MH-Zombie VR!
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Leaderboards, Skins, and Flight Model Update!major Team, I know I said no more big updates, but the pilots from Wardogs all flocked over for heli practice after the first beta, and they modded the sh*t out of the game and had a bunch of requests, so I couldn't help but jump back in and make some changes. They drove more sales last week than I had in the last year, so it's the least I can do haha... Changelog: Leaderboards! There are now a billi… | — | |
| Turret Mine Fix! Hey guys, in the process of getting the audio for the weapons fixed, I accidentally left the turret mines in the wrong state, making them stick in position where spawned instead of falling to the ground. This patch fixes that. Thanks for everything; I hope you all had a good weekend, and shoutout to Haze from the War Dogs Discord- he won their fan-run (and for legal reasons, unofficially sancti… | — | |
| Logarithmic sound, fixed Rescue Mode enemies, ads only show once per type \ Hey team, In time for the Madras Airshow on Friday and Saturday, I've uploaded builds for all OS's and VR: Fixed: Weapons now have logarithmic rolloff, so for example you will only hear the turret mines if you're close to them. Rescue/Initial mode of Marathon enemies weren't activating as AI until their 0-level of LOD was activated (so if you shot at them from a great distance they couldn't b… | 24941634 | |
| TIHB and MacOS video player & gamepad Fixes! Hey Team! Quick bug fix for a missing reference causing the TIHB achievement to fail, and MacOS video player and gamepad issues. Fixed: All: o TIHB achievement is now earnable, but you will have to meet the conditions one more time. MacOS o Initial load screen animation plays, and the Zombie Outbreak video plays correctly o Xbox controller compatibility fixed Thanks for your continued support!… | — | |
| Rescue Ending / Marathon Transition Fix Edit: forgot to mention, the VR version is still affected by the bug- I’m in the middle of integrating grab-able controls, so the fix will come when that’s complete Team, This update is a bit longer in arrival than it should have been, so I apologize for that. At the end of the Rescue mode / transition in Marathon mode, the last civilian(s) getting out of the helicopter were getting conflicting… | 21653216 | |
| Unity Vulnerability Fix Hey team, I've finally managed to get the Unity vulnerability update uploaded for all platforms- your risk of getting hacked through one of the most niche games on Steam has been mitigated haha In other news, I'm about midway through my first semester of fixed-wing flight school, and it's been pretty consuming. Aside from the center-look update and this "patch" (I just had to update Unity and r… | 20457281 | |
| Center-Look button added! Team, MHZ player 'coligny' asked for a button to center look while free-looking (whether toggle is selected or not). It's a pretty simple addition (and it's cool he's still finding ways to improve it), so I made the addition. Enjoy! Side note: I start fixed-wing flight school IRL on Monday, and the simple project I started last year in hopes of helping fund the next helicopter game turned out t… | 20070150 | |
| Failure to Launch Fixed for Linux/Steam OS! Team, I just discovered that the Linux version has been failing to launch since I updated it in May. I apologize for any of you who encountered this (and failed to mention it to me haha). It was possible to force it to run on Proton instead, but now I've fixed it so if you've been running it with proton you can switch back and see the funny animation in the loading screen instead of fuzz and co… | 19918417 | |
| MHZ VR is now actually purchaseable! Hey team- many apologies on the terrible launch of MHZ VR! I had to make an emergency trip to Georgia last month before the launch, and thought it would be short enough that I didn't need to bring my computer and VR setup. Unfortunately, I'm stuck here acting as a sort of security guard for my sister and her kids until they can move away from the area. With that said, the purchase-blocking issu… | — | |
| Fix: (Flat-screen versions) Back Buttons cause stacked UI! Hey team, Apparently the back buttons on The Laboratory have been broken since the last patch and nobody's said anything until now. My apologies for not catching that myself, but it's fixed now! Also, for the VR version, my last change doesn't seem to have fixed the issue, so I'm still working on that. Thanks for your patience and support! -Raulboy | 18407019 | |
| MHZ VR (STILL!) un-purchaseable; shows as already in library; won't launch I'm getting reports that MHZ VR is un-purchaseable; it shows as already in your library, but won't launch. EDIT: The change didn't work. Still working on the issue! I've made a change, but can't test it, so let me know if it's purchaseable/works now for you! I'm curious how the beta testers are getting on, because they were fine before launch, and I didn't ban their codes, so it should still ha… | — | |
| Input sensitivity fix! Hey team, I hope the new year is going well for you! User Kidney Airlines pointed out an issue with the input axes sensitivity a couple months ago, and I've just realized while testing the in-progress VR version, what he was talking about. So this update fixes that , along with a couple other minor fixes. Changelog: o Input axes were scaled to 2, meaning they maxed out at half-travel on input d… | 17554279 | |
| Head Tracking is Here! [EDIT: Binding/Inversion patch is live!]major WITH THAT SAID: THIS NEXT BIT IS SUPER IMPORTANT FOR YOUR SANITY WHEN ATTEMPTING TO REBIND WITH A MOUSE : Inside the rebind menu, there is a button for " UI Controls ". Select it. Then, if the " Submit " button for " Mouse " has a binding, select the button and select " Remove ". This will prevent all the rebind buttons from executing twice every time you click, which makes selecting inversion… | — | |
| Another quick patch: AI (usually) won't walk into the aircraft anymore + 1 other Hey team, Added a navigation obstacle to the aircraft, so AI (usually) won't walk into the helicopter anymore. It's been a day 1 issue that I never managed to fix because I wasn't looking at the problem right. There may still be rare instances of them bumping into you, because I had to compromise between making them walk around, and making it possible to still run them over and be attacked at s… | 15746133 | |
| Rewired Input update + more, Planes Trains & Automobiles Sale! Hey guys; if you haven’t bit the bullet and grabbed MH-Zombie yet, or you would like to gift or suggest it to a friend, it’s on sale for half price tomorrow for the Planes, Trains, and Automobiles sale! Also, a quick update to add the latest version of the Rewired Input software, fix some music issues, add the trees back to the Win and Game Over scenes, and add the 'Reward' message back to the… | 15710562 | |
| Improved HOTAS and rebinding support, Objective Labels, Reticle Improvements!major Hey there team! I've completed integrating Rewired into MH-Zombie, making it much more compatible with all your crazy controller/HOTAS setups (looking at you, binding-the-pedals-to-the-mouse guy, and you, dual-VKB Gladiator guy), and made a few additional quality of life improvements, to include labeled objectives on easy and medium difficulty modes. Changelog: o Rewired Integration- Mouse hidd… | — | |
| Pedals fix; Collective axes options, toggle Free-Look! Hey team, I was notified last week that rebinding the gamepad pedals to a new single axis broke them (positive/negative axes worked). After a week of trying to get the system to recognize the difference between up and down on an axis, I just made separate buttons for a single axis and for positive/negative axes. I also did that for the collective, and added a Free-Look toggle option in the cont… | 14063666 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026 | Mon | 00:10 | No patch notes · unannounced build | 25158508 | public | 1 | — |
| 26 Aug 2026 | Wed | 03:36 | Logarithmic sound, fixed Rescue Mode enemies, ads only show once per type | 24941634 | public | 1 | — |