-mode modifier stamps are now shown in completed Outposts in the map Fixes · Improved citizen path following accuracy when experiencing low framerates on higher game speeds · Fixed issue where input shortcuts can be used durin… | 18551049 | |
| Community | Deep Dive: Modifiers, Music & More How do modifiers impact gameplay? With 38 modifiers and a thousand possible combinations, each Outpost presents unique challenges. To give you a little taster, here are some examples: · Barbed Boundaries - your walls constantly damage zombies · Repopulation Doctrine - citizens contribute to the birth rate at all times · One Shot, One Kill - snipers do double damage There are also some negative… | — | |
| Community | Deep Dive: Meta-Progression Progression has always been a part of Final Outpost but now, for the first time, you can settle more than one Outpost and test your survival skills with collectible gameplay modifiers. So, how do you reach new Outposts? There is now a rusty motorhome amongst the rubble in your Outpost. The motorhome contains a procedurally generated map, which lets you plan your route and decide where to settle… | — | |
| Game update | 2.3.6 Patch Changes · Requirement for the Collector achievement is now to collect all stamps (not to complete an Outpost with them) · Requirement for the Completionist achievement is now to have completed an Outpost with all stamps on any difficulty (not to complete all in Hardcore) · Added an error message in the main menu for any future save migration issues · Improved gamepad navigation of the main menu… | 18472277 | |
| Community | Deep Dive: Trading System Survival in Final Outpost: Definitive Edition is not just about gathering supplies, it is about making smart trades. With the introduction of the trader, there is a new way to secure resources and expand faster. Here's our video on the new feature: Need 150 stone for an upgrade? Instead of assigning miners, you can trade for it instantly. Facing a food shortage? The trader might have wheat to s… | — | |
| Game update | 2.3.4/2.3.5 Patch Changes · Slightly reduced the volume of Forge and Blacksmith sound effects · Reduced conductivity of the level 1 Radio Tower to 15% (from 50%) and level 2 to 50% (from 80%) · Added fade in/out animation to the stamp info card when hovering over stamps · Leaderboard scores are now submitted every time the game saves · When no knife fighters are assigned to a wall being attacked by zombies, warn… | 18375605 | |
| Game update | 2.3.3 Patch Changes · Made mouse cursor and gamepad crosshair dynamic, indicating when you are hovering over something interactable in the world · Added finalised stamp artwork Fixes · Fixed region generation seed not always being replaced when creating a new run · Fixed being about to ‘return to map’ from game over menu before having completed the first outpost · Fixed being able to click on a different m… | — | |
| Game update | 2.3.2 Patch Fixes · Removed a visual glitch on citizens when leaving the forest · Loading screen is no longer invisible · Fixed resource numbers occasionally not updating in top bar when a building is demolished · Fixed lingering sound effect after destroying a Forge · Fixed typos and translations in Spanish, Portuguese, Japanese | — | |
| Game update | 2.3.1 Patch Changes · Added population gain sound effect · Added rubble cleared sound effect · Added tool crafting sound effect · Added Motorhome part collection sound effect · Added job assignment sound effect · Reduce delay on harvest sound effect · Knife fighters now prioritise the left and right walls before the top and bottom walls · Hourly event notifications (e.g. “15 citizens went hungry”) now imme… | — | |
| Community | Coming 22nd May! Wow that's not long away right? Check out the Release Date Announce Trailer: See you on 22nd May! - Sam & the Final Outpost team | — | |
| Game update | 2.3.0 Update Changes · The map is now discovered during the game rather than starting out with it · Removed map button from bottom bar, added Outpost stats button to the bottom bar · Added more general Outpost information to the stats menu · Added map and info buttons to the Motorhome menu · Added back the fast-forward mode “hold”, with “toggle” as an option in the settings · Fade to black before the Outpos… | — | |
| Game update | 2.2.1 Patch Changes · Buffed Busier Forests (more deer) modifier to increase animal population to 20 (from 18) · Swapped Fragile Zombies (weaker zombies) modifier for the Beginning of the End (more outsiders) modifier in Easy difficulty · Reduced the trader price of the Motorhome parts (by 100 gold per part on average) · Increased the duration range of all weather events to 5-48h (from 3-48h) · Introduced… | — | |
| In-game event | 2.2.0 Update New · Repair the motorhome to drive away and settle new Outposts! · Choose your route carefully through the new procedurally-generated map where each location will present you with a new challenge! · Collect stamps from challenges you complete with the new stamp book! · New “Regions Cleared” global leaderboard and 10 new achievements! · New dynamic combat music! Changes · Increased game speed c… | — | |
| Community | Join the Beta - Celebrating 20K! First of all: Wow! What a ride this has been. From launching our Steam page last August, to having a gaggle of streamers play the demo, to participating in February's Next Fest. And now we've hit a major milestone. We're really happy to announce that 20,000 players have added Final Outpost: Definitive Edition to their Steam wishlists. That's double the goal we had in mind when launching the Ste… | — | |
| Game update | 2.1.1 Patch (final demo version) Changes · Improved caravan art in the loading screen | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.