BLACKWOOD
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | BLACKWOOD - Gameplay Deep Dive From Tactical Realism to Immersive Roleplaying Many players know our team from Zero Hour, where we focused heavily on tactical gameplay and realistic combat. While Blackwood still carries the tactical aspect, we're taking things in a different direction by combining it with immersive roleplaying. Our goal is to create an experience that doesn't begin and end with a mission. In Blackwood, there… | — | |
| Community | Everything You Need to Know About BLACKWOOD Thank you for all the continued support. Today, we want to share more details about BLACKWOOD's core gameplay loop, along with what you can expect from the game. The Core Loop At its heart, BLACKWOOD is built around a repeating daily rhythm that integrates routine, choice, and consequence: Wake up → Get ready → Manage the store → Enter a main mission or side mission → Return and close the store… | — | |
| Community | Inside BLACKWOOD: Character Art, Mocap, Gameplay Welcome to BLACKWOOD BLACKWOOD is a third-person action thriller that blends smooth, responsive combat with a grounded, story-driven experience. Set in Brooklyn, 2012, you play as Anton Blackwood, a quiet DVD store owner by day, and a contract killer drawn into the city’s criminal underworld by night. At its core, BLACKWOOD features a dynamic contextual takedown system, allowing players to fini… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.