Time (UTC)SourceWhat changedAddedEditedRemovedReference
14 Sep 2026
NewsSee you at the Triple-i Initiative showcase!———Community
Community · published 14 Sep 2026, 16:00:31 UTC
See you at the Triple-i Initiative showcase!
Join us by the campfire on the 8th of October at 4pm UTC for the Triple-i Initiative showcase, where we’ll be showing something you won’t want to miss. The show is back-to-back trailers of games from other studios like us - all in 45 minutes - with world premieres, gameplay reveals, launch dates, demo drops and more. Watch on YouTube or Twitch Check out for more information. We’re super excited…
NewsDandelion Void Is featured in Steam's PvE Survival Crafting Fest!———Community
Community · published 31 Aug 2026, 17:12:38 UTC
Dandelion Void Is featured in Steam's PvE Survival Crafting Fest!
Dandelion Void is featured in this years PVE Survival Crafting Fest! This event runs 31 August @ 5:00pm UTC to 7 September @ 5:00pm UTC PvE Survival Crafting Fest is for games that are primarily PvE titles, that have survival elements like a hunger bar, that also feature complex and/or lengthy crafting trees. Check out our trailer below! Why does Dandelion Fit into this fest? Adrift in space, t…
Hi everyone , and welcome to another Dandelion Void devlog. Today we have a special treat from our composer Catton Arthur ! Some of you might remember a previous post where Catton walked us through the dynamic audio tools he used to create Dandelion Void’s multilayer combat music. Today we’re showing off a brand-new track from Catton, which will play during our character creation menu. We call…
Hi everyone, and welcome to another Dandelion Void devlog. Over the past few weeks we’ve been doing a lot of story development work, and last month the team gathered to review a story overview slide deck together. This makes for a great opportunity to show you all how we manage our process for building the world of Dandelion Void! Throughout this post we’ll be showing you a series of (heavily r…
Hi everyone, and welcome to another Dandelion Void devlog. Today we’re telling the story of one of the “faces” of Dandelion Void, which is ironic because they have no face at all. Let’s talk about the twigsnapper! Some of you may have already seen this creature’s art update mentioned in the recent MrAtomicDuck interview of our game director Brian. If you enjoyed that section of the video, pleas…
Hi everyone, and welcome to another Dandelion Void devlog. This month we’ve been focusing our efforts on some restructuring of the game’s codebase. This helps us make the game we want to make, but the details are all technical and not quite “devlog material.” Instead, today we are offering a peek into a collection of mostly unrelated images that we’ve accumulated through development. This inclu…
Hi everyone, and welcome to a special edition of the blog. Today’s post won’t touch on any Dandelion Void content. For those just interested in the game, don't worry: today’s post is an extra entry in between our normal two week devlog schedule, so this blog isn’t taking the place of a normal game-focused devlog. Please look forward to more exciting updates on the game next week! For those inte…
NewsDANDELIONS CONFIRMED FOR DANDELION VOID———Community
Community · published 30 Jun 2026, 23:45:37 UTC
DANDELIONS CONFIRMED FOR DANDELION VOID
HI EVERYONE AND WELCOME TO ANOTHER DAND *clears throat* Hi everyone, and welcome to another Dandelion Void devlog. Earlier this month we previewed some exciting new assets related to food and culinary furniture. Today we have some more visual treats to show off in the form of new foragables. As you may have heard, this includes the titular dandelions of Dandelion Void! But before we get into th…
Fresh from the Asset Kitchen Hi everyone, and welcome to another Dandelion Void devlog. Today we’re showing off a wide swath of new art assets, including a variety of new lootable and craftable props, as well as new furniture you can find in the map! Tales from the Junk Drawer Vol. 3 Those following the devlog might remember our two previous entries in the “Tales from the Junk Drawer” series, w…
Hi everyone, and welcome to another Dandelion Void devlog . Today we’re showing off a long-awaited update (certainly by us, and possibly by you?) to our inventory UI! Old-time Overlays As shown in a previous post , the game’s appearance has gone through several iterations before we landed on our current visual style. By contrast, the most prominent user interface in our game – our inventory scr…
Hi everyone, and welcome to another Dandelion Void devlog. In a post last year we introduced the 4 members of our engineering and art teams: Brian, Dara, Roland, and Robin (yours truly). Today we’re (re)introducing the audio team for Dandelion Void: Catton Arthur, our composer and audio director, and Frenchy Francois, our sound designer! Catton and Frenchy both contributed to the game last fall…
Hi everyone, and welcome to another Dandelion Void devlog. Usually this blog is about the game features that we’re making for our players. But today we’re showing off a shiny new toy that we made for ourselves. We’re excited to introduce the Dandelion Void debug console Consoling Ourselves “ For ourselves ” is a bit of an exaggeration, of course – we’re sure that Dandelion Void modders and tink…
Hi everyone, and welcome to another Dandelion Void devlog. Today we’re going to be showing off the evolution of our Root Whipper enemy, culminating in a brand-new model! Spoiler label: this post goes into detail about one of the enemies you will encounter in Dandelion Void Worm’s eye view Those of you who have seen some of the creator coverage of Dandelion Void (i.e. MrAtomicDuck and Splatterca…
Hi everyone, and welcome to another Dandelion Void devlog. Today we are talking about improvements we’ve made to the looting and scavenging experience in Dandelion Void! The Balancing Act When a game is early in development like ours, we have to be careful how much time we devote to game balance. We could spend hours perfectly tuning a set of 10 weapons, but a lot of that work would be rendered…
Hi everyone, and welcome to another Dandelion Void devlog. In a previous post we discussed the different categories of environment art aboard the Pergola as distinct "palettes". Today we’re showing off two new areas within the "civilian and domestic" palette! But before we get started, we’d like to highlight a new video from Splattercatgaming , where he played our closed pre-alpha demo. Thanks…
Hi everyone, and welcome to another Dandelion Void devlog. This is part one of a two-part post. Today we're showcasing the different categories of environments that can be found in Dandelion Void, along with some new items. Next time we will be showcasing some new environmental areas within these categories! As a quick housekeeping note, we’d like to thank everyone for your patience with the ir…
NewsIn space no one can hear you laugh———Community
Community · published 6 Feb 2026, 20:41:23 UTC
In space no one can hear you laugh
Hi everyone! Welcome to another Dandelion Void devlog. Today we’re talking about a hotly debated new asset we’ve (temporarily?) added to the build, along with some general reflections on horror, tone, and when humor enhances or inhibits player terror. But first, we'd like to direct your attention to the MrAtomicDuck’s second stream of Dandelion Void -- featuring a ton of never before seen conte…
NewsAnnouncing Multiplayer in Dandelion Void!———Community
Community · published 18 Jan 2026, 17:59:12 UTC
Announcing Multiplayer in Dandelion Void!
Hi everyone, and welcome to another Dandelion Void devlog! We are posting this a bit earlier than our normal schedule to coincide with a special announcement: Dandelion Void will be supporting multiplayer! The venerated YouTuber and friend-of-the-team MrAtomicDuck has dropped a new video today with a great overview of Dandelion Void. It also includes footage of never-before-seen features, enemi…
Hi everyone, and welcome to another Dandelion Void devlog! Today’s post is a little different. Now that we’re in the glorious new year, we wanted to reflect on everything that’s happened up to now, and share some of our “new year’s resolutions” for the game. This is a bit of a longer post, so please feel free to skip around as you like! The sections are as follows: · Ancient History - An archeo…
Going with our Gut Hi everyone! Welcome to another Dandelion Void dev blog. Last time we talked about our new background and traits system. Today we’re segueing that into showing a new type of Status Alert, and a trait that makes it more prominent! As a heads up, this post is a bit “gastronomical” and discusses digestion, stomach issues, and vomiting. Nothing too visually graphic, but please be…
Hi everyone, and welcome to another Dandelion Void dev blog! Today we have some exciting progress to show on an initial version of our character creator. As a quick update from last post , the VOD from MrAtomicDuck’s playtest of Dandelion Void has now hit over 40k views! A huge thanks to everyone who’s watched the video and told us what you think of the game; we are truly touched by this respon…
Hi everyone, and welcome to another Dandelion Void dev blog. This week we have a special feature – MrAtomicDuck has streamed an early version of Dandelion Void! This is more gameplay footage than we’ve ever shown publicly. Don’t worry if you missed it live -- you can watch the whole stream below. You might know MrAtomicDuck from his regular coverage of Project Zomboid updates, his tutorial vide…
Spoiler label: this post contains a look at a new enemy in Dandelion Void! Hi everyone, and happy almost Halloween! To channel with the reason for the season, we wanted to give you a sneak peek into a new horticultural horror that you can look forward to (or dread) in Dandelion Void . This is an early mockup, with temp art and just a rough pass at sound, but we’re pretty excited by the gameplay…
NewsAll Dressed up and Nowhere to Land———Community
Community · published 15 Oct 2025, 14:54:41 UTC
All Dressed up and Nowhere to Land
Hi all! Welcome to another weekly devblog. Today we’re giving a peek into some of the fashion options available to you in Dandelion Void! Before we get started, a quick housekeeping note – we are shifting our devblog schedule from once a week to twice a month. We've started our October doing a lot of longer-term foundation-building on our tech infrastructure and game design. It’s pretty excitin…
NewsSix of one engine, half a dozen of another———Community
Community · published 8 Oct 2025, 02:27:17 UTC
Six of one engine, half a dozen of another
Hello, pergonauts, and welcome back to another Tuesday dev blog. This week we have a couple of unglamorous, but all-the-more important updates for you. As you may have heard, a critical security issue was recently exposed that affects all Unity games made with engine versions 2017.1 and after. You may have even noticed games in your steam library being temporarily delisted or requiring an immed…
Hi everyone! Welcome back to another dev blog. Brian and Robin are fresh back from a week off, and we’re excited to get back into talking about the game! Today we’re doing a deep-dive into one of the game’s tentpole visual effects: grime! Spoiler label: this post describes the grime visual effect and discusses small gameplay interactions. Aging Gracefully The visual identity for Dandelion Void…
Hi everyone! Welcome to another Tuesday dev blog. Today we’re going a bit “under the hood” and discussing the Lua scripting language – what it is, what it does in Dandelion Void, and why we chose it! Lua (Portuguese for “Moon”) is an ultra-lightweight programming language with only 23 keywords . Its stylistic simplicity and high performance make it popular as an embedded scripting language in v…
NewsTales from the Junk Drawer, Vol. II———In-game event
In-game event · published 9 Sep 2025, 13:00:11 UTC
Tales from the Junk Drawer, Vol. II
Metal panels crumple like tissue paper on the third swing of the sledgehammer, as the entire door apparatus is torn from its socket. Once sealed by decades of disuse, this room is now permanently unlocked. On the other side, your reward: tools and tchotchkes, bits and bobs, and all manner of artifacts gleaming in perfect condition. Welcome to the junk drawer. Hello, and welcome to another Tuesd…
Hi everyone! Welcome to another weekly Dandelion Void dev blog. This past week we put a bit of spit-shine on our enemy vent spawning behavior, and so today felt like a good opportunity to give you all a rundown of the system! Vent Session One of the best tricks a horror game can pull is to create a "promise" of safety, only to break it later. In the first five minutes of Dandelion Void, players…
Hi everybody! Welcome to another Tuesday dev blog. Today we are talking about a new readable book system in Dandelion void, the content we’re writing for it, as well as some thoughts about narrative delivery mechanisms in games! Exposition Our team draws a lot of inspiration from science fiction literature , and we’ve been doing a lot of worldbuilding for Dandelion Void over the last few years.…
Hi everyone! Welcome to another weekly dev blog. Last week we talked about Sickle, the editor we use to make levels for Dandelion Void . We actually had so much fun talking about the tool that we ran out of time to discuss what we were making with it. So today, let’s talk level design! As with last week, please know that the content shown in this post is very WIP. Level design is one of the mos…