COMBOLITE
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 1.2.1 Somewhat of an optimization for projectiles. When you have more than 100 projectiles spawned in, then second slot projectiles will be simulated instead of actually spawned. This should greatly reduce lag and the cost of accuracy. I tried to match it reasonably closely, but it's not perfect. · Projectile base damage and multiplier buffs now use bigint for calculations and UI. · Made the "total b… | 18625936 | |
| Major update | Major Update 1.2 - Projectiles and more content! Thanks to everyone for the feedback on the game! It was really helpful with evaluating what to do next with the game. Now I won't sugarcoat this, it's not a huge update y'all might be expecting here, so sorry if it's underwhelming, but it should fix some of the issues people were having before (mainly the boring late game and the difficulty issues). New Stuff · Added projectiles. They can be bo… | 18586078 | |
| Game update | Update 1.1.1 - Small bugfix patch Fixed a bug where if you pressed the back button while paused, and quickly pressed ESC while transitioning, the objective remained on screen. · Fixed a bug where objectives could generate with obscenely high targets when starting a new save file. (only happened when you loaded a separate savefile) | 18420741 | |
| Game update | Quick 1.1 hotfix Changed orientation of Objective Refresh item to be synced up with other items. · Fixed an issue where green gems were synced up. · Changed the color of the Black Gem to be more visible on the weapon stands. | 18409183 | |
| In-game event | Update 1.1 - More Choices! Hi, here's a cool little update that should improve stuff (hopefully!) New Features · Added a refresh objective item (Rare) to the shop. Changes · Minor graphical adjustments. · Target damage of objectives now generate based on prior max damage number for each weapon category. This should make objectives generally more fair to complete, since they no longer rely on the fight target damage. · Fi… | — | |
| Game update | Update 1.0.3 - Renderer changes and further optimizations Switched renderer from the unstable Vulkan renderer to OpenGL 3, which should be WAY more efficient on lower end devices. I tried to match the visuals to the Vulkan version, but it's not 100% perfect. I also improved shader precompilation, which should mitigate stutters when loading new weapons. It's still going to be there for the first time, but it gets better the longer you play. (rendering… | 18322101 | |
| Game update | Update 1.0.2 And here's another one! More Optimizations · Disabled glow as it didn't have much effect but cost ~0.31ms per frame · Removed sub-surface scattering from all materials which cost ~0.17ms per frame On my computer the improment is (on the same test scene but with more weapons, 2x render scaling and max shadows): GPU frametime: 2.1ms -> 1.58ms (25% faster) Once again, these improvements will vary… | 18300933 | |
| Game update | 1.0.1 Update Hi there! The first update is here, so let's jump straight into what I changed: Optimizations: Total optimization: CPU frame time: ~4.5 ms -> ~3.8ms (10-20% improvement) Please note that this doesn't 100% translate over to real world performance in case your system is GPU bottlenecked. These may not look like large numbers, but it's because I tested them on my strong enough computer, where the… | — | |
| News | COMBOLITE is Out Now! Hi there! After 105 days of development time, COMBOLITE finally launched today on April 28th. Join the discord here: Changes since the demo There have been WAY TOO MANY changes to list them all here, so I'm going to point out the main ones. The ball has physics now! You can hit the ball around and the game actually feels like you're making combos now! "Combo" system Whenever you get a buff, the… | — | |
| In-game event | Version 2.1 Changelogs New Features · Added save and quit button to pause menu. (such a great feature isn't it?) · Added a tutorial that plays when you first play the game. · Added some Steam achievements. · Added an area counter to the map. · Added "battle logs" which shows certain weapon events like bananas duplicating, treasure chests being opened etc. · Added a setting to disable impact frames. · Global buffs now… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.