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MH-Zombie VR!›Events›Input sensitivity fix!
Game update

Input sensitivity fix!

MH-Zombie VR! · published 18 months ago · build 17554279

All eventsPlayers around this dateRead on Steam

Hey team,

I hope the new year is going well for you! User Kidney Airlines pointed out an issue with the input axes sensitivity a couple months ago, and I've just realized while testing the in-progress VR version, what he was talking about. So this update fixes that , along with a couple other minor fixes.

Changelog:

o Input axes were scaled to 2, meaning they maxed out at half-travel on input devices. Default scaling is now changed to 1. CAVEAT: THIS FIX REQUIRES ACTION ON YOUR PART IF YOU'RE A CURRENT PLAYER: In the rebind menu, third button down from the top left is a new button, "Sensitivity". This is a top-level, all-axis "sensitivity" menu. Press the button, and either press "return to default", or move the slider right and then back fully to the left. Minimum sensitivity is 1, max is 1.2 (axes will max out at 80% deflection at 1.2).

o Default HUD reticle color changed to cyan (will only affect new players, or players who reset all settings).

o Civilian offload point moved back out from underneath the helicopter.

o Tooltips now turn off appropriately when using the bound 'back' input button rather than navigating to the UI 'back' button.

Thanks for your continued support!

-Joe

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