Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Taking LondonNewsVersion 3.0.0 - battle mechanics rework
In-game event

Version 3.0.0 - battle mechanics rework

Taking London · published 2 Aug 2025, 10:08 UTC

All newsPlayers around this dateRead on Steam

Taking London 3.0.0 is here, with completely new battle mechanics!

After the first few PVP spats, it's become clear the battle script - while technically complicated - lacks a practical depth, meaning the game has essentially devolved into a numbers game surrounding the infamous "cannon-phract" meta. Despite the predictable results, the battles were taking a significantly long time to process, ruining the flow of some of the PVP action. So, it's time for a shake up!

New battle mechanics

The battle mechanics have been totally reworked to solve some of the issues - namely that it was almost impossible to get a good result against an army significantly outnumbering your own, and that the vast majority of troops were irrelevant due to the power of cannons and cataphracts. The main reason for this was the "1-to-1" model of the battle script:

Troops attack each other on a 1-to-1 basis, meaning each individual troop you send will attack a single individual troop in your opponents army. While a cool idea, it was computationally intense and did not add much depth to battles; since damage received would be spread evenly across all opposing units, durable troops such as cataphracts could become effectively immortal in large enough numbers, as no single cataphract would ever receive enough damage to die. The only solution was to use troops that did high damage to individual units, namely cannons - however, since cannons require 4 times the population of a cataphract, so a given city can only have 1/4 of the number of cannons as an opponent might have cataphracts, there was no real counter to the "phract smack" from a similar or larger city than your own.

The changes to alleviate this are as follows:

  • The fatalities are now calculated simply as "total damage dealt divided by health of the target unit" - guaranteeing even the strongest troops take some fatalities from a decent sized opposition

  • The reload mechanic has been replaced by a "damage per second" system - the reasons for this are complicated and boring but the long and short of it is that you couldn't get decent value from a "cannon tradefire" against a city, such as London, that had a huge fleet of cannons that you could not simply outnumber.

  • Troop stats have been tweaked to make each better at their intended niche and encourage smart army compositions; all ranged troops have been nerfed, infantry have been buffed and cavalry and cataphracts have been adjusted so cavalry may be the more viable unit in some scenarios

  • The army max troop cap has been reduced, to encourage smart warfare and not simply winning by superior numbers

  • The cap on maximum march speed bonus from mayor combat has been significantly increased to allow "hit and run" attacks and encourage defenders to set up a defense rather than simply hide troops from an overwhelming force

This is a large shake-up - perhaps the biggest since the game launched - so naturally there may be teething problems. I aim to monitor the situation and work closely with the community to fix any major issues (be that bugs or balance patches) as soon as they arise - please get involved by joining the discord, the link for which can be found in-game under the "Forums" button on the main menu!

More from Taking London

Other announcements

All news
Game update25 Aug 2026Patch 4.3 - Minor balance and bug fixes & QOL improvementsPatch 4.3 Balance changes: · Accommodations have had their base capacity increased, after reports that the population cap was too low relative to the population growth on austerity servers · Reduced the drop rate of instant population gain items, after reports that some attacks would see you gain population rather than lose it due to the overly generous drop rates of population items · NPCs wil…Major update6 Aug 2026Osiris server launchedOsiris server official launch The remaster is live, featuring almost a year of balance fixes, total reworks, aesthetic improvements and everything else for maximum London-taking carnage. And with it, we have our 4th server of the apocalypse - Osiris. For full details of what's changed, check out the previous patch notes, and to get involved with the community, here's a shiny new discord link: F…Game update2 Aug 2026Patch 4.2 - Pre Osiris balance patchOsiris balance patch Normally I'd say this is the last patch before the new server goes live, but I can't seem to stop tweaking at the minute so let's say it's one of the last. For those that missed it - a brand new server is coming on Thursday! Osiris will ship with a new modifier that totally reworks the resource and population gain models. Prepare to lock in because the days of easy gold are…