On SteamNotes only · this build shipped before we watched the app
-On gamepad, default input for SHIELD/THROW has now been correctly set to Left Trigger as intended
-Enemy damage-receiving radius extended slightly, making them a bit easier to hit
-In gamepad mode, the world map cursor now starts properly centered
-Projectiles now have a slightly larger minimum visual scale
-More reliable handling of looped noises
-Tower dungeon size is now drastically reduced to start, scaling up with dungeon potency(difficulty) and floor count
-Random roll for number of total floors in a tower has been reworked
-Loot rolls from rainbow seeds have been given drastically reduced scaling from difficulty
-Number of treasure orbs on a floor is now affected by a random roll, there will be generally fewer as a result of this and reduced dungeon size
-World potency(difficulty) now reduces by only 5% (multiplicative) instead of 10% on defeat, and now increases by one percent (additive) per cleared floor, in addition to the five percent per cleared tower (also additive)
-Building costs have been drastically reduced (keep in mind: buildings are not very useful yet, an overhaul is planned here)
First patch! · Grabbus build 17857208 · SteamPeaks