Victory Road Playtest
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch V0.4.9.1 Overview This week, we have some very exciting updates! Weather has made it's way to the game. You'll noticed that at the start of the battle, a weather type will be set which can either hinder or help you and your enemies. This will help add further randomness to battles. Also, be on the lookout for cards that can change the weather! The second big update is to the UI available in a battle. Mo… | — | |
| Patch 0.4.8 Overview This week, a ton of updates. Card visuals have changed, additional card info for statuses produced by a card has been added, upgrade preview toggle for cards, a new creature Harefew added to early fights, all bosses have art and have been scaled for act 1,2 and 3, new water shader for aqua cards, a sticker limit for cards and a bunch of other smaller changes. We are hopefully getting p… | — | |
| Patch 0.4.7 Overview This week, I've worked on a variety of updates and QOL. We have new sticker texture that better reflects what each one can do, new rarity colors to help unify all obtainable items in the game (Cards, Traits, Stickers, Crowns), new "Quills" status that works similar to a thorns mechanic + updated "Quilluff" enemy to apply that status to itself and updates to the world map (Legend, Map D… | — | |
| Patch 0.4.6 Overview This week, I've feature creeped a bit and added a whole new way to customize cards, STICKERS! You can now apply stickers to cards to have them gain the ability of the sticker when played. It will affect the target(s) of the card both Player and Enemy. This adds new player options and a new layer of tactics with being able to add dynamic abilities to cards and there are no limits to how… | — | |
| Patch 0.4.5 Overview This week I've added a refactor to preview damage for elemental attacks and some flashy new hit VFX for each element type. Test out playing Normal, Aqua, Pyro and Terra cards. Check the damage of attack cards increase when you target an enemy thats weak to your card's element and see the VFX for each! Changes - Added Hit VFX to the player and enemies for all element types - Added eleme… | — | |
| Patch 0.4.4 Overview This week, lots got added! We have 3 new bosses + their creatures and each have their own new mechanics. Some will burn cards out of your hand, spawn new reinforcements or transform mid-battle. We also have a rework to the draw phase which now happens at the end of your turn after you pass. This will allow for interesting enemy mechanics that will play with the cards in your hand. Also… | — | |
| Patch 0.4.3 Overview This weeks bring another new optional transformation. Whalume is a highly defensive creature that requires the Hope stone to transform into. We also have several new traits that are variations on some of the pre-existing traits in game. This should help give a bit more variation with each run. New UI has been added to display the rarity of the traits your creature has acquired. Changes… | — | |
| Patch 0.4.2 Overview: This week's patch contains both 2 new random events and a brand new creature transformation. Both events involve transforming one of your cards, either by getting a free upgrade or by allowing you to change a card's element type. The new creature Furaflare requires the Fury Stone in order to unlock the transformation option. It has a new Fury mechanic that will empower specific cards… | — | |
| Patch 0.4.1 Overview This week we card upgrades added to the game. Visiting the camp and clicking on the training dummy will now take you to a new area where you can choose a card from your deck you'd like to Train (Upgrade). All cards in the game now have an upgraded state that changes one or multiple stats. Next weeks focus will be on adding more QOL to this feature and possibly adding a few new events t… | — | |
| Patch 0.4.0 Overview This week brings with it the help menu to the game UI. Clicking on the book UI in game will lead the player to a few helpful notes about the basics of the game along with a full list of all Statuses in the game. This will hopefully shed some light on questions new player might have. A few additional UI pieces have been added to the top bar to give a little extra context to stats presen… | — | |
| Patch 0.3.9 Overview This week we have a few new additions with the groundwork for a basic tutorial for the game and a new Credits section available in the main menu. Thanks again to everyone so far for your feedback. We getting closer and closer to a demo thanks to all the feedback! Next week will hopefully bring a bit better player feedback for the recently added tutorials. Changes - Added new tutorials… | — | |
| Patch 0.3.8 Overview This week I worked on addressing some feedback the game has received since the first build, the text is hard to read. With this patch, I've finally worked on switching over the font for most of the text in the game. Feedback on the new font would be very much appreciated! Also, we have new art in for the player's mom and for Team Dream which is maybe my favourite character sprites so f… | — | |
| Patch 0.3.7 HF Overview A small hotfix that fixes an issue with the gamble event and allows for the game to be replayed after losing. Changes - Gamble event no longer allows the player to gamble without the minimum gold amount - Losing the game no longer prevents clicking the start button on the main menu | — | |
| Patch 0.3.7 Overview This week have two newly updated battles scenes, City and Mountain battles scene have their brand new art added. A few updates with some of the older events in the game with a new dialogue system and the inclusion of the villain group "Team Dream" and their two lackeys Brooke and Jay. Watch out for them in random events and rival battles! Changes - Added new City battle scene - Added n… | — | |
| Patch 0.3.6 Overview This week has some larger fixes for subsequent playthroughs during the same session. Various choices were being carried over even after starting a new run. I've also added a new temporary "City" battle scene to certain events while the final art is being completed. Would appreciated any feedback on the new screen transitions. Changes - Fixed bug with card removal and subsequent runs du… | 20230003 | |
| Patch 0.3.5 Overview This week we have new art for the cost region. Accompanied by that, we have a new fishing event, an update to the shop and purchasing card removal,. Changes - New battle scene art for the Coast - New fishing event - Card removal in the shop no longer charges player to enter card removal screen - Added a new background to shops | 20135406 | |
| Patch 0.3.4.1 HF Overview Small hotfix to address the card/trait/status descriptions clumping up due to the new Godot 4.5 update. | 20041543 | |
| Patch 0.3.4 Overview This week we have another patch with minor QOL changes. Notably an update to the character select screen, new icons on the map and sfx when button are clicked. Continuing to work on getting the games first trailer together. Changes: - Fixed a bug with the map environment not saving - Changed the boss room icons for acts 1, 2 and 3 - Added sfx to most buttons in the game - Updated the c… | 20040562 | |
| Patch 0.3.3 Overview This weeks brings an update to some UI elements. Primarily, the health and armor bar has had a bit of an overhaul and will now also display damage done to armor and health in different colors to help differentiate when you're taking HP damage. The new underground is also now available as well as a few new UI icons on the map screen. Changes - Added a progress bar for armor - Added new… | 19862551 | |
| Patch 0.3.2 Overview Another patch filled with UI and QOL updates. Still narrowing in on the final look for the game and hopefully getting the game's first trailer out. Changes - Updated battle ability UI - Added an outline to map icons when moused over - Added a new mouse cursor - Added attack title when mousing over enemy intent - Added a lerping effect to played cards in battle - Added a lerping effect… | 19777250 | |
| Patch 0.3.1 HF Overview Just a small fix to the map scrolling when using directional keys. Mouse wheel is also now available as a scrolling option. | 19689371 | |
| Patch 0.3.1 Overview This week brings a lot of visual updates to Victory Road. We have the new Steam store art, a revamped grass battle ground and new UI changes. I'm not completely happy with the UI so I'll probably have a few more passes at it. We also now have our first creature intro animation that will play at the start of battle and the functionality can be applied to all other creatures once the ani… | 19677245 | |
| Patch 0.3.0 Overview This week we have a bunch of new cards added in for the transformation options that hadn't been modified last week. We also have a new parallax effect for all battle scenes! A lot more QOL changes have been added. Changes - Updated basic battle icons - Added new parallax effect for all battle scenes - New shader for transformation scene - Added new cards "Branch Sweep", "Wave Cutter",… | 19604332 | |
| Patch 0.2.9.5 Overview This week we have a large amount of new cards in the game. Multiple creatures have had their draft deck updated and/or changed with more to come in the next patch. Driplet's starting deck has had multiple new additions added and a new simple strategy based around applying the Exposed status. Apart from new cards, there have been a lot of changes across the game. Many of which are focus… | 19508161 | |
| Patch 0.2.9 Overview This week, a lot of smaller changes around the game have been added. We now have all the art for the act 1 rivals, we have a rework to transformation and have added a new option! I've added a better look at how the watch menu is going to function. New card art and card flip animations have finally been added and will possibly have a few more updates added later. All that and many other… | 19431385 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 20:31 | No patch notes · unannounced build | 25156459 | public | 1 | — |