DeepCube
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
211 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
211 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes - v.1.15.0 Companion graduates from preview to a full in-world presence. Switch workspaces from voice or the console without leaving the world, navigate the new three-bucket radial menu (Help, Quick Read, Deep Analysis), and play with a proper screen-center cursor and right-stick orbiting on gamepad. What's New · Voice and console workspace switching: say or type a workspace command to switch grids withou… | — | |
| Game update | Patch Notes - v.1.14.0 A big jump in in-world information density. Services and dependencies now carry their own content screens with error tables, log tables, and cost summaries, and you can tap any table row to teleport directly to the matching facility. A new force-directed service graph replaces the previous physics layout for smoother, more stable placement, and Tessa picks up a new visual companion named Boop f… | — | |
| Game update | Patch Notes - v.1.12.1 A small follow-up release that sharpens Tessa's awareness of the services running on your platform and smooths out the grid selection flow at startup. What's New · Tessa now has richer service-level context when answering questions about service platforms you are standing on, producing more specific diagnoses. Fixes · Fixed an error that could appear when opening the grid selection dialog befor… | — | |
| Game update | Patch Notes - v.1.11.3 Authentication · Scenes now require login automatically, unauthenticated users are redirected to the login screen · Fixed token storage race condition Service Graph · Restored full telemetry stage lifecycle after ADX migration · Fixed blocks stopping and position leaks in trace and deep cube views Messaging · Improved RabbitMQ connection resilience Assistant · Updated Tessa tools for latest API… | — | |
| Game update | Patch Notes - v1.11.0 Improvements: · Migrated telemetry processing to OpenTelemetry standard protocol for improved compatibility · Updated API client libraries for better performance and reliability · Improved AI assistant tool descriptions for more accurate responses · Upgraded data transfer models across all visualization components Bug Fixes: · Fixed span detail lookups returning incorrect results · Fixed type r… | — | |
| Game update | Patch Notes - v.1.10.20 Auth & Assistant overhaul · New authentication system using direct library integration · Updated AI assistant with thinking and spoken channels · Adopted backend proxy for assistant communication · Fixed TTS using wrong output channel Stability fixes · Fixed lobby flickering during authentication · Disabled buttons during pending requests · Resolved compiler warnings Auth fix · Fixed lobby relo… | — | |
| Game update | Patch Notes - v1.10.17 Diagnosic Cube Fixes · Span scaling fix — Scale caused spans to render at half width · Span bleeding fix — Clamp span width so blocks don't extend outside room walls · Log dedup fix — Logs were deduplicated to 1 block; now all show individually · Memory leaks — Dispose MemoryCache, add missing base.OnDestroy(), dedup spans in TraceDataService Service Graph · Organic node settling — Brain detect… | — | |
| Game update | Patch Notes - v1.10.16 Service Graph: Smart Placement & Polish · Warming period: New services now wait 3 seconds to learn their connections before appearing, then place themselves near the services they talk to instead of landing randomly · Batch cascade: When many services appear at once, root services (like web frontends) place first, then their dependencies cascade outward — creating a natural topology layout · An… | — | |
| Game update | Patch Notes - v1.10.14 New feature : Trace Pipeline Diagnostics Overlay Improvements : Grid rendering performance (caching, pooling, FPS gating), block lifecycle management (MaxBlockCount, eviction, destroy animation), pause/resume (full ingestion stop, camera freeze) Bug fixes : Blocks not appearing (IsInternalCall filter), blocks lingering (broken drop animation), pause not working (null-button guard) | — | |
| Game update | Patch Notes - v1.10.12 Bug Fixes AI Assistant (Tessa) · Fixed an issue where Tessa would intermittently return empty responses after successfully resolving tool calls (e.g., GetTraces, GetLogs). The assistant now uses the tool loop result directly instead of making a redundant streaming request. · Added automatic retry with non-streaming fallback when streaming responses return empty. · Added retry with exponential b… | — | |
| Game update | Patch Notes - v1.10.11 Bug Fixes · Fixed assistant failing silently — When a request to the assistant failed without returning a response, the progress indicator would stop with no feedback. The assistant now shows an error notification prompting you to try again. · Fixed energy vs. auth errors — "Out of energy" and "unable to reach assistant" now show distinct, clear messages instead of a generic error. · Fixed text… | — | |
| Game update | New Grid Picker, AI Assistant Improvements, and UI Polish New Features · Visual card-based grid picker replaces the old dropdown selection · Demo grids accessible directly from the picker Improvements · Tessa AI: better error handling and faster responses · Pixel-perfect UI layout and font sizing · Clearer connection failure dialogs · Improved grid card selection visibility Bug Fixes · Fixed time-range tool queries · Fixed input action handling on wor… | — | |
| Game update | 1.8.5 Live! Various performance and UX fixes. · Mouse over fixes. · Blocks for in progress operations don't increase when time has paused. · Improved tolerance under load to prevent expired operations from building up. | 18989005 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.