Grabbus
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
118 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
118 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Grabbus v0.2.4 Thank you for your patience! Foxoplasm is proud to present the World Map Overhaul in version 0.2.4! · -New, larger tiles and decorations · -16 new biomes with their own inter-blended generation rules · -Animated water · -Top-of-screen sky effect · -New foliage · -Improved performance · -Rotation math somewhat de-janked · -Auto-spinning attract mode activates when controls are untouched for a wh… | 18004300 | |
| Community | World Map Graphical Overhaul Progress Some graphics still need to be added or replaced, but the overhaul is going well! All 16 new biomes now have their terrain tiles done, and water animation is also getting tweaked. The shader previously used to recolor tiles between biomes has been removed, further increasing performance overhead, allowing the screen to be more easily filled with the new, larger tiles! Next, we'll be working on… | — | |
| Community | Development Update To prepare for more building and exploration features, work has already begun on the overhaul of the world map screen in Grabbus! In Grabbus, the world is generated on-the-fly using procedural "cloudy" noise to determine the default appearance and height of a tile. The output of two of these layers of noise is used as a coordinate on a 2d graph of biomes that can be assigned to any given tile.… | — | |
| Game update | GRABBUS - Patch Notes v0.2.3 -Recipes involving containers fused with non-container items were pointing to the wrong code, resulting in the wrong potency values, these fusion recipes should now work as intended · -Enemy and Treasure Orb spawn rate both slightly increased · -Bonus fusion sparks awarded for completing a floor at full health has been reduced slightly, and will also trigger upon beating the final floor regardl… | 18004300 | |
| Game update | GRABBUS - Patch Notes v0.2.2 Today's patch focuses on some of the smaller, quicker fixes that could be addressed. We are interested in seeing how this affects the feeling of balance! That sweet spot will take some adjustment to find, but hopefully, these changes can get us closer. · -Screen shake can now be toggled on or off · -The explosion elixir no longer affects environment tiles · -The method used to generate random r… | 17976095 | |
| Community | Roadmap! Immediate: -Feedback collection At this early stage, we'll be keeping a close eye on player feedback to identify and address bugs, balance issues, and other playability barriers. After we determine that enough has been done to make the baseline experience smoother, it will be time to begin adding new features and content variety. Near-Future: -World map visual overhaul At the moment, the world… | — | |
| Game update | First patch! -On gamepad, default input for SHIELD/THROW has now been correctly set to Left Trigger as intended · -Enemy damage-receiving radius extended slightly, making them a bit easier to hit · -In gamepad mode, the world map cursor now starts properly centered · -Projectiles now have a slightly larger minimum visual scale · -More reliable handling of looped noises · -Tower dungeon size is now drastical… | 17857208 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.