Lone Survivors
Playing now
1+1 vs. yesterday
13%of peak
All-time peak
8Jul 2026
Playing now
1+1 vs. yesterday
All-time peak
8Jul 2026
| Published | Title | Build |
|---|---|---|
| Patch Notes: 1.2.9 Alchemy table placement should be stricter, no more OOB · Endless level cap is now visible in pause menu (under Pause) · Leaderboard issue fix | — | |
| Patch Notes 1.2.8 Fixed music issue with Beach Endless map · Fixed issue with boss spawning in Village Endless · Fixed error logging with grab_all powerup · Fixed errors with magic beam handler · Fixed error with Prisoner rescued NPCs abilities persisting past death | — | |
| Patch Notes 1.2.7: Damage Summary + Weapons Menu Update! Lone Survivors — Patch 1.2.7 This update is all about knowing your numbers . The Damage Summary has been rebuilt to track everything your run is doing independently — not just raw weapon hits — and the Weapons menu shows off the abilities and upgrades you've collected in a cleaner way. Plus a handful of fixes. Revamped Damage Summary · New tabbed breakdown — flip between ALL , WEAPON , and STAT… | 23943065 | |
| Hotfix 1.2.6-1 Fixed two issues with Graviton Orb: - pull strength too small - persistent damage not applying on interval | — | |
| Patch Notes: 1.2.6 Lone Survivors — v1.2.6 Weekly Challenge Adjustments · The Weekly Challenge leaderboard now appears as a compact panel on the main menu, showing the current week's top 5 runs at a glance. Hover over it to expand. · Weekly Challenge now unlocks after reaching Ascension 1. Prisoner Rescue Adjustments · The freed prisoner NPC is now animated and displays an icon for whichever weapon they are curre… | 23919420 | |
| Patch Notes: 1.2.4 Update 1.2.4 — Bug Fixes & Polish Bug Fixes · Fixed ability upgrade cards sometimes showing the center icon only half-highlighted after visiting the progression screen — the highlight now always displays fully. · Fixed the Graviton Orb's "Horizon" aftermath zone failing to deal its lingering damage once the orb imploded. · Fixed Cannon Barrage occasionally not firing when picking a target. · Fi… | 23773987 | |
| Patch Notes: 1.2.2 - fixed bug where Beach level unlocked Ship instead of Volcano | — | |
| Lone Survivors 1.2: Bad Guys Gone Good!major Patch 1.2 is Now Live! The next update of Lone Survivors is now out. New Classes · Plague Doctor - A new alchemy-focused class built around potions, poison, and the Syringe. · Prisoner - A fast, aggressive class with Prisoner Jump, Soul Lantern, and the ability to free other prisoners. · Pirate - A bruiser-style class that brings Flexing, Cannon Barrage, and a full pirate-themed loadout. New We… | 23626524 | |
| Patch Notes: 1.1.14 Adjusted chain prioritization logic - now targets in this order: - Bosses - Focusing Highest Max HP boss first - Enemies - Focusing Highest Max HP enemy first · Fixed unmasked warrior upwards facing direction being backwards · Added new meta upgrade for mage, increasing the heal from the pool for 2 -> 4 | — | |
| Patch Notes: 1.1.13 Fixed an issue where grasslands tiles would appear over the player | — | |
| Patch Notes: 1.1.12 Adjustments - Fixed memory leak with Soul Ghost from Candles - Performance adjustment for audio - reducing audio spam for late game performance - Added visual for grab_all powerup - Cleaned out the cached enemy pool between runs - Optimized performance for pestilence - Disable rain shader in performance mode - Added static typing to highly used nodes for performance - Added pooling for coins, X… | — | |
| Patch Notes: 1.1.10 - burning removes need for lights in dark grassland map - help menu typo fix - moved 'DAMAGE UP' to always spawn over the player - fixed cave in requirement mismatch - fixed invisible jellyfish attack in dungeon - attempted fix for drone ability opacity - attempted fix for toxic slippers issue in tutorial | — | |
| Patch Notes: 1.1.9 Fixed strange boss in lava not dropping upgrade chest · Added damage summary + upgrade path to pause menu · Rearranged pause menu to fit summaries · Fixed buzz saws in damage summary · Fixed shields unmodulating themselves · Added turret projectiles to damage summary · Fixed double barrel turret swapping issue · Added turret saw to damage tracker · Added animation to upgrade containers | — | |
| Patch Notes: 1.1.8 added ability modulation to flying swords · fixed issue where chain didnt free on prisoner · added batching to UI (last patch) · reduced weight on toxic slippers · fixed missing flail upgrade (knight grasslands 20min) · fixed status effects applying on IMMUNE enemies · fixed null call in rift event · fixed null call in necrotic event · magic beam with havoc deals %max hp on intensifying | — | |
| Patch Notes: 1.1.7 Added new shield of virtue sprite · Added batching to leaderboard processing · Added indicator for consistency dagger damage increase | — | |
| Patch Notes: 1.1.6 Shield of Virtue updates all shields · Fixed chain not showing in damage summary · Added shine and new card icon for post-legendary upgrades · Adjusted layout of pause menu to be a bit smaller · Updated chain texture | — | |
| Patch Notes: 1.1.5 fixed freed prisoner chain texture · fixed freed prisoner abusing you into the environment · added indicator visibility slider (check it out in accessibility) · added option to hide AFFIX names (check it out in accessibility) · attempted Boss Rush -> Hub freeze fix · fixed alignment issue with IMMUNE affix | — | |
| Patch Notes: 1.1.4 fixed issue where first attempt for boss rush resulted in setter error · buffed frog, · frog jump time reduced from 1.0 to 0.4s · frog jump landing breaks projectiles · fixed enemy spawning issues resulting in frog not healing from crab spawns, pirate spawns, or serpent body spawns · added additional ads in the Dungeon Guardian fight in the boss rush · increased level cap in boss rush | — | |
| Patch Notes: 1.1.3 reduced chain weighting from 100 to 10 · moved sword upgrade -> size increase to diamond instead of gold · increased gold coin cost from 200,000 to 2,000,000 · reduced sword attack engage distance from 175->125 · increased epic chest cost from 150,000 to 500,000 · Fixed issue where knight image wasn't found | — | |
| Patch Notes: 1.1.2 - reverted Ascension lock (now, like before, only one character needs to beat an ASC to unlock it for all) | — | |
| Patch Notes: 1.1-1 - fixed bug preventing access to volcanic depths | — | |
| Lone Survivors: Patch 1.1!major Hello Lone Survivors! Patch Summary This is going to be a lot, and there will be spoilers, so please just get playing if you want to experience the new stuff! With Patch 1.1 also comes another competition! Compete to get rank 1 in the Volcanic Depths to win $10 CAD! I look forward to seeing all the builds, the new stuff, and what's strong vs weak! The competition is on-going from now until Apri… | — | |
| Patch Notes: 1.0.17 Bugfixes: - updated beam radius text and buffed - changed tongue lick to count - fixed frog invul text - updated magic beam to contain proper ability stats - changed allied minion naming - flipped stick labels in options menu - updated barbarian passive text to be 'hitting' instead of 'killing' Optimizations: - optimized performance for club - optimized logic for lance target - optimized logic… | — | |
| Patch Notes: 1.0.16-1 - fixed bug where blacksmith wouldn't advance levels on complete | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Aug 2026 | Mon | 19:59 | No patch notes · unannounced build | 24659675 | public | 1 | — |