First patch!

Grabbus · build 17857208 · published

On SteamNotes only · this build shipped before we watched the app
  • -On gamepad, default input for SHIELD/THROW has now been correctly set to Left Trigger as intended
  • -Enemy damage-receiving radius extended slightly, making them a bit easier to hit
  • -In gamepad mode, the world map cursor now starts properly centered
  • -Projectiles now have a slightly larger minimum visual scale
  • -More reliable handling of looped noises
  • -Tower dungeon size is now drastically reduced to start, scaling up with dungeon potency(difficulty) and floor count
  • -Random roll for number of total floors in a tower has been reworked
  • -Loot rolls from rainbow seeds have been given drastically reduced scaling from difficulty
  • -Number of treasure orbs on a floor is now affected by a random roll, there will be generally fewer as a result of this and reduced dungeon size
  • -World potency(difficulty) now reduces by only 5% (multiplicative) instead of 10% on defeat, and now increases by one percent (additive) per cleared floor, in addition to the five percent per cleared tower (also additive)
  • -Building costs have been drastically reduced (keep in mind: buildings are not very useful yet, an overhaul is planned here)
First patch! · Grabbus build 17857208 · SteamPeaks