Playing now
30,927+5,207 vs. yesterday
Playing now
30,927+5,207 vs. yesterday
All-time peak
Nov 2025
Playtime is that of people who reviewed, from the 300 reviews SteamPeaks sampled for Football Manager 26: their total hours when the sample was read, and the hours they had when writing (the refund-window share). Reviewers have usually played more than owners who never wrote a review. Recomputed daily. How this is computed. Data by SteamPeaks.com.
| Spike began | Viewers | Players before | Players after | Matched baseline | Lift |
|---|---|---|---|---|---|
| 11 Sep 2026, 10:50 UTC | 2,413 | 22,634 | 38,721 | 42,397a week earlier | −8.7%estimate |
| 10 Sep 2026, 16:40 UTC | 1,442 | 37,635 | 41,343 | 43,223a week earlier | −4.4%estimate |
| 10 Sep 2026, 10:30 UTC | 2,394 | 20,832 | 37,330 | 39,940a week earlier | −6.5%estimate |
| 8 Sep 2026, 10:10 UTC | 2,247 | 21,010 | 37,986 | 21,010the hours before | +80.8%estimate |
| 7 Sep 2026, 16:50 UTC | 2,723 | 39,381 | 44,775 | 39,381the hours before | +13.7%estimate |
| 7 Sep 2026, 12:30 UTC | 2,560 | 27,816 | 42,715 | 27,816the hours before | +53.6%estimate |
| 6 Sep 2026, 09:50 UTC | 837 | 26,961 | 47,896 | 26,961the hours before |
Viewers are Twitch’s counts for the game’s category, sampled by SteamPeaks every 10 minutes; players are SteamPeaks’ own counts, averaged onto the same bins. The correlation is the strongest over lags from six hours before to six hours after; a lift compares the six hours after a spike with the same six hours a week earlier and is an estimate, shown beside its baseline. Correlation is not causation: the figures say how closely the two series move together, not that one caused the other. Verdict from the daily job, run 11 Sep 2026, 15:29 UTC, over 9 days of both series. How this is computed. Data by SteamPeaks.com.
Viewer counts from Twitch.
Global unlock shares from Steam’s own achievement percentages, read on 11 Sep 2026, ordered most common first. The finish rules (beat the game, completed the story, final boss, credits, epilogue and their variants) matched no name or description, so the funnel has no finish step rather than a guessed one. Shares are of players who have the game on their account, as Steam counts them. How this is computed. Data by SteamPeaks.com.
| +77.7%estimate |
| 5 Sep 2026, 17:20 UTC | 2,247 | 46,490 | 42,113 | 46,490the hours before | −9.4%estimate |
| 5 Sep 2026, 14:40 UTC | 2,247 | 41,741 | 46,141 | 41,741the hours before | +10.5%estimate |
| 4 Sep 2026, 15:30 UTC | 1,759 | 39,075 | 44,687 | 39,075the hours before | +14.4%estimate |
| 4 Sep 2026, 12:50 UTC | 2,809 | 29,906 | 44,272 | 29,906the hours before | +48.0%estimate |
| 4 Sep 2026, 10:00 UTC | 2,809 | 21,892 | 40,453 | 21,892the hours before | +84.8%estimate |
Holds better than 73% of simulation games at month 9.
Monthly averages from the imported archive and SteamPeaks’ own daily rollups after it, Nov 2025 to Aug 2026, each month divided by the launch level (43,775). The band is the 25th to 75th percentile of simulation games at each month since launch (163 games at launch); the half-life is the first month under half, counting from the month the launch level was set. The projection is the cohort’s band for the next twelve months scaled to this game’s share now: what simulation games usually do next, not a forecast of this game, so it is drawn as a band and labelled an estimate. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.