Doomspire
Playing now
2+1 vs. yesterday
1.1%of peak
All-time peak
181Sept 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Doomspire 1.1.2 - Patch Notes Card Updates · Charred Servant damage now scales with Spell Damage · Draconic Flamecaller damage now scales with Spell Damage · Draconic Cultist damage now scales with Spell Damage · Inferno Summoner gained Taunt · Flaming Heart now buffs all minions except Skorch (as originally intended) · Draconic Dominion passive is now affected by Skorch Menace · Fireborn Supremacy now counts only minions (… | 21238861 | |
| Game update | 1.1.1 Hotfix Hey folks! A small 1.1.1 hotfix just went live addressing a few issues and tightening up card behavior. Here’s what’s changed: Cards · Vengeful Spirit no longer damages heroes Fixes · Fixed a bug where Final Breath summons wouldn’t trigger if the board was full · Updated several cards to hide interaction arrows when no valid targets are available · Fixed auras not reverting their effects on dea… | 21025297 | |
| Major update | Update 1.1 - The Allegiance Hey everyone! Doomspire 1.1 — The Allegiance update is here! This is our first major content update that reshapes the game’s structure, refreshes the balance, and introduces an all-new progression system: Allegiances . Each Allegiance comes with its own unique playstyle, starting deck, pool of available cards, and unlockable Allegiance Power and Starting Passive . No more getting Archer cards w… | 20977900 | |
| Game update | 1.0.3 Hotfix Hey folks! We’ve rolled out a small update today with a balance adjustment and a couple of bug fixes: · Increased the mana cost of Soul Portal from 1 → 3 to better reflect its power level. · Fixed Undead Mender and Morrow the Soulbinder : → Both cards now properly count the number of Undead Minions on the field. Thanks again for all your feedback and bug reports — keep them coming, and we’ll ke… | 20204926 | |
| Game update | 1.0.2 Hotfix Hey folks! Thank you so much for playing the game and sharing your feedback during launch weekend. We’re already hard at work on our first big post-launch update, but in the meantime, we’re releasing a hotfix to address two major issues that stood out: · Cross-run progression felt too grindy , which led to repetitive gameplay. To address this, we’ve sped up the leveling process by about 37% . L… | 20078941 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.