
Hi there!
After 105 days of development time, COMBOLITE finally launched today on April 28th.
Join the discord here: https://discord.gg/MRPH7QWprk
There have been WAY TOO MANY changes to list them all here, so I'm going to point out the main ones.
You can hit the ball around and the game actually feels like you're making combos now!
Whenever you get a buff, there's a chance that a combo gets generated instead. A combo is made up of 3 attack directions. If your weapons attack the sphere in that order, you will get some sort of advantage, like more damage or money.
Skills give certain weapons a unique skill or some ability that allows new and interesting synergies to be made. I added 20 skills in total for the release, each categorized into a rarity.
There's also only one objective at the same time instead of three, so it's a bit easier to focus on them. The difficulty and rarity of each objective is determined based on the amount of damage the selected weapon category did, so weapons that you haven't really used recently will not get an impossibly hard objective.
I added 7 difficulty modes, each of them with some interesting twist that should change your strategy. Most of them are harder than the base normal mode, but some of them are easier while still giving the player a different experience.
A new difficulty mode gets unlocked when reaching the end of area 3 in any gamemode.
I switched from the older OpenGL renderer, to the newer Vulkan renderer, which allowed me to do some additional fancy graphics. All of the maps were completely remade from the ground up, so it doesn't look like a floating circle in the middle of nothing anymore.
Currently getting the game localized is my first step, and I have made some steps towards that already.
I want to definitely add a bit more content to the game, especially in the area department, but for now I will be taking a short break to chill for a bit.
If you have any cool ideas, recommendations, feedback, or anything like that, join the discord and let me know!