Squars: Incremental Defense
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v0.5.1 Howdy! Just a quick update for Squars as it seems there was a bug with game sometimes freezing for the first session! I found out what was probably the issue and fixed it but please, let me know if you are not able to start the game with "Start" button and I will look further into it! | — | |
| Major update | Version 0.5.0 is out! Hello there! I am pleased to annouce that I managed to update Squars to v0.5.0! I must admit it took way longer than I expected but here it is! There's a long list of changes down below for you to check out. Give it a try and let me know what you think! You can catch me on Discord :) CHANGELOG: Updates · Added a 1:1 ratio for skill points to bonus click charges at the start of the game · Increa… | 24388573 | |
| Community | Beam Rework Hello there! I managed to close all of the hardest tasks for the new version release. This includes things like: · Detailed info panels - Player now has access to information about upgrades, skills and ship core influence on the run. Currently covering Clicking Power, Beam Strike and Auto Upgrader · Complete Beam Strike redesign - Beam Strike, being way too cheap and powerful during the late ga… | — | |
| Community | Auto Upgrader has arrived! And more Howdy! Quick update from my side as I wanted to show you what I am working on right now. I present to you, an AUTO UPGRADER: One of the most common feedback was lack of ways to stop clicking so much. While fun at the beginning, most clicker games have a way to automate some of that work. This, and also Click Charges Multiplier are the answers to this problem :] There's a lot of things coming in… | — | |
| Community | Working towards v0.5.0 Howdy! I just wanted to post something to show that I am still alive and well! I am posting daily on X and Bsky but figured a lot of people might just look at the Steampage and see lack of activity. I am knees deep in working towards releasing v0.5.0 with improved tech trees, achievements, bug fixes and other fancy stuff. Can you guess what this is going to be? | — | |
| Community | Version 0.4.1 - Added Polish and Spanish translations! Hey there! Version 0.4.1 is live! For last couple of days I was working on translations, Polish and Spanish languages for starters! Please let me now if something reads too clunky :) CHANGELOG : · Added Polish and Spanish language to the game · Hopefully fix the issue of flipped recording when using OBS Have an idea? Something is broken? Jump on Squars Discord and tell me! Cheers! | — | |
| Community | Version 0.4.0 Hey there! Version 0.4.0 is live! I am thankful for all the feedback I am getting and feel immensily determined to make Squars as good as possible! Most important thing for this update is audio improvement thanks to Kaan Salman ! You can check out his work HERE CHANGELOG : · Fix leaderboards not showing whole score at once · Fix machinegun "Cheaper Barrels" technology reducing machinegun price… | — | |
| Game update | Version 0.3.2 Hey there! v0.3.2 just got released! I am so grateful for all the people playing Squars right now! Huge thanks to IncrementalDB team for accepting Squars :). I had to push an update because of one man! I honestly didn't think that you can have Steam ID so long that it will break my leaderboards, but here I am. Thanks a lot, Melvin! CHANGELOG: · fixed leaderboard display · fixed dialogue window… | — | |
| Game update | Version 0.3.1 Hey there! v0.3.1 release with some minor bug fixes! CHANGELOG: · fixed boss enemy death animation · "Broken Fingers" mutator now only applies to clicking enemies · Added automatic pause during "victory" dialogue · Click Charges droplets are now more generous Cheers! | — | |
| Community | Version 0.3.0 Release! Hey there! Version 0.3.0 just dropped! It is probably biggest update so far and for certain one that changes a lot! CHANGELOG: · Energy is no more. Everything now costs clicks! · No more day / night cycle - Entitiers are now relentless · Buildings can be upgraded by clicking on them · No more cards to be picked during the game - unlocked technologies are available from the start · Demo version… | — | |
| Community | Demo Survey Hey there! If you had a chance to play the Demo already, please help me out and fill out this survey! SQUARS DEMO SURVEY And if you haven't played yet, what are you waiting for? :) | — | |
| In-game event | v0.2.4 Big news! Squars v0.2.4 just got released and is ready to play as Demo ! I decided to go back to the roots of Squars and bring back this juicy, clickery feeling of the first prototype! Energy is no longer being used for building and maintaining your base. Instead, it is now purely about hiting those production quotas in order to get another technology drop from the high command above! Use your… | — | |
| In-game event | v0.2.2 Hey there! Squars v0.2.2 just got released and is ready to play as Demo! This update includes various UI and QoL changes: · Tooltips on buttons · New icons for buttons · Unified color palette for UI · Better placement of resource tab to not force you to do jumps with your eyes all the time · Salvage Button no works on HOLD to prevent selling towers by accident · Various small improvements to ma… | — | |
| Community | Devlog #2 - Is it still minimalist? Hello! A little update from my side. I am focusing heavily on improving the first time experience for players, mainly by making Squars a little bit more pleasant to the eye while keeping it minimalist and as square as possible. JOIN DISCORD and say hi! ːsteamhappyː Getting rid of programmer art: Making UI changes and trying to make my square towers look better is something way more challenging… | — | |
| Community | Devlog #1 - What's Next? Hello! I had a longer break from posting due to the fact that I took some time off after releasing the demo and then… I got sick. Luckily I am back on track, ready for more Squars ! With the demo out for some time and after gathering some very important feedback, I can say that I have A LOT of work ahead of me, yet, I am very proud and fond of the current state of Squars. So, what’s next? Energ… | — | |
| Community | Weekly #43 (02.03.2026 – 09.03.2026) - Demo is out! Howdy! A very quick update to this weekly post. If you haven't noticed yet, DEMO IS OUT ! I encourage you all to try it out and other games during Tower Defense Fest! Hope you all have a great week :) | — | |
| Community | Weekly #42 (23.02.2026 – 01.03.2026) - Where is the juice!? Howdy! I have one week left before Tower Defense Fest to release Squars Demo . Let’s see how it’s going! Smooth Camera: I love when small changes have a big contribution! Little lerp for camera zooming just made all the difference in the world: Custom Cursor: Another “small” change that adds to the juiciness of Squars! Custom cursor that changes depending on situation: · Green finger when hover… | — | |
| Community | Weekly #41 (16.02.2026 – 22.02.2026) - The most important thing I am missing! Howdy! I'm knee-deep in marketing for Squars. It's actually pretty fun to learn, but the sheer amount of information I need to process can be overwhelming sometimes! If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. The most important thing I am missing: A good Capsule! This is the first and most important step for players to get interest… | — | |
| Community | Weekly #40 (09.02.2026 – 15.02.2026) - I almost wasted it! Howdy! In short, I decided to postpone my participation in Steam Next Fest. Continue reading if you want to know more details about why I did it. If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. Steam Next Fest: While I was rushing to get the demo ready for Next Fest, I was also spending some time educating myself on how to actually mark… | — | |
| Community | Weekly #39 (02.01.2026 – 08.02.2026) - Version 0.2.0 is out! Version 0.2.0 IS LIVE! You can play it right now as Squars Playtest and tell me what you think! I really appreciate your feedback! This week (apart from my car breaking down) went great! I barely managed to send the Demo version build to the review. Fingers crossed 4 days is enough time to get it reviewed and there will be no hiccups 🤞 v0.2.0: I am really proud of the result! This version cont… | — | |
| Community | Weekly #38 (26.01.2026 – 01.02.2026) - The home stretch! Howdy! Good news everyone! Map Chunks were successfully merged to the main branch and Ship Core’s Modules are close to being finished! I feel like I need just a couple days more to drop version 0.2.0 and then to focus on bugs squashing right before Steam Demo Fest! If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. Map Chunks: As I wrote i… | — | |
| Community | Weekly #37 (19.01.2026 - 25.01.2026) - Particle Lag Spikes Howdy! Another week has passed where I am focusing on Map Chunks (nearly done!) and Ship Core’s Modules (getting there). More details below! If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. Map Chunks (WIP): I stumbled across an issue with lag-spike caused by showing particles when unlocking new chunks (black particles on edges). This pr… | — | |
| Community | Weekly #36 (12.01.2026 - 18.01.2026) - Preparing for the Demo Howdy! Another week of the development of both Ship Core’s Modules and Map Chunks! Here’s the update on how it’s going! If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. JOIN DISCORD Road to v0.2.0: I want to include both Map Chunks and Ship Core’s Modules (along with a couple more little changes) in version 0.2.0, which will also be the… | — | |
| Community | Weekly #35 (05.01.2026 - 11.01.2026) - Modules and Chunks Howdy! Short one for this week as I am deep into development of both Ship Core’s Modules and Map Chunks! Here’s the update on how it’s going! If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. PLAY HERE Map Chunks (WIP): It is now possible to unlock new chunks during the gameplay as can be seen HERE Ship Core’s Modules (WIP): Modules can b… | — | |
| Community | Weekly #34 (29.12.2025 - 04.01.2026) - Work Work! Howdy! First weekly of 2026! I wish you all the best this year. I want to share some updates with you as I am working on a demo version of Squars for the upcoming Steam’s Demo Fest! If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. PLAY HERE Map Chunks (WIP): Work on the Map Chunks continues! I managed to improve debugging by displaying f… | — | |
| Community | Weekly #33 (22.12.2025 - 28.12.2025) - Version 0.1.11 Released and More! Howdy! I am back from the holidays, healthy and squared up! There’s a lot going on with the release of v0.1.11 , so hop on board! If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. PLAY HERE The Lone Tower mode: In the last Weekly I wrote about the Lone Tower Mode pivot. Since then I’ve had a long chat with my good friend about design prob… | — | |
| Game update | v0.1.11 - Map Mutators Howdy! I am back from holidays with a new update. Try to get to the top of the leaderboard with Map Mutators! To play, simply join the Playtests ! Also join Squars Discord and tell me what you think about the game :) Changes: - Added Map Mutators which allow to make game harder in exchange for score multiplier - Added energy bonus for skipping night - Added help button and how to play instructi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.