MH-Zombie VR!
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Experience MH-Zombie at the Airshow of the Cascades, August 28-29 in Madras, OR! Hey there, I know it's extremely late in coming, but I'm excited to announce the first-ever public MH-Zombie event! I'll be at the Airshow of the Cascades 2026 on August 28 & 29 at Madras, Oregon. I'll have a very limited amount of swag available, and the opportunity to try out MH-Zombie VR. First person to come by and show me your review gets a free shirt ;) Airshow of the Cascades Info | — | |
| In-game event | MHZ-VR now has Grabbable Cyclic and Collective! [Update: + housekeeping] \ Hey guys, I finally figured out how to add the ability to grab the cyclic and collective in the VR version. I also fixed an issue with the position reset on medium and easy difficulty, and fixed an issue with the civilians not getting on the bus at the end of Evacuation. Moveable controls means I also had to actually make the controls move when you're not grabbing them too- +1 for immersion,… | — | |
| Game update | TIHB and MacOS video player & gamepad Fixes! Hey Team! Quick bug fix for a missing reference causing the TIHB achievement to fail, and MacOS video player and gamepad issues. Fixed: All: o TIHB achievement is now earnable, but you will have to meet the conditions one more time. MacOS o Initial load screen animation plays, and the Zombie Outbreak video plays correctly o Xbox controller compatibility fixed Thanks for your continued support!… | — | |
| Game update | Rescue Ending / Marathon Transition Fix Edit: forgot to mention, the VR version is still affected by the bug- I’m in the middle of integrating grab-able controls, so the fix will come when that’s complete Team, This update is a bit longer in arrival than it should have been, so I apologize for that. At the end of the Rescue mode / transition in Marathon mode, the last civilian(s) getting out of the helicopter were getting conflicting… | 21653216 | |
| Game update | Unity Vulnerability Fix Hey team, I've finally managed to get the Unity vulnerability update uploaded for all platforms- your risk of getting hacked through one of the most niche games on Steam has been mitigated haha In other news, I'm about midway through my first semester of fixed-wing flight school, and it's been pretty consuming. Aside from the center-look update and this "patch" (I just had to update Unity and r… | 20457281 | |
| Game update | Center-Look button added! Team, MHZ player 'coligny' asked for a button to center look while free-looking (whether toggle is selected or not). It's a pretty simple addition (and it's cool he's still finding ways to improve it), so I made the addition. Enjoy! Side note: I start fixed-wing flight school IRL on Monday, and the simple project I started last year in hopes of helping fund the next helicopter game turned out t… | 20070150 | |
| Game update | Failure to Launch Fixed for Linux/Steam OS! Team, I just discovered that the Linux version has been failing to launch since I updated it in May. I apologize for any of you who encountered this (and failed to mention it to me haha). It was possible to force it to run on Proton instead, but now I've fixed it so if you've been running it with proton you can switch back and see the funny animation in the loading screen instead of fuzz and co… | 19918417 | |
| Community | VR input functionallity poll Team, a few of you have reported issues with the input system in the VR version acting like the UI navigation axis' are stuck. I can't reproduce it on my system, but it's clearly not a one-off issue, so I'd like to find a solution. My best guess is that OpenXR (the VR system) and Rewired (the off-the-shelf input system) are clashing. Rewired doesn't play well with OpenXR, and I had to make a co… | — | |
| Game update | MHZ VR is now actually purchaseable! Hey team- many apologies on the terrible launch of MHZ VR! I had to make an emergency trip to Georgia last month before the launch, and thought it would be short enough that I didn't need to bring my computer and VR setup. Unfortunately, I'm stuck here acting as a sort of security guard for my sister and her kids until they can move away from the area. With that said, the purchase-blocking issu… | — | |
| Game update | Fix: (Flat-screen versions) Back Buttons cause stacked UI! Hey team, Apparently the back buttons on The Laboratory have been broken since the last patch and nobody's said anything until now. My apologies for not catching that myself, but it's fixed now! Also, for the VR version, my last change doesn't seem to have fixed the issue, so I'm still working on that. Thanks for your patience and support! -Raulboy | 18407019 | |
| Game update | MHZ VR (STILL!) un-purchaseable; shows as already in library; won't launch I'm getting reports that MHZ VR is un-purchaseable; it shows as already in your library, but won't launch. EDIT: The change didn't work. Still working on the issue! I've made a change, but can't test it, so let me know if it's purchaseable/works now for you! I'm curious how the beta testers are getting on, because they were fine before launch, and I didn't ban their codes, so it should still ha… | — | |
| Release | MH-Zombie VR is available now! Team, I am excited to announce that MH-Zombie VR is now available as a $.99 DLC to MH-Zombie! Full disclosure- there are a few things to work out. For instance, Rewired doesn't work very well with OpenXR or VR input in general, so I had to make a few compromises to maintain the wide support that Rewired offers while also making it possible to use and rebind your VR controllers. I will continue… | — | |
| News | MH-Zombie VR Beta Test! Team! The MHZ VR Beta is here! Comment below for a chance at a code! It's been tough bringing MHZ to VR. I had to rework a lot of the way things were handled, and while I initially tried to integrate it into the non-VR version, it quickly became apparent that wasn't going to work because of that. The HUD gave me the most trouble, but I'm happy with how it turned out! I recommend at least doing… | — | |
| Community | PSA: MH-Zombie is Steam Deck-Compatible! As a very small indie title, MH-Zombie has yet to be reviewed by Steam for Steam Deck compatibility, but rest assured, it is indeed compatible. Please excuse my derpy look of concentration here haha Thanks for all your support, -Joe | — | |
| Game update | Input sensitivity fix! Hey team, I hope the new year is going well for you! User Kidney Airlines pointed out an issue with the input axes sensitivity a couple months ago, and I've just realized while testing the in-progress VR version, what he was talking about. So this update fixes that , along with a couple other minor fixes. Changelog: o Input axes were scaled to 2, meaning they maxed out at half-travel on input d… | 17554279 | |
| Community | In-progress gameplay from MH-Zombie VR! Hey team, I know it’s been a bit of time, but I haven’t forgotten about you! In January I started work to bring MH-Zombie to VR, and while it’s been far from easy (mostly due to my lack of experience and my undiagnosed attention deficit), I have been making progress, as can be seen in this clip 😎 I’ve still got a lot of work to do, much of it very, very tedious, but most of the technical work… | — | |
| Sale | Steam Autumn Sale is on! MH-Zombie is 50% off! The highest-rated AND cheapest attack helicopter simulator available is on sale now through December 4th! Developed by an IRL attack helicopter pilot, MH-Zombie is the perfect blend of realism and arcade; keeping the best parts of helicopter physics while tossing the tedious bits. Plus, if you can beat the Devs best time of 2:25 on Time Trial mode in The Laboratory and upload the video of it, w… | — | |
| Major update | Head Tracking is Here! [EDIT: Binding/Inversion patch is live!] WITH THAT SAID: THIS NEXT BIT IS SUPER IMPORTANT FOR YOUR SANITY WHEN ATTEMPTING TO REBIND WITH A MOUSE : Inside the rebind menu, there is a button for " UI Controls ". Select it. Then, if the " Submit " button for " Mouse " has a binding, select the button and select " Remove ". This will prevent all the rebind buttons from executing twice every time you click, which makes selecting inversion… | — | |
| Game update | Another quick patch: AI (usually) won't walk into the aircraft anymore + 1 other Hey team, Added a navigation obstacle to the aircraft, so AI (usually) won't walk into the helicopter anymore. It's been a day 1 issue that I never managed to fix because I wasn't looking at the problem right. There may still be rare instances of them bumping into you, because I had to compromise between making them walk around, and making it possible to still run them over and be attacked at s… | 15746133 | |
| Game update | Rewired Input update + more, Planes Trains & Automobiles Sale! Hey guys; if you haven’t bit the bullet and grabbed MH-Zombie yet, or you would like to gift or suggest it to a friend, it’s on sale for half price tomorrow for the Planes, Trains, and Automobiles sale! Also, a quick update to add the latest version of the Rewired Input software, fix some music issues, add the trees back to the Win and Game Over scenes, and add the 'Reward' message back to the… | 15710562 | |
| In-game event | Tooltips, Missing effect in the modified Start Scene! Hey there, Gun Pilots! I've got another fairly simple update for you here. Fixed a few small bugs, added tooltips to the play options, controls, inertial look, and start menu. And added the missing element in the new start scene: smoke and fire in the trees. There's a few other small changes in there as well; additional UI updates based on recommendations from professional UI designer @Hodaeg.… | — | |
| In-game event | New Start Menu scene; toggle look fix; badges fix! Hey there, Team MH-Zombie! Apologies for the late fix for the toggle look option, which has been executing the look function every frame the button is held down, making for a bit of a wild experience for all but the quickest of toggle-look users. I redid the start menu as a way to update the store capsule images, and I went a bit overboard and lost track of time. I'm also really attached to the… | 15139186 | |
| In-game event | Much-Requested additional volume controls, LOD bias slider, and more! Hey team, I spent the last couple weeks integrating requests/suggestions and bugfixing; I hope you enjoy the results! Changelog: o Added Master and Aircraft volume controls to complement the Music volume control. o Added a Level of Detail Bias slider to the quality menu. o Aircraft health display turns red below 31. o Aircraft sparks and smokes based on level of damage; full-time red tint remov… | 14825880 | |
| Major update | Improved HOTAS and rebinding support, Objective Labels, Reticle Improvements! Hey there team! I've completed integrating Rewired into MH-Zombie, making it much more compatible with all your crazy controller/HOTAS setups (looking at you, binding-the-pedals-to-the-mouse guy, and you, dual-VKB Gladiator guy), and made a few additional quality of life improvements, to include labeled objectives on easy and medium difficulty modes. Changelog: o Rewired Integration- Mouse hidd… | — | |
| News | Improved HOTAS and rebinding support, Objective Labels, Reticle Improvements! Hey there team! I've completed integrating Rewired into MH-Zombie, making it much more compatible with all your crazy controller/HOTAS setups (looking at you, binding-the-pedals-to-the-mouse guy), and made a few additional quality of life improvements, to include labeled objectives on easy and medium difficulty modes. I have a few very small bugs to work out, but if you would like to give it a… | — | |
| Game update | Pedals fix; Collective axes options, toggle Free-Look! Hey team, I was notified last week that rebinding the gamepad pedals to a new single axis broke them (positive/negative axes worked). After a week of trying to get the system to recognize the difference between up and down on an axis, I just made separate buttons for a single axis and for positive/negative axes. I also did that for the collective, and added a Free-Look toggle option in the cont… | 14063666 | |
| In-game event | Sticky Collective, Windowed mode, 'nonuke' fix! Hey all! Quick update to fix the 'No nuke' code and add a few requested features! I've been meaning to add that sticky collective for ages and just kept forgetting. o Remove reticle from passenger and back-side of HUD to mirror IRL HUD behavior. o Add sticky (incremented) collective option, and torque value display on flight page. o Fix ‘nonuke’ code (wrong collider was deleted). o Add 'windowe… | 13941341 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.