Doomspire 1.1.2 - Patch Notes

Doomspire · build 21238861 · published

On SteamNotes only · this build shipped before we watched the app

Card Updates

  • Charred Servant damage now scales with Spell Damage

  • Draconic Flamecaller damage now scales with Spell Damage

  • Draconic Cultist damage now scales with Spell Damage

  • Inferno Summoner gained Taunt

  • Flaming Heart now buffs all minions except Skorch (as originally intended)

  • Draconic Dominion passive is now affected by Skorch Menace

  • Fireborn Supremacy now counts only minions (as originally intended)

  • Scorching Verdict and Ritual of Death now scale with Spell Damage

  • Shatterstrike can now also target friendly units

  • Frostbite passive damage increased from 1 → 2


Reworked Cards

  • Fletching Master

    • No longer has Taunt

    • The summoned Archer now has Windfury instead

  • Moonveil Enchantress

    • Now uses a combination of Warcry and Final Breath effects that trigger Healing Arrows, instead of an Aura

  • Frostcaller Priestess

    • Healing is now an Aura instead of a Warcry


Allegiances

  • Elves starting passive changed from Lunar Formation to Sharpshooter's Focus


Bosses

  • Full balance pass on all boss decks

    • Boss decks are no longer bloated now that running out of cards is no longer a loss condition

  • Implemented Scaling Policy Escalation

    • Bosses now gain:

      • 1 passive per depth at depths 11–20

      • 2 passives per depth at depths 21–30

      • 3 passives per depth at depths 31–40

      • …and so on


Gameplay

  • New feature: Deck Reshuffling

    • Running out of cards no longer ends a run; players can reshuffle used cards back into the deck at a health cost

  • Prevented breaking the max hand size limit with the Draw Cards for Blood mechanic

  • Draw Cards for Blood now costs a percentage of Health instead of a flat value


Fixes

  • Fixed starting boss hand not being drawn from the deck

  • Fixed Eternal Resurgence and Necrotic Sacrifice not spawning skeletons when the board was full

  • Fixed bosses not playing Arcane Portal cards when they had at least 2 cards in hand

  • Fixed an edge case where Totem auras would not properly apply or revert their effects when the Totem was frozen

    • Totem auras should now always apply and revert correctly


VFX

  • Multiple visual improvements, including:

    • Improved visibility of Taunt

    • Faster animations for Elven Archer attacks and Healing Arrows


SFX

  • Multiple audio improvements across the board, including refreshed effects for Paladin, Nature, and Undead Allegiances

Save Compatibility Note

Players with saved runs from version 1.1.1 should be able to continue those runs after updating to 1.1.2.
Please note that mid-run save migration is not a permanent feature. It is only possible for smaller updates and will be evaluated on a case-by-case basis for future patches.

Have fun, and enjoy the holidays - see you deep below!