Squars: Incremental Defense
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Version 0.4.1 - Added Polish and Spanish translations! Hey there! Version 0.4.1 is live! For last couple of days I was working on translations, Polish and Spanish languages for starters! Please let me now if something reads too clunky :) CHANGELOG : · Added Polish and Spanish language to the game · Hopefully fix the issue of flipped recording when using OBS Have an idea? Something is broken? Jump on Squars Discord and tell me! Cheers! | — | |
| Community | Version 0.4.0 Hey there! Version 0.4.0 is live! I am thankful for all the feedback I am getting and feel immensily determined to make Squars as good as possible! Most important thing for this update is audio improvement thanks to Kaan Salman ! You can check out his work HERE CHANGELOG : · Fix leaderboards not showing whole score at once · Fix machinegun "Cheaper Barrels" technology reducing machinegun price… | — | |
| Community | Version 0.3.0 Release! Hey there! Version 0.3.0 just dropped! It is probably biggest update so far and for certain one that changes a lot! CHANGELOG: · Energy is no more. Everything now costs clicks! · No more day / night cycle - Entitiers are now relentless · Buildings can be upgraded by clicking on them · No more cards to be picked during the game - unlocked technologies are available from the start · Demo version… | — | |
| Community | Demo Survey Hey there! If you had a chance to play the Demo already, please help me out and fill out this survey! SQUARS DEMO SURVEY And if you haven't played yet, what are you waiting for? :) | — | |
| Community | Devlog #2 - Is it still minimalist? Hello! A little update from my side. I am focusing heavily on improving the first time experience for players, mainly by making Squars a little bit more pleasant to the eye while keeping it minimalist and as square as possible. JOIN DISCORD and say hi! ːsteamhappyː Getting rid of programmer art: Making UI changes and trying to make my square towers look better is something way more challenging… | — | |
| Community | Devlog #1 - What's Next? Hello! I had a longer break from posting due to the fact that I took some time off after releasing the demo and then… I got sick. Luckily I am back on track, ready for more Squars ! With the demo out for some time and after gathering some very important feedback, I can say that I have A LOT of work ahead of me, yet, I am very proud and fond of the current state of Squars. So, what’s next? Energ… | — | |
| Community | Weekly #43 (02.03.2026 – 09.03.2026) - Demo is out! Howdy! A very quick update to this weekly post. If you haven't noticed yet, DEMO IS OUT ! I encourage you all to try it out and other games during Tower Defense Fest! Hope you all have a great week :) | — | |
| Community | Weekly #42 (23.02.2026 – 01.03.2026) - Where is the juice!? Howdy! I have one week left before Tower Defense Fest to release Squars Demo . Let’s see how it’s going! Smooth Camera: I love when small changes have a big contribution! Little lerp for camera zooming just made all the difference in the world: Custom Cursor: Another “small” change that adds to the juiciness of Squars! Custom cursor that changes depending on situation: · Green finger when hover… | — | |
| Community | Weekly #41 (16.02.2026 – 22.02.2026) - The most important thing I am missing! Howdy! I'm knee-deep in marketing for Squars. It's actually pretty fun to learn, but the sheer amount of information I need to process can be overwhelming sometimes! If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. The most important thing I am missing: A good Capsule! This is the first and most important step for players to get interest… | — | |
| Community | Weekly #40 (09.02.2026 – 15.02.2026) - I almost wasted it! Howdy! In short, I decided to postpone my participation in Steam Next Fest. Continue reading if you want to know more details about why I did it. If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. Steam Next Fest: While I was rushing to get the demo ready for Next Fest, I was also spending some time educating myself on how to actually mark… | — | |
| Community | Weekly #39 (02.01.2026 – 08.02.2026) - Version 0.2.0 is out! Version 0.2.0 IS LIVE! You can play it right now as Squars Playtest and tell me what you think! I really appreciate your feedback! This week (apart from my car breaking down) went great! I barely managed to send the Demo version build to the review. Fingers crossed 4 days is enough time to get it reviewed and there will be no hiccups 🤞 v0.2.0: I am really proud of the result! This version cont… | — | |
| Community | Weekly #38 (26.01.2026 – 01.02.2026) - The home stretch! Howdy! Good news everyone! Map Chunks were successfully merged to the main branch and Ship Core’s Modules are close to being finished! I feel like I need just a couple days more to drop version 0.2.0 and then to focus on bugs squashing right before Steam Demo Fest! If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. Map Chunks: As I wrote i… | — | |
| Community | Weekly #37 (19.01.2026 - 25.01.2026) - Particle Lag Spikes Howdy! Another week has passed where I am focusing on Map Chunks (nearly done!) and Ship Core’s Modules (getting there). More details below! If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. Map Chunks (WIP): I stumbled across an issue with lag-spike caused by showing particles when unlocking new chunks (black particles on edges). This pr… | — | |
| Community | Weekly #36 (12.01.2026 - 18.01.2026) - Preparing for the Demo Howdy! Another week of the development of both Ship Core’s Modules and Map Chunks! Here’s the update on how it’s going! If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. JOIN DISCORD Road to v0.2.0: I want to include both Map Chunks and Ship Core’s Modules (along with a couple more little changes) in version 0.2.0, which will also be the… | — | |
| Community | Weekly #35 (05.01.2026 - 11.01.2026) - Modules and Chunks Howdy! Short one for this week as I am deep into development of both Ship Core’s Modules and Map Chunks! Here’s the update on how it’s going! If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. PLAY HERE Map Chunks (WIP): It is now possible to unlock new chunks during the gameplay as can be seen HERE Ship Core’s Modules (WIP): Modules can b… | — | |
| Community | Weekly #34 (29.12.2025 - 04.01.2026) - Work Work! Howdy! First weekly of 2026! I wish you all the best this year. I want to share some updates with you as I am working on a demo version of Squars for the upcoming Steam’s Demo Fest! If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. PLAY HERE Map Chunks (WIP): Work on the Map Chunks continues! I managed to improve debugging by displaying f… | — | |
| Community | Weekly #33 (22.12.2025 - 28.12.2025) - Version 0.1.11 Released and More! Howdy! I am back from the holidays, healthy and squared up! There’s a lot going on with the release of v0.1.11 , so hop on board! If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. PLAY HERE The Lone Tower mode: In the last Weekly I wrote about the Lone Tower Mode pivot. Since then I’ve had a long chat with my good friend about design prob… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.