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PeriAreionNewsFuture Updates
Community

Future Updates

PeriAreion · published 5 Jan 2017, 15:47 UTC

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Hey Everyone,

Hope you are enjoying the new PeriAreion update!

We wanted to keep you apprised of plans for future work on PeriAreion. Now that the bulk of the overhaul is complete and we are happy with the art style, we can focus on a few things we left out before and some new/expanded gameplay.

Here is a list of a few things we want to do. This is in no way a definitive list of every feature we are adding but just what we are thinking we can accomplish on top of our other work at the moment.

  • free base building system. We want you to place buildings where you want and choose how your base looks. We had this half functioning VERY early on but scrapped it when it was proving difficult to get any farther.
  • astronaut customization. definitely the ability to change suit colors so you can identify people easier. perhaps custom naming and stat re-rolling
  • POI overhaul. Right now you just interact for funding. Some require a base return or additional sites but we want to beef up this system to add a bit more gameplay and feel like you're doing science.
  • pickup/drop system. We want to give astronauts the ability to pickup and drop items. This could include picking up samples, grabbing care packages, moving equipment into position, etc.
  • new research upgrades based on the added content.
  • Optimization Tweaks. Because I had never programmed before this game and was learning at the time, the coding is a big ball of hot mess (better since the update) but I could get it to run on a toaster if I wanted to now. Just need the time.

We will try to schedule our next major content patch here in a few weeks. All depends on other work load. As always we will continue to fix bugs as they are reported to us.

Cheers,
Cameron

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Game update14 Jul 2017Patch 6.1.2Got this released yesterday for PC but didn't get a chance to post about it! Here are the notes: · Fixed a bug where Colonists would take no radiation damage · Fixed a bug where some Colonists would be unable to interact with buildings · FIxed some of the placement spawns on Candor to be correct. So just a small patch, but hopefully we can get the fixes out for Mac soon. -Cheers, CameronCommunity12 Jul 2017Bug Fixing patch today for PCGreetings! Been Working on a few bugs and should have a patch out today. All the best, CameronCommunity6 Jul 2017Working on bug fixing patch.Hey Everyone, So we have had a few posts in the bug reporting thread so we just wanted to let you all know that we are aware of the bugs and are currently planning out some time to fix them. It is our hope we can have a new patch out for you this weekend. In the meantime, keep on reporting! Cheers, Cameron