Grabbus
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
118 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
118 Sep 2026
| Published | Title | Build |
|---|---|---|
| Grabbus v0.2.6 Released!major Foxoplasm is proud to present the latest update to Grabbus! This update is overflowing with balance adjustments, fixes, and new features! Let us know how Grabbus feels to play with the following changes... · Item Storage! This new menu, found alongside the Evolution Grid in the Status tab of the world map, is used to manage your collected items. You can sort, transfer, fuse, or trash from here!… | 23423780 | |
| Grabbus Update v0.2.5 We're proud to present the latest update to Grabbus! · -The world map's visuals have been further enhanced with a lighting layer, several reworked tiles, and a complete set of foliage for each biome! · -Fixed bad math in the loot power calculation, specifically related to base drop potency and first drop potency, both of which now work as intended. This should have significant effect on playabi… | — | |
| Grabbus v0.2.4major Thank you for your patience! Foxoplasm is proud to present the World Map Overhaul in version 0.2.4! · -New, larger tiles and decorations · -16 new biomes with their own inter-blended generation rules · -Animated water · -Top-of-screen sky effect · -New foliage · -Improved performance · -Rotation math somewhat de-janked · -Auto-spinning attract mode activates when controls are untouched for a wh… | 18004300 | |
| GRABBUS - Patch Notes v0.2.3 -Recipes involving containers fused with non-container items were pointing to the wrong code, resulting in the wrong potency values, these fusion recipes should now work as intended · -Enemy and Treasure Orb spawn rate both slightly increased · -Bonus fusion sparks awarded for completing a floor at full health has been reduced slightly, and will also trigger upon beating the final floor regardl… | 18004300 | |
| GRABBUS - Patch Notes v0.2.2 Today's patch focuses on some of the smaller, quicker fixes that could be addressed. We are interested in seeing how this affects the feeling of balance! That sweet spot will take some adjustment to find, but hopefully, these changes can get us closer. · -Screen shake can now be toggled on or off · -The explosion elixir no longer affects environment tiles · -The method used to generate random r… | 17976095 | |
| First patch! -On gamepad, default input for SHIELD/THROW has now been correctly set to Left Trigger as intended · -Enemy damage-receiving radius extended slightly, making them a bit easier to hit · -In gamepad mode, the world map cursor now starts properly centered · -Projectiles now have a slightly larger minimum visual scale · -More reliable handling of looped noises · -Tower dungeon size is now drastical… | 17857208 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 27 May 2026 | Wed | 01:25 | Grabbus v0.2.6 Released! | 23423780 | public | 1 | — |