PeriAreion
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
210 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
210 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Next PeriAreion Patch Goals Hope you are all enjoying the Summer Sale! We wanted to quickly let you know that we want to do another update to PeriAreion but don't know when we will be able to get to it. We would like to add in custom base building (place your building where you want!) and a new random terrain generator to create new maps and challenges. Hopefully we can get some time in the next few months to work on that… | — | |
| Game update | Patch 6.1.1 Difficulty Selection Bug Hotfix It came to our attention awhile ago that there is a bug that occurs with some users that prevents the difficulty selection menu from popping up after selecting your crew. After extensive testing we can't seem to replicate or find anything that might cause this. So to help out those users that do have this problem, we have put in a cheat to skip the difficulty selection menu. After choosing your… | — | |
| Community | 6.1 Released for Mac! Finally got the new MSEP patch out for Macs. Please let us know if there are any issues. All the best, Cameron | — | |
| Game update | Patch 6.1: Bugfixes and Energy Changes Hey Everyone, Just released a new patch, 6.1! Here's whats new: · The game should now support 21:9 aspect resolutions. ("New Game" appears behind the title screen and some superfluous text is cut off on the research tree but otherwise good to go.) · The base power system has been overhauled. Beyond being more balanced, operational costs for modules now only apply when performing a task in that… | — | |
| Community | PeriAreion Latest Patch Crash Report Hey Everyone, We are getting some reports of the crash in the latest update to the game. We wanted to let you know we are working on it and should have it patched hopefully by the end of the day! Cheers, Cameron | — | |
| Community | Mac Version of Patch 6.0 So might take awhile to get a Mac version out of the latest patch. Our Mac build comp kicked the bucket yesterday... In better news, we are going to try and get a few more updates in along with the patch bugfixes. Keep you posted. | — | |
| Game update | PeriAreion Patch 6.0! MSEPS! Greetings Mars Fans! After a bit of a break for other projects, we're back with update 6.0! We have had this one 99% done for a while, but spent a bit longer on testing to make sure that everything is good to go. Here are the major changes. POIs and Missions · New Inventory System. Colonists can now pick up/drop equipment and samples. · MSEP equipment. The tech module task "Communicate with Ear… | — | |
| Community | PeriAreion's 2 Year Anniversary! Two years ago today we released PeriAreion on Steam. The game we released then is far different from the game as it exists today. We are proud that we have been able to learn and improve and come back to PeriAreion. As we go forward, hopefully we can institute new changes in a timely fashion and make the game even better. Regardless of the outcome, thank you all for playing our game. It made us… | — | |
| Community | Work Starting Again on Patch! Greetings Everyone! So we finished our other games contract and are in the process of publishing an app, but work has begun again on PeriAreion. We will keep you updated as the new systems progress! Cheers Cameron | — | |
| Community | Current Development Schedule Hey Everyone, So I just wanted top give a quick update on the next patch and our development schedule. So after missing our Feb. 2nd deadline we had to shift focus to a small educational game contract we are currently working on. Luckily that contract is due by the 15th of this month so the plan is to have all hands on deck for that game and then get right back to PeriAreion to get the new cont… | — | |
| Community | Patch Work delayed slightly... So now Erica is out sick! With how far behind we got during the last week and the other work we need to finish up, I am thinking that the patch will not be done by our self-imposed Feb. 2nd deadline. We maybe could do it but that would means rushing and potentially breaking more systems and doing a poor job of it so we would like to take a little extra time to make sure the new systems are work… | — | |
| Game update | Patch 5.1.3 Optimizations Greetings Everyone, Small patch today. I recoded some of the heavy hitting scripts so the game should be much more optimized now. Additionally added a normal map to Ice nodes. Hopefully should fix any dancing colonists may do around nodes as the collision has been removed. Spectroscopy also does not work in this build. I will fix that tonight when I release the Mac version. Cheers, Cameron | — | |
| Community | Out Sick, Patch Work Continuing Soon. Optimization fixes on the way! Hey Everyone, Sorry I have been out of touch for the past few days. I have been pretty sick recently so I haven't got much work done on the content patch since then. Most times I can get even more work done while ill, but unfortunately a bacterial infection from food poisoning is not to be taken so lightly. It has all but wiped me out for the last 5 days. I am defnitely on the mend and can actu… | — | |
| Community | New Mission System We are currently modelling some new devices to add into the mission system. The SEPs (Surface Experiement Packages)! We wanted to provide a little more detail about what we are changing. Right now we only have a few missions that spawn, mainly because they needed lots of custom code. These missions function just like POIs, except they have a time limit and give more funding. We are planning on… | — | |
| Community | Work beginning on next content patch Hey Mars Fans! I have been monitoring the discussion boards/email/Facebook and haven't seen any bug reports for a few days, which is a relief. There are still a few small tweaks & bug fixes that we're working on (much thanks to Traitor Betta Trait for pointing those out!), but the game should be stable. We have some other tasks to do at the beginning of this week, but are expecting to start wor… | — | |
| Game update | Patch 5.1.2 PC build will be going live in the next hour or so. I will have to wait until tomorrow afternoon to post the Mac build. Here are the changes: · Reusable rockets II and III research upgrades now displays the correct percentages · fixed a bug where a resource node would sometimes be flipped on its side · communicating with earth in the tech module will now correctly award a small amount of fundin… | — | |
| Community | Future Updates Hey Everyone, Hope you are enjoying the new PeriAreion update! We wanted to keep you apprised of plans for future work on PeriAreion. Now that the bulk of the overhaul is complete and we are happy with the art style, we can focus on a few things we left out before and some new/expanded gameplay. Here is a list of a few things we want to do. This is in no way a definitive list of every feature w… | — | |
| Game update | Patch 5.1.1 Another small patch: · Fix a bug where loading a colonist into both rovers would link both rover controls to the MSEV II This update is live for both Mac and PC. Cheers, Cameron | — | |
| Game update | Patch 5.1.0 PeriAreiopn 5.1.0 is now live for PC! The Mac build should be up early tomorrow. We did some more bug fixes and a major re-balance to repairs. Here's what's changed: · base repair amount has been buffed by 800%. The old repair amount was a carryover from the older game systems. You should now see a substantial increase in module health when repairing. · colonist character acceleration/turning s… | — | |
| Game update | PeriAreion 5.0.9 Patch Notes (Repost) Just need to re-post the 5.0.0 update notes for admin reasons. Here's whats new: · New 3D art! Modules, colonists, terrain: everything just looks better. · In-game popup video tutorials that are hopefully both quicker and more enlightening than the separate tutorial level/walls of text in the original game. · Usability. Complete overhaul of user interface. · Replaced the old “drag and drop” sys… | — | |
| Game update | Patch 5.0.9 Live for PC Some more bug fixes! · Fixed a bug where the % increase in building time from engineering would always be zero causing infinite build times. · POIs should now spawn in the correct discovered/undiscovered state on loading a saved game. · Modules and connectors should now respawn correctly upon loading a saved game. · Secondary global fog should now display correctly on Candor and Hellas. · The s… | — | |
| Community | Building Broken for new players Working on Patch EDIT: Found the problem. So it seems i coded the stat gain from engineering separate from the other abilities. The new patch got rid of the scripts holding that variable. So any new players that don't have the old saved stat key will automatically have a 0% bonus to building time. So no building for anyone. BAD BUG. Fixing right away. Seems construction is not working sometimes on at least Cand… | — | |
| Game update | PeriAreion Patch 5.0.8 Menu Freeze Hotfix EDIT: Patch should now be live Preparing the patch for publishing now. Should fix the menu crash some people have been encountering. Sorry about the bug, to be honest I still have no idea what happened. I just know I did a thing and it's fixed (I hope). I do know it has something to do with the automatic quality settings in Unity. Please let me know if there are still issues, I will be watching… | — | |
| Game update | Patch 5.0.7 Another small patch to fix a big issue: · Save/Load game should now work as intended. Old save games may still not load properly, but any new games saved after this patch should be fine. Might still be some minor hiccups with Photo Ops and assignments. Still working on the menu freeze bug that happens after crew selection on some computers. Current workaround is to minimize your window briefly… | — | |
| Community | Save Game Issues Hey Everyone, Just a heads up, save game is completely broken at the moment. I am working frantically to try and fix this. Hopefully have another patch up later this evening. -Cameron | — | |
| Game update | PeriAreion Patch 5.0.6 Greetings Mars Fans! We just released another small patch to fix some bugs and address feedback. Here's what's new: · Water filtration building sites will now spawn in the correct location on Hellas. · Colonists now actually stand near the water tanks to filter ice. · Added a notification auto-close feature to prevent a buildup of spam in the notification buffer. The top notification will auto-… | — | |
| Game update | PeriAreion Patch 5.0.3 Mawrth Hotfix Patch 5.0.3 should be up shortly (ETA 1 hour). Sorry about the Mawrth crash, nothing we could have avoided: it was an obscure engine error. Took 2 1/2 hours and 20 builds to find the ONE rock on Mawrth that had a shader error. We will be doing some testing ourselves, but have limited time/resources. Please let us know if there are anymore issues so we can fix them! -PeriAreion Development Team | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.