Final Outpost: Definitive Edition - Art & Wallpapers
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All-time peak
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Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| 2.3.26 Patch Fixes • Updated to a patched version of Unity engine in order to fix the recently discovered security vulnerability (for more info: ) | 20290575 | |
| 2.3.25 Patch Fixes • Fixed issue with the Honest Traders (cheaper trading) modifier causing the Motorhome parts to be free • Fixed issue with the language dropdown setting caused by the system language not being recognised • Fixed minor exploit where you could keep trading with the Trader after they’ve left | 20011790 | |
| 2.3.21 Patch Changes • Buffed the Fragile Zombies (weaker zombies) modifier to reduce zombie health by 33% (from 20%) • Increased the delay between zombie hits to 1.5s (from baseline of 1s) in Easy difficulty Fixes • Fixed missing zombie tutorial tips • Fixed light on Radio Tower level 2 | 19381388 | |
| 2.3.15/2.3.16 Patch Fixes • Fixed missing zombie tutorial tips | 18852657 | |
| 2.3.14 Patch Fixes • Fixed another case of mistaken unlocking of the Rifles are Rife achievement | 18792121 | |
| 2.3.13 Patch Fixes • Fixed rare mistaken unlocking of the Rifles are Rife achievement on the first night | 18763873 | |
| 2.3.11/2.3.12 Patch Changes • Added filler bars to show resource capacities in the top part of the HUD • Changed the That’s a lot of “Final” Outposts achievement to require 5 regions completed (from 10) Fixes • Fixed issues with unlocking the Rifles are Rife achievement | 18735176 | |
| 2.3.10 Patch Changes • Increased arrival frequency of groups of survivors later in the game • Easy mode: swapped Beginning of the End (more outsiders) for Fragile Zombies (weaker zombies) • Fragile Zombies now reduces zombie health by -20% (from -10%) • Busy Forests now increases deer population by +10 in each forest (from +5) • Improved migration error message | 18671980 | |
| 2.3.9 Patch Changes · Prevent input switching to touchscreen mode when using a touch screen | 18624214 | |
| 2.3.8 Patch Changes · Added launch option to reset player settings to default. Just use “—default-settings” in the game properties · Improved migration error message | 18580356 | |
| 2.3.7 Patch (launch version) Changes · Moved Radio Tower below the Mine and Stone Store in the construction menu · Fine tuned scroll sensitivity in construction, crafting, and skill menus · Difficulty-mode modifier stamps are now shown in completed Outposts in the map Fixes · Improved citizen path following accuracy when experiencing low framerates on higher game speeds · Fixed issue where input shortcuts can be used durin… | 18551049 | |
| 2.3.6 Patch Changes · Requirement for the Collector achievement is now to collect all stamps (not to complete an Outpost with them) · Requirement for the Completionist achievement is now to have completed an Outpost with all stamps on any difficulty (not to complete all in Hardcore) · Added an error message in the main menu for any future save migration issues · Improved gamepad navigation of the main menu… | 18472277 | |
| 2.3.4/2.3.5 Patch Changes · Slightly reduced the volume of Forge and Blacksmith sound effects · Reduced conductivity of the level 1 Radio Tower to 15% (from 50%) and level 2 to 50% (from 80%) · Added fade in/out animation to the stamp info card when hovering over stamps · Leaderboard scores are now submitted every time the game saves · When no knife fighters are assigned to a wall being attacked by zombies, warn… | 18375605 | |
| 2.3.3 Patch Changes · Made mouse cursor and gamepad crosshair dynamic, indicating when you are hovering over something interactable in the world · Added finalised stamp artwork Fixes · Fixed region generation seed not always being replaced when creating a new run · Fixed being about to ‘return to map’ from game over menu before having completed the first outpost · Fixed being able to click on a different m… | — | |
| 2.3.2 Patch Fixes · Removed a visual glitch on citizens when leaving the forest · Loading screen is no longer invisible · Fixed resource numbers occasionally not updating in top bar when a building is demolished · Fixed lingering sound effect after destroying a Forge · Fixed typos and translations in Spanish, Portuguese, Japanese | — | |
| 2.3.1 Patch Changes · Added population gain sound effect · Added rubble cleared sound effect · Added tool crafting sound effect · Added Motorhome part collection sound effect · Added job assignment sound effect · Reduce delay on harvest sound effect · Knife fighters now prioritise the left and right walls before the top and bottom walls · Hourly event notifications (e.g. “15 citizens went hungry”) now imme… | — | |
| 2.3.0 Update Changes · The map is now discovered during the game rather than starting out with it · Removed map button from bottom bar, added Outpost stats button to the bottom bar · Added more general Outpost information to the stats menu · Added map and info buttons to the Motorhome menu · Added back the fast-forward mode “hold”, with “toggle” as an option in the settings · Fade to black before the Outpos… | — | |
| 2.2.1 Patch Changes · Buffed Busier Forests (more deer) modifier to increase animal population to 20 (from 18) · Swapped Fragile Zombies (weaker zombies) modifier for the Beginning of the End (more outsiders) modifier in Easy difficulty · Reduced the trader price of the Motorhome parts (by 100 gold per part on average) · Increased the duration range of all weather events to 5-48h (from 3-48h) · Introduced… | 18042299 | |
| 2.1.1 Patch (final demo version) Changes · Improved caravan art in the loading screen | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Apr 2025 | Wed | 14:16 | 2.2.1 Patch | 18042299 | public | 1 | — |