Improved HOTAS and rebinding support, Objective Labels, Reticle Improvements!

major update

MH-Zombie VR! · published

Hey there team! I've completed integrating Rewired into MH-Zombie, making it much more compatible with all your crazy controller/HOTAS setups (looking at you, binding-the-pedals-to-the-mouse guy, and you, dual-VKB Gladiator guy), and made a few additional quality of life improvements, to include labeled objectives on easy and medium difficulty modes.

Changelog:

o Rewired Integration- Mouse hidden when gamepad connected. Tutorial omits unconnected controls.

o Civilian evacuation collider logic updated to ensure it follows the body for injured civilians that get inadvertently (or advertently) moved by the player.

o Timer turns red when badge time exceeded for Race and Evacuation modes.

o Objective label system integrated into all modes for easy and medium difficulties.

o Buttered-it-in tweaked (again) to reduce frequency of erroneous award.

o Reticle logic fixed for 3rd person when looking above the horizon.

o Cyan reticle option.

o Advanced (free-floating) camera now has a reticle by default, with the option to turn it off.

o Missiles use the correct gtl for seat.

o General terrain beautification; increased detail and detail objects, particularly around bodies of water.

o Distance badge score multiplier in Horde mode now scales with distance; the further beyond the minimum distance, the higher the multiplier.

o Slight increase to the minigun's effective radius.

o Switch Weapon can now be assigned to an axis, allowing you to cycle both up and down through the available weapons.

I hope you enjoy it as much as I enjoyed testing it, and thank you for everything! MH-Zombie is now the #2 listing under "Helicopter Simulator" when sorted by player rating, and I really do appreciate all your support, suggestions, and requests which have kept me improving this game well beyond my initial dream for the game.

-Joe