Taking London
Playing now
4+0 vs. yesterday
11%of peak
All-time peak
37Jul 2025
Playing now
4+0 vs. yesterday
All-time peak
37Jul 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 4.1 - Revolt & Valley Buffs Patch 4.1 - Revolt & Valley Buffs 2 updates in 2 days! I'll be getting a job offer from Studio Wildcard any day now. After months of dodging meetings and saying "let's circle back to this", a member of the mayors union finally cornered you and made it clear mayors are no longer going to work for free. Starve a city of gold and any mayors in it may leave your employment! · When a city has 0 gold… | — | |
| Game update | Patch 4.0 - Famine & Troop Desertion Patch 4.0 - Famine and Troop Desertion With lords and ladies up and down the nation supporting vast armies filled with hungry troops, farmers have been under more pressure than ever... and the crops can simply no longer keep up! Famine is striking the nation, so if you can't feed your troops, they'll have no option but to desert and look elsewhere to escape the famine. · When a city has 0 food,… | — | |
| Game update | Osiris build official launch Taking London Remastered (officially dubbed the Osiris build) has been launched! New look, new balance, new game. The details are covered in the event posted last week - this is just a heads up that we are up and running. Expect a new server to drop in the next few days once we've confirmed that everything is working normally after the migration. | — | |
| Major update | Osiris Update - Taking London Remastered It's been a while... but we haven't been idle. In order to make Taking London the game it deserved to be, we had to rebuild everything from scratch - new architecture, new engine - essentially, a new game. Some of you may already have experienced this as it's been available as a beta branch since January, and in the next few days... it's going live. So what can you expect from the new build? Co… | — | |
| Game update | CRASH REPORT - possible account data loss on 12/08/2025 Crash report with possible data loss - 12th August 2025 While we take every precaution to avoid crashes, regrettably they still happen. In the worst case scenario, they cause progress to be lost on accounts. Yesterday at around 11pm GMT, one of these crashes occurred, causing up to 4 hours worth of data loss. This is pretty much the worst case scenario, so I apologize profusely for this, and am… | — | |
| Game update | Version 3.1.0 - Accommodation caps and gates New features: · You can now open or close your city gate to allow your troops to defend your city, or avoid attackers, respectively. · Closing your gate will allow other players to freely loot any unprotected resources you have without having to win a battle against your troops. · Your troops will always fight to defend your city during conquest battles. Consider launching a conquest against a… | — | |
| In-game event | Version 3.0.0 - battle mechanics rework Taking London 3.0.0 is here, with completely new battle mechanics! After the first few PVP spats, it's become clear the battle script - while technically complicated - lacks a practical depth, meaning the game has essentially devolved into a numbers game surrounding the infamous "cannon-phract" meta. Despite the predictable results, the battles were taking a significantly long time to process,… | — | |
| Game update | Server load optimisations to shorten maintenance Good morning London Takers! The maintenance window has been growing egregiously long, especially due to the launch of the second server. After realising there must be something wrong with this as other, much larger games do not have the same loading times, a breakthrough was found! The approximate maintenance window has been shortened to 20 minutes, and crash recovery should be along the lines… | — | |
| Game update | PLANNED SERVER DOWNTIME - 4th July Hello London Takers! The server is currently offline, and is likely to remain that way until around 4PM GMT on 4th July; apologies for not posting this announcement sooner! This is a planned outage as the server busies itself creating the fresh world for tomorrow's big reveal! | — | |
| Game update | Patch notes - 2.4.0 New features: Alliance portal: The functionality to join, create and otherwise interact with your alliance has been moved out of the Military Command and onto a screen accessible in the HUD, exposing much more QOL features (such as the ability to search for and invite players directly from the alliance screen). Currently this only includes functionality that was already implemented in the Milit… | — | |
| Major update | Server 2 is coming on 5th July! The moment you've all been waiting for... Since the full release on the 24th April, we've seen it all - gold mine-gate, market-gate, the great crash of 29/04, Wyddyrshyns-gate... we even had a cyber attack to deal with. But after 2 months of hard work: · The balance has been fixed to ensure a level playing field and no easy wins · The bugs and server crashes are (mostly) under control · Many of… | — | |
| Game update | Patch notes - 2.3.0 New features: · The automation screen now contains a section allowing you to create "trade rules" to automatically trade resources at the market when your specified criteria are met General gameplay · The "overworked population" multiplier has been expanded out into three different multipliers for overworking your population, running out of food and running out of gold, with each having a diffe… | — | |
| Game update | Patch notes - 2.2.0 The second of two major balance patches, that were agreed by the community as necessary to ensure server 2 does not experience any of the balance issues the first one did. Balance patches · The mayor "efficiency" stat no longer grants a resource discount to construction, research or troop training; instead, it grants a resource production buff to the city the mayor is hired in. · This is seen a… | — | |
| Game update | Patch notes - 2.1.0 Probably high time I started using Steam for patch notes rather than just the discord! Balance patches: · Resources are no longer capped by the storage cap defined by warehouses, refineries and stables; instead, the storage cap keeps your resources safe from looters. This is intended to fix the issue where many of the resources in the market were far cheaper than intended, as players were selli… | 18851835 | |
| In-game event | Experimental MacOS support released By popular request, Taking London has began the process of supporting MacOS! The game is cross-platform, so you don't need to worry about a lower player base if you're a Mac user. There will be some teething issues with Gatekeeper, as there is no clear way to notarize Mac builds on a Windows machine - despite paying £79 for the joy of becoming an Apple developer... It is likely you may have to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.